TankernnGame3D.java 4.9 KB

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  1. package eu.tankernn.gameEngine;
  2. import java.io.IOException;
  3. import java.util.Collection;
  4. import java.util.stream.Collectors;
  5. import org.lwjgl.opengl.Display;
  6. import org.lwjgl.opengl.GL30;
  7. import org.lwjgl.util.vector.Vector4f;
  8. import eu.tankernn.gameEngine.entities.Camera;
  9. import eu.tankernn.gameEngine.entities.Entity3D;
  10. import eu.tankernn.gameEngine.entities.GameContext;
  11. import eu.tankernn.gameEngine.environmentMap.EnvironmentMapRenderer;
  12. import eu.tankernn.gameEngine.loader.Loader;
  13. import eu.tankernn.gameEngine.loader.models.AABB;
  14. import eu.tankernn.gameEngine.loader.textures.Texture;
  15. import eu.tankernn.gameEngine.particles.ParticleMaster;
  16. import eu.tankernn.gameEngine.postProcessing.PostProcessor;
  17. import eu.tankernn.gameEngine.renderEngine.DisplayManager;
  18. import eu.tankernn.gameEngine.renderEngine.Fbo;
  19. import eu.tankernn.gameEngine.renderEngine.MasterRenderer;
  20. import eu.tankernn.gameEngine.renderEngine.MultisampleMultitargetFbo;
  21. import eu.tankernn.gameEngine.renderEngine.Scene;
  22. import eu.tankernn.gameEngine.renderEngine.gui.floating.FloatingTextureRenderer;
  23. import eu.tankernn.gameEngine.renderEngine.skybox.Skybox;
  24. import eu.tankernn.gameEngine.renderEngine.water.WaterMaster;
  25. import eu.tankernn.gameEngine.terrains.TerrainPack;
  26. import eu.tankernn.gameEngine.util.DistanceSorter;
  27. import eu.tankernn.gameEngine.util.InternalFile;
  28. import eu.tankernn.gameEngine.util.MousePicker;
  29. public class TankernnGame3D extends TankernnGame {
  30. protected MasterRenderer renderer;
  31. protected WaterMaster waterMaster;
  32. protected ParticleMaster particleMaster;
  33. protected FloatingTextureRenderer floatingRenderer;
  34. protected PostProcessor postProcessor;
  35. protected Camera camera;
  36. protected Skybox sky;
  37. protected MousePicker picker;
  38. protected World world;
  39. protected Entity3D player;
  40. private MultisampleMultitargetFbo multisampleFbo = new MultisampleMultitargetFbo(Display.getWidth(),
  41. Display.getHeight());
  42. private Fbo outputFbo = new Fbo(Display.getWidth(), Display.getHeight(), Fbo.DEPTH_TEXTURE),
  43. outputFbo2 = new Fbo(Display.getWidth(), Display.getHeight(), Fbo.DEPTH_TEXTURE);
  44. public TankernnGame3D(String name, String[] dayTextures, String[] nightTextures) {
  45. super(name);
  46. try {
  47. loader.readModelSpecification(new InternalFile("models.json"));
  48. } catch (IOException e) {
  49. e.printStackTrace();
  50. }
  51. this.sky = new Skybox(loader, Texture.newCubeMap(InternalFile.fromFilenames("skybox", dayTextures, "png"), 400),
  52. Texture.newCubeMap(InternalFile.fromFilenames("skybox", nightTextures, "png"), 400), 400);
  53. }
  54. public void update() {
  55. super.update();
  56. GameContext ctx = new GameContext(true, DisplayManager.getFrameTimeSeconds(),
  57. world.getEntities().values().stream().map(Entity3D::getState).collect(Collectors.toSet())) {
  58. @Override
  59. public float getTerrainHeight(float x, float z) {
  60. return getTerrain().getTerrainHeightByWorldPos(x, z);
  61. }
  62. @Override
  63. public float getHeight(int entityId) {
  64. return world.getEntities().get(entityId).getHeight();
  65. }
  66. @Override
  67. public AABB getBoundingBox(int entityId) {
  68. return world.getEntities().get(entityId).getBoundingBox();
  69. }
  70. };
  71. world.update(ctx);
  72. picker.update(world.getTerrainPack(), world.getEntities().values(), guiMaster.getGuis());
  73. camera.update();
  74. world.getTerrainPack().update(player);
  75. particleMaster.update(camera);
  76. DistanceSorter.sort(world.getLights(), camera);
  77. audioMaster.setListenerPosition(player.getPosition());
  78. }
  79. protected void preRender() {
  80. }
  81. protected void render() {
  82. Scene scene = new Scene(world.getEntities().values(), world.getTerrainPack(), world.getLights(), camera, sky);
  83. EnvironmentMapRenderer.renderEnvironmentMap(scene.getEnvironmentMap(), scene, player.getPosition(), renderer);
  84. waterMaster.renderBuffers(renderer, scene);
  85. multisampleFbo.bindFrameBuffer();
  86. renderer.renderScene(scene, new Vector4f(0, 1, 0, Float.MAX_VALUE));
  87. waterMaster.renderWater(camera, world.getLights());
  88. particleMaster.renderParticles(camera);
  89. floatingRenderer.render(world.getFloatTextures(), camera);
  90. }
  91. protected void postRender() {
  92. multisampleFbo.unbindFrameBuffer();
  93. multisampleFbo.resolveToFbo(GL30.GL_COLOR_ATTACHMENT0, outputFbo);
  94. multisampleFbo.resolveToFbo(GL30.GL_COLOR_ATTACHMENT1, outputFbo2);
  95. postProcessor.doPostProcessing(outputFbo.getColourTexture(), outputFbo2.getColourTexture());
  96. super.render();
  97. }
  98. public void fullRender() {
  99. this.preRender();
  100. this.render();
  101. this.postRender();
  102. }
  103. public void cleanUp() {
  104. super.cleanUp();
  105. world.finalize();
  106. particleMaster.finalize();
  107. postProcessor.finalize();
  108. waterMaster.finalize();
  109. multisampleFbo.finalize();
  110. outputFbo.finalize();
  111. outputFbo2.finalize();
  112. renderer.finalize();
  113. }
  114. public Collection<Entity3D> getEntities() {
  115. return world.getEntities().values();
  116. }
  117. public Loader getLoader() {
  118. return loader;
  119. }
  120. public TerrainPack getTerrain() {
  121. return world.getTerrainPack();
  122. }
  123. public World getWorld() {
  124. return world;
  125. }
  126. public Entity3D getPlayer() {
  127. return player;
  128. }
  129. }