CombineShader.java 852 B

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  1. package eu.tankernn.gameEngine.postProcessing.bloom;
  2. import eu.tankernn.gameEngine.renderEngine.shaders.ShaderProgram;
  3. import eu.tankernn.gameEngine.renderEngine.shaders.UniformSampler;
  4. public class CombineShader extends ShaderProgram {
  5. private static final String VERTEX_FILE = "/eu/tankernn/gameEngine/postProcessing/bloom/simpleVertex.glsl";
  6. private static final String FRAGMENT_FILE = "/eu/tankernn/gameEngine/postProcessing/bloom/combineFragment.glsl";
  7. protected UniformSampler colourTexture = new UniformSampler("colourTexture");
  8. protected UniformSampler highlightTexture = new UniformSampler("highlightTexture");
  9. protected CombineShader() {
  10. super(VERTEX_FILE, FRAGMENT_FILE, "position");
  11. connectTextureUnits();
  12. }
  13. protected void connectTextureUnits(){
  14. colourTexture.loadTexUnit(0);
  15. highlightTexture.loadTexUnit(1);
  16. }
  17. }