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- package eu.tankernn.gameEngine.postProcessing.bloom;
- import eu.tankernn.gameEngine.renderEngine.shaders.ShaderProgram;
- import eu.tankernn.gameEngine.renderEngine.shaders.UniformSampler;
- public class CombineShader extends ShaderProgram {
- private static final String VERTEX_FILE = "/eu/tankernn/gameEngine/postProcessing/bloom/simpleVertex.glsl";
- private static final String FRAGMENT_FILE = "/eu/tankernn/gameEngine/postProcessing/bloom/combineFragment.glsl";
-
- protected UniformSampler colourTexture = new UniformSampler("colourTexture");
- protected UniformSampler highlightTexture = new UniformSampler("highlightTexture");
-
- protected CombineShader() {
- super(VERTEX_FILE, FRAGMENT_FILE, "position");
- connectTextureUnits();
- }
-
- protected void connectTextureUnits(){
- colourTexture.loadTexUnit(0);
- highlightTexture.loadTexUnit(1);
- }
-
- }
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