package eu.tankernn.gameEngine.renderEngine.water; import org.lwjgl.util.vector.Vector3f; import eu.tankernn.gameEngine.util.IPositionable; public class WaterTile implements IPositionable { private float height; private float x, z; private float size; public WaterTile(float centerX, float centerZ, float height, float size) { this.x = centerX; this.z = centerZ; this.height = height; this.size = size; } public float getHeight() { return height; } public float getX() { return x; } public float getZ() { return z; } public float getSize() { return size; } @Override public Vector3f getPosition() { return new Vector3f(x, height, z); } }