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@@ -1,35 +1,55 @@
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-Quantum MK Firmware
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-================================
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-This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controller, and more specifically, the OLKB product line.
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+# Quantum MK Firmware
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+This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.co) and the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard.
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-### Getting started
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+QMK is developed and maintained by Jack Humbert of OLKB with contributions from the community, and of course, TMK.
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-You can create your own Quantum-based project by using `./new_project.sh <project_name>`, which will create `/keyboard/<project_name>` with all the necessary components for a Quantum project.
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+This documentation is edited and maintained by Erez Zukerman of ErgoDox EZ. If you spot any typos or inaccuracies, please [open an issue](issues/new).
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+
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+## Important background info: TMK documentation
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+
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+The documentation below explains QMK customizations and elaborates on some of the more useful features of TMK. To understand the base firmware, and especially what *layers* are and how they work, please see [TMK_README.md](/TMK_README.md).
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+
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+## Getting started
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+
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+* **If you're looking to customize a keyboard that currently runs QMK or TMK** , find your keyboard's directory under `/keyboard/` and read the README file. This will get you all set up.
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+* If you're looking to apply this firmware to an entirely new hardware project (a new kind of keyboard), you can create your own Quantum-based project by using `./new_project.sh <project_name>`, which will create `/keyboard/<project_name>` with all the necessary components for a Quantum project.
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You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = yes # MIDI controls
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- # UNICODE_ENABLE = yes # Unicode support
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+ # UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
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BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
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-### Mod shortcuts
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+## Quick aliases to common actions
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+
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+Your keymap can include shortcuts to common operations (called "function actions" in tmk).
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+
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+### Switching and toggling layers
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-* `LSFT(kc)` - applies left shift to *kc* - `S(kc)` is an alias
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-* `RSFT(kc)` - applies right shift to *kc*
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-* `LCTL(kc)` - applies left control to *kc*
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-* `RCTL(kc)` - applies right control to *kc*
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-* `LALT(kc)` - applies left alt to *kc*
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-* `RALT(kc)` - applies right alt to *kc*
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-* `LGUI(kc)` - applies left gui (command/win) to *kc*
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-* `RGUI(kc)` - applies right gui (command/win) to *kc*
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+`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
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-You can also use more than one, like this:
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+`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
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- LALT(LGUI(KC_ESC))
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+`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
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-The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names (see `quantum/keymap_common.h`) are also availble.
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+### Fun with modifier keys
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+
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+* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
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+* `RSFT(kc)` - applies right Shift to *kc*
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+* `LCTL(kc)` - applies left Control to *kc*
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+* `RCTL(kc)` - applies right Control to *kc*
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+* `LALT(kc)` - applies left Alt to *kc*
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+* `RALT(kc)` - applies right Alt to *kc*
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+* `LGUI(kc)` - applies left GUI (command/win) to *kc*
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+* `RGUI(kc)` - applies right GUI (command/win) to *kc*
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+
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+You can also chain these, like this:
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+
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+ LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
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+
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+The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
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KC_TILD ~
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KC_EXLM !
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@@ -49,31 +69,71 @@ The following shortcuts automatically add `LSFT()` to keycodes to get commonly u
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KC_PIPE |
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KC_COLN :
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-### Function shortcuts
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+`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
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+
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+These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
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+
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+ * MOD_LCTL
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+ * MOD_LSFT
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+ * MOD_LALT
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+ * MOD_LGUI
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-Instead of using `FNx`, you can use `F(x)` - the benefit here is being able to use more than 32 function layers (up to 4096), if you happen to need them.
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+These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
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-There are also keycode shortcuts for common actions:
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+We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
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-* `MO(layer)` - momentary switch to *layer*
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-* `DF(layer)` - sets default layer to *layer*
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-* `TG(layer)` - toggle between the current layer and *layer*
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-* `MT(mod, kc)` - is *mod* when held, and *kc* when tapped
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* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
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* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
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* `ALT_T(kc)` - is LALT when held and *kc* when tapped
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* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
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- * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped
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-* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped
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+ * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
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-These functions work the same way that their `ACTION_*` functions do, and will require KC_TRNS on the layer being switched to - check out the default keymap for an example.
