Kaynağa Gözat

Remove compile.py

Compiling is pretty much impossible, I think I need 32-bit OS. I'm
basically giving up on this.
Tankernn 10 yıl önce
ebeveyn
işleme
35bae25d0c
2 değiştirilmiş dosya ile 0 ekleme ve 173 silme
  1. 0 173
      compile.py
  2. BIN
      img/Thumbs.db

+ 0 - 173
compile.py

@@ -1,173 +0,0 @@
-# This script is based on the one found on: https://www.pygame.org/wiki/Pygame2exe?parent=CookBook
-# This means that I(Tankernn) have not created it and I do not claim to own it.
-# 
-# This will create a dist directory containing the executable file, all the data
-# directories. All Libraries will be bundled in executable file.
-#
-# Run the build process by entering 'compile.py' or
-# 'python compile.py' in a console prompt.
-#
-# To build exe, python, pygame, and py2exe have to be installed. After
-# building exe none of this libraries are needed.
-# Please Note have a backup file in a different directory as if it crashes you
-# will loose it all!(I lost 6 months of work because I did not do this)
-
-try:
-    from distutils.core import setup
-    import py2exe, pygame
-    from modulefinder import Module
-    import glob, fnmatch
-    import sys, os, shutil
-    import operator
-except ImportError, message:
-    raise SystemExit,  "Unable to load module. %s" % message
-
-#hack which fixes the pygame mixer and pygame font
-origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
-def isSystemDLL(pathname):
-    # checks if the freetype and ogg dll files are being included
-    if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
-            return 0
-    return origIsSystemDLL(pathname) # return the orginal function
-py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one
-
-class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
-    def copy_extensions(self, extensions):
-        #Get pygame default font
-        pygamedir = os.path.split(pygame.base.__file__)[0]
-        pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
-
-        #Add font to list of extension to be copied
-        extensions.append(Module("pygame.font", pygame_default_font))
-        py2exe.build_exe.py2exe.copy_extensions(self, extensions)
-
-class BuildExe:
-    def __init__(self):
-        #Name of starting .py
-        self.script = "PythonInvaders.py"
-
-        #Name of program
-        self.project_name = "PythonInvaders"
-
-        #Project url
-        self.project_url = "https://github.com/Tankernn/PythonInvaders"
-
-        #Version of program
-        self.project_version = "1.0"
-
-        #License of the program
-        self.license = "MIT License"
-
-        #Auhor of program
-        self.author_name = "Tankernn"
-        self.author_email = "frans@tankernn.eu"
-        self.copyright = "Copyright (c) 2015 Tankernn."
-
-        #Description
-        self.project_description = "A python version of Space Invaders"
-
-        #Icon file (None will use pygame default icon)
-        self.icon_file = None
-
-        #Extra files/dirs copied to game
-        self.extra_datas = ['img/']
-
-        #Extra/excludes python modules
-        self.extra_modules = []
-        self.exclude_modules = []
-
-        #DLL Excludes
-        self.exclude_dll = ['']
-        #python scripts (strings) to be included, seperated by a comma
-        self.extra_scripts = []
-
-        #Zip file name (None will bundle files in exe instead of zip file)
-        self.zipfile_name = None
-
-        #Dist directory
-        self.dist_dir ='dist'
-
-    ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
-    ## Originally borrowed from wxPython's setup and config files
-    def opj(self, *args):
-        path = os.path.join(*args)
-        return os.path.normpath(path)
-
-    def find_data_files(self, srcdir, *wildcards, **kw):
-        # get a list of all files under the srcdir matching wildcards,
-        # returned in a format to be used for install_data
-        def walk_helper(arg, dirname, files):
-            if '.svn' in dirname:
-                return
-            names = []
-            lst, wildcards = arg
-            for wc in wildcards:
-                wc_name = self.opj(dirname, wc)
-                for f in files:
-                    filename = self.opj(dirname, f)
-
-                    if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
-                        names.append(filename)
-            if names:
-                lst.append( (dirname, names ) )
-
-        file_list = []
-        recursive = kw.get('recursive', True)
-        if recursive:
-            os.path.walk(srcdir, walk_helper, (file_list, wildcards))
-        else:
-            walk_helper((file_list, wildcards),
-                        srcdir,
-                        [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
-        return file_list
-
-    def run(self):
-        if os.path.isdir(self.dist_dir): #Erase previous destination dir
-            shutil.rmtree(self.dist_dir)
-
-        #Use the default pygame icon, if none given
-        if self.icon_file == None:
-            path = os.path.split(pygame.__file__)[0]
-            self.icon_file = os.path.join(path, 'pygame.ico')
-
-        #List all data files to add
-        extra_datas = []
-        for data in self.extra_datas:
-            if os.path.isdir(data):
-                extra_datas.extend(self.find_data_files(data, '*'))
-            else:
-                extra_datas.append(('.', [data]))
-
-        setup(
-            cmdclass = {'py2exe': pygame2exe},
-            version = self.project_version,
-            description = self.project_description,
-            name = self.project_name,
-            url = self.project_url,
-            author = self.author_name,
-            author_email = self.author_email,
-            license = self.license,
-
-            # targets to build
-            windows = [{
-                'script': self.script,
-                'icon_resources': [(0, self.icon_file)],
-                'copyright': self.copyright
-            }],
-            options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
-                                  'excludes': self.exclude_modules, 'packages': self.extra_modules, \
-                                  'dll_excludes': self.exclude_dll,
-                                  'includes': self.extra_scripts} },
-            zipfile = self.zipfile_name,
-            data_files = extra_datas,
-            dist_dir = self.dist_dir
-            )
-
-        if os.path.isdir('build'): #Clean up build dir
-            shutil.rmtree('build')
-
-if __name__ == '__main__':
-    if operator.lt(len(sys.argv), 2):
-        sys.argv.append('py2exe')
-    BuildExe().run() #Run generation
-    raw_input("Press any key to continue") #Pause to let user see that things ends

BIN
img/Thumbs.db