simpleVertex.glsl 159 B

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  1. #version 150
  2. in vec2 position;
  3. out vec2 textureCoords;
  4. void main(void){
  5. gl_Position = vec4(position, 0.0, 1.0);
  6. textureCoords = position * 0.5 + 0.5;
  7. }