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+### Temporarily setting the default layer
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-### Additional keycodes for software-implemented layouts (Colemak, Dvorak, etc)
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+`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
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+
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+### Remember: These are just aliases
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+
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+These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
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+
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+Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
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+
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+## Macro shortcuts: Send a whole string when pressing just one key
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+
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+Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
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+
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+```c
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+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
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+{
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+ switch(id) {
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+ case 0: // this would trigger when you hit a key mapped as M(0)
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+ if (record->event.pressed) {
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+ return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
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+ }
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+ break;
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+ }
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+ return MACRO_NONE;
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+};
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+```
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+A macro can include the following commands:
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+
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+* I() change interval of stroke in milliseconds.
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+* D() press key.
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+* U() release key.
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+* T() type key(press and release).
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+* W() wait (milliseconds).
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+* END end mark.
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+
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+So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
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+
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+Note: Using macros to have your keyboard send passwords for you is a bad idea.
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+
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+### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
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Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
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- #include "keymap_<layout>.h"
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-
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+ #include "keymap_<layout>.h"
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+
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Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
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* `CM_*` for all of the Colemak-equivalent characters
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@@ -83,19 +143,15 @@ These implementations assume you're using Colemak or Dvorak on your OS, not on y
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To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
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-### Additional language support
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+## Additional language support
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-In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbrivation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
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+In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
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-### Unicode support
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+## Unicode support
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You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
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-### Macro shortcuts
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-
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-Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to filter them. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
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-
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-### Other keyboard shortcut keycodes
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+## Other firmware shortcut keycodes
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* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
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* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
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@@ -109,255 +165,10 @@ Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to acces
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Enable the backlight from the Makefile.
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-
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-### MIDI functionalty
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+## MIDI functionalty
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This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
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-### Bluetooth functionality
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+## Bluetooth functionality
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This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
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-
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-# TMK Documenation
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-
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-Features
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---------
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-These features can be used in your keyboard.
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-
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-* Multi-layer Keymap - Multiple keyboard layouts with layer switching
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-* Mouse key - Mouse control with keyboard
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-* System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
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-* Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
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-* USB NKRO - 120 keys(+ 8 modifiers) simultaneously
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-* PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device
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-* Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols
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-* User Function - Customizable function of key with writing code
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-* Macro - Very primitive at this time
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-* Keyboard Tricks - Oneshot modifier and modifier with tapping feature
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-* Debug Console - Messages for debug and interaction with firmware
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-* Virtual DIP Switch - Configurations stored EEPROM(Boot Magic)
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-* Locking CapsLock - Mechanical switch support for CapsLock
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-* Breathing Sleep LED - Sleep indicator with charm during USB suspend
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-* Backlight - Control backlight levels
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-
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-
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-
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-Projects
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---------
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-You can find some keyboard specific projects under `converter` and `keyboard` directory.
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-
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-## Main projects
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-
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-### OLKB products
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-* [planck](keyboard/planck/) - [Planck] Ortholinear 40% keyboard
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-* [preonic](keyboard/preonic/) - [Preonic] Ortholinear 50% keyboard
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-* [atomic](keyboard/atomic/) - [Atomic] Ortholinear 60% keyboard
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-
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-### Ergodox EZ
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-* [ergodox_ez](keyboard/ergodox_ez) - [Ergodox_EZ] Assembled split keyboard
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-
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-## Other projects
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-
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-### converter
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-* [ps2_usb](converter/ps2_usb/) - [PS/2 keyboard to USB][GH_ps2]
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-* [adb_usb](converter/adb_usb/) - [ADB keyboard to USB][GH_adb]
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-* [m0110_usb](converter/m0110_usb) - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110]
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-* [terminal_usb](converter/terminal_usb/) - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
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-* [news_usb](converter/news_usb/) - [Sony NEWS keyboard to USB][GH_news]
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-* [x68k_usb](converter/x68k_usb/) - [Sharp X68000 keyboard to USB][GH_x68k]
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-* [sun_usb](converter/sun_usb/) - [Sun] to USB(type4, 5 and 3?)
