TankernnGame3D.java 4.0 KB

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  1. package eu.tankernn.gameEngine;
  2. import java.io.IOException;
  3. import java.util.ArrayList;
  4. import java.util.List;
  5. import org.lwjgl.opengl.Display;
  6. import org.lwjgl.opengl.GL30;
  7. import org.lwjgl.util.vector.Vector4f;
  8. import eu.tankernn.gameEngine.entities.Camera;
  9. import eu.tankernn.gameEngine.entities.Entity3D;
  10. import eu.tankernn.gameEngine.entities.Light;
  11. import eu.tankernn.gameEngine.entities.Player;
  12. import eu.tankernn.gameEngine.entities.projectiles.Projectile;
  13. import eu.tankernn.gameEngine.environmentMap.EnvironmentMapRenderer;
  14. import eu.tankernn.gameEngine.loader.textures.Texture;
  15. import eu.tankernn.gameEngine.particles.ParticleMaster;
  16. import eu.tankernn.gameEngine.postProcessing.PostProcessor;
  17. import eu.tankernn.gameEngine.renderEngine.Fbo;
  18. import eu.tankernn.gameEngine.renderEngine.MasterRenderer;
  19. import eu.tankernn.gameEngine.renderEngine.MultisampleMultitargetFbo;
  20. import eu.tankernn.gameEngine.renderEngine.Scene;
  21. import eu.tankernn.gameEngine.renderEngine.skybox.Skybox;
  22. import eu.tankernn.gameEngine.renderEngine.water.WaterMaster;
  23. import eu.tankernn.gameEngine.terrains.TerrainPack;
  24. import eu.tankernn.gameEngine.util.DistanceSorter;
  25. import eu.tankernn.gameEngine.util.InternalFile;
  26. import eu.tankernn.gameEngine.util.MousePicker;
  27. public class TankernnGame3D extends TankernnGame {
  28. protected MasterRenderer renderer;
  29. protected WaterMaster waterMaster;
  30. protected ParticleMaster particleMaster;
  31. protected PostProcessor postProcessor;
  32. protected Camera camera;
  33. protected Skybox sky;
  34. protected MousePicker picker;
  35. protected List<Entity3D> entities = new ArrayList<>();
  36. protected List<Projectile> projectiles = new ArrayList<>();
  37. protected List<Light> lights = new ArrayList<>();
  38. private Light sun;
  39. protected TerrainPack terrainPack;
  40. protected Player player;
  41. private MultisampleMultitargetFbo multisampleFbo = new MultisampleMultitargetFbo(Display.getWidth(),
  42. Display.getHeight());
  43. private Fbo outputFbo = new Fbo(Display.getWidth(), Display.getHeight(), Fbo.DEPTH_TEXTURE),
  44. outputFbo2 = new Fbo(Display.getWidth(), Display.getHeight(), Fbo.DEPTH_TEXTURE);
  45. public TankernnGame3D(String name, String[] dayTextures, String[] nightTextures, Light sun) {
  46. super(name);
  47. this.sun = sun;
  48. lights.add(sun);
  49. try {
  50. loader.readModelSpecification(new InternalFile("models.json"));
  51. } catch (IOException e) {
  52. e.printStackTrace();
  53. }
  54. this.sky = new Skybox(loader, Texture.newCubeMap(InternalFile.fromFilenames("skybox", dayTextures, "png"), 400),
  55. Texture.newCubeMap(InternalFile.fromFilenames("skybox", nightTextures, "png"), 400), 400);
  56. }
  57. public void update() {
  58. super.update();
  59. entities.forEach(Entity3D::update);
  60. entities.removeIf(Entity3D::isDead);
  61. projectiles.forEach(Projectile::update);
  62. projectiles.removeIf(Projectile::isDead);
  63. projectiles.forEach((p) -> p.checkCollision(entities));
  64. player.move();
  65. picker.update(terrainPack);
  66. camera.update();
  67. terrainPack.update(player);
  68. particleMaster.update(camera);
  69. DistanceSorter.sort(lights, camera);
  70. audioMaster.setListenerPosition(player.getPosition());
  71. }
  72. public void render() {
  73. renderer.renderShadowMap(entities, sun);
  74. Scene scene = new Scene(entities, terrainPack, lights, camera, sky);
  75. EnvironmentMapRenderer.renderEnvironmentMap(scene.getEnvironmentMap(), scene, player.getPosition(), renderer);
  76. waterMaster.renderBuffers(renderer, scene);
  77. multisampleFbo.bindFrameBuffer();
  78. renderer.renderScene(scene, new Vector4f(0, 1, 0, Float.MAX_VALUE));
  79. waterMaster.renderWater(camera, lights);
  80. particleMaster.renderParticles(camera);
  81. multisampleFbo.unbindFrameBuffer();
  82. multisampleFbo.resolveToFbo(GL30.GL_COLOR_ATTACHMENT0, outputFbo);
  83. multisampleFbo.resolveToFbo(GL30.GL_COLOR_ATTACHMENT1, outputFbo2);
  84. postProcessor.doPostProcessing(outputFbo.getColourTexture(), outputFbo2.getColourTexture());
  85. super.render();
  86. }
  87. public void cleanUp() {
  88. super.cleanUp();
  89. terrainPack.finalize();
  90. particleMaster.finalize();
  91. postProcessor.finalize();
  92. waterMaster.finalize();
  93. multisampleFbo.finalize();
  94. outputFbo.finalize();
  95. outputFbo2.finalize();
  96. renderer.finalize();
  97. }
  98. }