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- package eu.tankernn.gameEngine.renderEngine.entities;
- import eu.tankernn.gameEngine.shaders.ShaderProgram;
- import eu.tankernn.gameEngine.shaders.UniformBoolean;
- import eu.tankernn.gameEngine.shaders.UniformFloat;
- import eu.tankernn.gameEngine.shaders.UniformMatrix;
- import eu.tankernn.gameEngine.shaders.UniformSampler;
- import eu.tankernn.gameEngine.shaders.UniformVec2;
- import eu.tankernn.gameEngine.shaders.UniformVec3;
- import eu.tankernn.gameEngine.shaders.UniformVec4;
- import eu.tankernn.gameEngine.shaders.UniformViewMatrix;
- public class EntityShader extends ShaderProgram {
- private static final String VERTEX_FILE = "/eu/tankernn/gameEngine/renderEngine/entities/vertexShader.glsl";
- private static final String FRAGMENT_FILE = "/eu/tankernn/gameEngine/renderEngine/entities/fragmentShader.glsl";
- protected UniformMatrix transformationMatrix = new UniformMatrix("transformationMatrix");
- protected UniformMatrix projectionMatrix = new UniformMatrix("projectionMatrix");
- protected UniformViewMatrix viewMatrix = new UniformViewMatrix("viewMatrix");
- protected UniformFloat shineDamper = new UniformFloat("shineDamper");
- protected UniformFloat reflectivity = new UniformFloat("reflectivity");
- protected UniformBoolean useFakeLighting = new UniformBoolean("useFakeLighting");
- protected UniformVec3 skyColor = new UniformVec3("skyColor");
- protected UniformFloat numberOfRows = new UniformFloat("numberOfRows");
- protected UniformVec2 offset = new UniformVec2("offset");
- protected UniformVec4 plane = new UniformVec4("plane");
- protected UniformMatrix toShadowMapSpace = new UniformMatrix("toShadowMapSpace");
- protected UniformSampler shadowMap = new UniformSampler("shadowMap");
- protected UniformSampler specularMap = new UniformSampler("specularMap");
- protected UniformBoolean usesSpecularMap = new UniformBoolean("usesSpecularMap");
- protected UniformSampler modelTexture = new UniformSampler("modelTexture");
- protected UniformVec3 cameraPosition = new UniformVec3("cameraPosition");
- protected UniformSampler enviroMap = new UniformSampler("enviroMap");
- public EntityShader() {
- super(VERTEX_FILE, FRAGMENT_FILE, "position", "textureCoords", "normal");
- super.getLightUniformLocations();
- super.storeAllUniformLocations(transformationMatrix, projectionMatrix, viewMatrix, shineDamper, reflectivity,
- useFakeLighting, skyColor, numberOfRows, offset, plane, toShadowMapSpace, shadowMap, specularMap,
- usesSpecularMap, modelTexture, cameraPosition, enviroMap);
- }
- public void connectTextureUnits() {
- shadowMap.loadTexUnit(5);
- modelTexture.loadTexUnit(0);
- specularMap.loadTexUnit(1);
- enviroMap.loadTexUnit(10);
- }
- }
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