WaterMaster.java 2.7 KB

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  1. package eu.tankernn.gameEngine.renderEngine.water;
  2. import java.util.ArrayList;
  3. import java.util.List;
  4. import org.lwjgl.opengl.GL11;
  5. import org.lwjgl.opengl.GL30;
  6. import org.lwjgl.util.vector.Vector3f;
  7. import org.lwjgl.util.vector.Vector4f;
  8. import eu.tankernn.gameEngine.entities.Camera;
  9. import eu.tankernn.gameEngine.entities.Light;
  10. import eu.tankernn.gameEngine.loader.Loader;
  11. import eu.tankernn.gameEngine.loader.textures.Texture;
  12. import eu.tankernn.gameEngine.renderEngine.MasterRenderer;
  13. import eu.tankernn.gameEngine.renderEngine.Scene;
  14. import eu.tankernn.gameEngine.util.DistanceSorter;
  15. import eu.tankernn.gameEngine.util.ICamera;
  16. public class WaterMaster {
  17. private WaterFrameBuffers buffers = new WaterFrameBuffers();
  18. private WaterShader waterShader = new WaterShader();
  19. private List<WaterTile> waterTiles = new ArrayList<WaterTile>();
  20. private WaterRenderer waterRenderer;
  21. public WaterMaster(Loader loader, Texture dudvTexture, Texture normalMap, ICamera camera) {
  22. waterRenderer = new WaterRenderer(loader, dudvTexture, normalMap, waterShader, camera.getProjectionMatrix(), buffers);
  23. }
  24. public void addWaterTile(WaterTile water) {
  25. waterTiles.add(water);
  26. }
  27. public void renderBuffers(MasterRenderer renderer, Scene scene) {
  28. DistanceSorter.sort(waterTiles, scene.getCamera());
  29. float waterHeight = waterTiles.get(0).getHeight();
  30. GL11.glEnable(GL30.GL_CLIP_DISTANCE0);
  31. // Reflection
  32. buffers.getReflectionFbo().bindFrameBuffer();
  33. float distance = 2 * (scene.getCamera().getPosition().y - waterHeight);
  34. scene.getCamera().getPosition().y -= distance;
  35. scene.getCamera().invertPitch();
  36. scene.getCamera().invertRoll();
  37. renderer.renderScene(scene, new Vector4f(0, 1, 0, -waterHeight));
  38. scene.getCamera().getPosition().y += distance;
  39. scene.getCamera().invertPitch();
  40. scene.getCamera().invertRoll();
  41. // Refraction
  42. buffers.getRefractionFbo().bindFrameBuffer();
  43. renderer.renderScene(scene, new Vector4f(0, -1, 0, waterHeight + 1f));
  44. // Screen
  45. GL11.glDisable(GL30.GL_CLIP_DISTANCE0);
  46. buffers.getReflectionFbo().unbindFrameBuffer();
  47. }
  48. public boolean isPointUnderWater(Vector3f point) {
  49. for (WaterTile tile : waterTiles) {
  50. if (point.y < tile.getHeight()) {
  51. if (tile.getX() - tile.getSize().x <= point.x && point.x <= tile.getX() + tile.getSize().x) {
  52. if (tile.getZ() - tile.getSize().z <= point.z && point.z <= tile.getZ() + tile.getSize().z) {
  53. return true;
  54. }
  55. }
  56. }
  57. }
  58. return false;
  59. }
  60. public void renderWater(Camera camera, List<Light> lights) {
  61. waterRenderer.render(waterTiles, camera, lights);
  62. }
  63. public void finalize() {
  64. buffers.finalize();
  65. waterShader.finalize();
  66. }
  67. public WaterFrameBuffers getBuffers() {
  68. return buffers;
  69. }
  70. }