skyboxVertexShader.glsl 232 B

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  1. #version 400
  2. in vec3 position;
  3. out vec3 textureCoords;
  4. uniform mat4 projectionMatrix;
  5. uniform mat4 viewMatrix;
  6. void main(void){
  7. gl_Position = projectionMatrix * viewMatrix * vec4(position, 1.0);
  8. textureCoords = position;
  9. }