# Tankernn Game Engine format specification ## models.json Available options: - name (string), used to guess the filenames of files not specified according to the format: + (.obj | .png | S.png | N.png) - id (int) - model (filename) - texture (filename) - normal (filename) - specular (filename) - shinedamper (float) - reflectivity (float) - refractivity (float) - transparency (boolean) ## *.anim name(string, no spaces) length(int)