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-* [pc98_usb](converter/pc98_usb/) - [PC98] to USB
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-* [usb_usb](converter/usb_usb/) - USB to USB(experimental)
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-* [ascii_usb](converter/ascii_usb/) - ASCII(Serial console terminal) to USB
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-* [ibm4704_usb](converter/ibm4704_usb) - [IBM 4704 keyboard Converter][GH_ibm4704]
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-
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-### keyboard
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-* [hhkb](keyboard/hhkb/) - [Happy Hacking Keyboard pro][GH_hhkb] hasu's main board
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-* [gh60](keyboard/gh60/) - [GH60] DIY 60% keyboard [prototype][GH60_proto] hasu's second board
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-* [hbkb](keyboard/hbkb/) - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
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-* [hid_liber](keyboard/hid_liber/) - [HID liberation][HID_liber] controller (by alaricljs)
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-* [phantom](keyboard/phantom/) - [Phantom] keyboard (by Tranquilite)
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-* [IIgs_Standard](keyboard/IIgs/) - Apple [IIGS] keyboard mod(by JeffreySung)
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-* [macway](keyboard/macway/) - [Compact keyboard mod][GH_macway] [retired]
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-* [KMAC](keyboard/kmac/) - Korean custom keyboard
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-* [Lightsaber](keyboard/lightsaber/) - Korean custom keyboard
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-* [Infinity](keyboard/infinity/) - Massdrop [Infinity keyboard][Infinity]
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-* [NerD](keyboard/nerd/) - Korean custom keyboard
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-* [KittenPaw](keyboard/kitten_paw) - Custom Majestouch controller
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-* [Lightpad](keyboard/lightpad) - Korean custom keypad
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-* [ghost_squid](keyboard/ghost_squid/) - [The Ghost Squid][ghost_squid] controller for [Cooler Master QuickFire XT][cmxt]
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-
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-### Extenal projects using tmk_keyboard
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-* [ErgoDox_cub-uanic][cub-uanic] - Split Ergonomic Keyboard [ErgoDox][ergodox_org]
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-* [mcdox][mcdox_tmk] - [mcdox][mcdox]
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-
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-
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-[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
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-[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
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-[GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
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-[GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
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-[GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
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-[GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
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-[GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
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-[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
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-[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
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-[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
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-[GH_ibm4704]: http://geekhack.org/index.php?topic=54706.0
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-[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
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-[Phantom]: http://geekhack.org/index.php?topic=26742
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-[GH60]: http://geekhack.org/index.php?topic=34959
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|
-[GH60_proto]: http://geekhack.org/index.php?topic=37570.0
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|
-[PC98]: http://en.wikipedia.org/wiki/NEC_PC-9801
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|
-[Sun]: http://en.wikipedia.org/wiki/Sun-3
|
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|
-[IIGS]: http://en.wikipedia.org/wiki/Apple_IIGS
|
|
|
-[Infinity]: https://www.massdrop.com/buy/infinity-keyboard-kit
|
|
|
-[ghost_squid]: http://deskthority.net/wiki/Costar_replacement_controllers#The_Ghost_Squid
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-[cmxt]: http://gaming.coolermaster.com/en/products/keyboards/quickfirext/
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-[ergodox_org]: http://ergodox.org/
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-[cub-uanic]: https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox
|
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|
-[mcdox]: https://github.com/DavidMcEwan/mcdox
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|
-[mcdox_tmk]: https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox
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|
-[Planck]: http://olkb.co/planck
|
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|
-[Preonic]: http://olkb.co/preonic
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-[Atomic]: http://olkb.co/atomic
|
|
|
-[Ergodox_EZ]: https://www.indiegogo.com/projects/ergodox-ez-an-incredible-mechanical-keyboard
|
|
|
-
|
|
|
-
|
|
|
-License
|
|
|
--------
|
|
|
-**GPLv2** or later. Some protocol files are under **Modified BSD License**.
|
|
|
-
|
|
|
-Third party libraries like LUFA, PJRC and V-USB have their own license respectively.
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-Build Firmware and Program Controller
|
|
|
--------------------------------------
|
|
|
-See [doc/build.md](doc/build.md), or the README in the particular keyboard/* folder.
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-Change your keymap
|
|
|
-------------------
|
|
|
-See [doc/keymap.md](doc/keymap.md).
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-Magic Commands
|
|
|
---------------
|
|
|
-To see help press `Magic` + `H`.
|
|
|
-
|
|
|
-`Magic` key combination is `LShift` + `RShift` in many project, but `Power` key on ADB converter.
|
|
|
-`Magic` keybind can be vary on each project, check `config.h` in project directory.
|
|
|
-
|
|
|
-Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
|
|
|
-
|
|
|
- ----- Command Help -----
|
|
|
- c: enter console mode
|
|
|
- d: toggle debug enable
|
|
|
- x: toggle matrix debug
|
|
|
- k: toggle keyboard debug
|
|
|
- m: toggle mouse debug
|
|
|
- v: print device version & info
|
|
|
- t: print timer count
|
|
|
- s: print status
|
|
|
- e: print eeprom config
|
|
|
- n: toggle NKRO
|
|
|
- 0/F10: switch to Layer0
|
|
|
- 1/F1: switch to Layer1
|
|
|
- 2/F2: switch to Layer2
|
|
|
- 3/F3: switch to Layer3
|
|
|
- 4/F4: switch to Layer4
|
|
|
- PScr: power down/remote wake-up
|
|
|
- Caps: Lock Keyboard(Child Proof)
|
|
|
- Paus: jump to bootloader
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-Boot Magic Configuration - Virtual DIP Switch
|
|
|
----------------------------------------------
|
|
|
-Boot Magic are executed during boot up time. Press Magic key below then plug in keyboard cable.
|
|
|
-Note that you must use keys of **Layer 0** as Magic keys. These settings are stored in EEPROM so that retain your configure over power cycles.
|
|
|
-
|
|
|
-To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](tmk_core/common/bootmagic.h).
|
|
|
-
|
|
|
-#### General
|
|
|
-- Skip reading EEPROM to start with default configuration(`ESC`)
|
|
|
-- Clear configuration stored in EEPROM to reset configuration(`Backspace`)
|
|
|
-
|
|
|
-#### Bootloader
|
|
|
-- Kick up Bootloader(`B`)
|
|
|
-
|
|
|
-#### Debug
|
|
|
-- Debug enable(`D`)
|
|
|
-- Debug matrix enable(`D`+`X`)
|
|
|
-- Debug keyboard enable(`D`+`K`)
|
|
|
-- Debug mouse enable(`D`+`M`)
|
|
|
-
|
|
|
-#### Keymap
|
|
|
-- Swap Control and CapsLock(`Left Control`)
|
|
|
-- Change CapsLock to Control(`Caps Lock`)
|
|
|
-- Swap LeftAlt and Gui(`Left Alt`)
|
|
|
-- Swap RightAlt and Gui(`Right Alt`)
|
|
|
-- Disable Gui(`Left Gui`)
|
|
|
-- Swap Grave and Escape(`Grave`)
|
|
|
-- Swap BackSlash and BackSpace(`Back Slash`)
|
|
|
-- Enable NKRO on boot(`N`)
|
|
|
-
|
|
|
-#### Default Layer
|
|
|
-- Set Default Layer to 0(`0`)
|
|
|
-- Set Default Layer to 1(`1`)
|
|
|
-- Set Default Layer to 2(`2`)
|
|
|
-- Set Default Layer to 3(`3`)
|
|
|
-- Set Default Layer to 4(`4`)
|
|
|
-- Set Default Layer to 5(`5`)
|
|
|
-- Set Default Layer to 6(`6`)
|
|
|
-- Set Default Layer to 7(`7`)
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-Mechanical Locking support
|
|
|
---------------------------
|
|
|
-This feature makes it possible for you to use mechanical locking switch for `CapsLock`, `NumLock`
|
|
|
-or `ScrollLock`. To enable this feature define these macros in `config.h` and use `KC_LCAP`, `KC_LN
|
|
|
-UM` or `KC_LSCR` in keymap for locking key instead of normal `KC_CAPS`, `KC_NLCK` or `KC_SLCK`. Res
|
|
|
-ync option tries to keep switch state consistent with keyboard LED state.
|
|
|
-
|
|
|
- #define LOCKING_SUPPORT_ENABLE
|
|
|
- #define LOCKING_RESYNC_ENABLE
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-Start Your Own Project
|
|
|
------------------------
|
|
|
-**TBD**
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-Debugging
|
|
|
---------
|
|
|
-Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
|
|
|
-
|
|
|
-You can use xprintf() to display debug info on `hid_listen`, see `tmk_core/common/xprintf.h`.
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-Files and Directories
|
|
|
--------------------
|
|
|
-### Top
|
|
|
-* tmk_core/ - core library
|
|
|
-* keyboard/ - keyboard projects
|
|
|
-* converter/ - protocol converter projects
|
|
|
-* doc/ - documents
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-Coding Style
|
|
|
--------------
|
|
|
-- Doesn't use Tab to indent, use 4-spaces instead.
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-Other Keyboard Firmware Projects
|
|
|
-------------------
|
|
|
-You can learn a lot about keyboard firmware from these. See [doc/other_projects.md](doc/other_projects.md).
|