|
|
@@ -1,7 +1,5 @@
|
|
|
#include QMK_KEYBOARD_H
|
|
|
|
|
|
-extern keymap_config_t keymap_config;
|
|
|
-
|
|
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
|
|
@@ -16,15 +14,12 @@ extern keymap_config_t keymap_config;
|
|
|
enum custom_keycodes {
|
|
|
QWERTY = SAFE_RANGE,
|
|
|
COLEMAK,
|
|
|
- DVORAK,
|
|
|
- LOWER,
|
|
|
- RAISE,
|
|
|
- ADJUST,
|
|
|
+ DVORAK
|
|
|
};
|
|
|
|
|
|
-// Fillers to make layering more clear
|
|
|
-#define _______ KC_TRNS
|
|
|
-#define XXXXXXX KC_NO
|
|
|
+#define LOWER MO(_LOWER)
|
|
|
+#define RAISE MO(_RAISE)
|
|
|
+#define ADJUST MO(_ADJUST)
|
|
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
/* Qwerty
|
|
|
@@ -138,74 +133,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
|
|
};
|
|
|
|
|
|
-#ifdef AUDIO_ENABLE
|
|
|
-float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
|
|
-float tone_dvorak[][2] = SONG(DVORAK_SOUND);
|
|
|
-float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
|
|
-#endif
|
|
|
-
|
|
|
-void persistent_default_layer_set(uint16_t default_layer) {
|
|
|
- eeconfig_update_default_layer(default_layer);
|
|
|
- default_layer_set(default_layer);
|
|
|
+uint32_t layer_state_set_user(uint32_t state) {
|
|
|
+ return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
|
|
|
}
|
|
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
switch (keycode) {
|
|
|
case QWERTY:
|
|
|
if (record->event.pressed) {
|
|
|
- #ifdef AUDIO_ENABLE
|
|
|
- PLAY_SONG(tone_qwerty);
|
|
|
- #endif
|
|
|
- persistent_default_layer_set(1UL<<_QWERTY);
|
|
|
+ set_single_persistent_default_layer(_QWERTY);
|
|
|
}
|
|
|
return false;
|
|
|
- break;
|
|
|
case COLEMAK:
|
|
|
if (record->event.pressed) {
|
|
|
- #ifdef AUDIO_ENABLE
|
|
|
- PLAY_SONG(tone_colemak);
|
|
|
- #endif
|
|
|
- persistent_default_layer_set(1UL<<_COLEMAK);
|
|
|
+ set_single_persistent_default_layer(_COLEMAK);
|
|
|
}
|
|
|
return false;
|
|
|
- break;
|
|
|
case DVORAK:
|
|
|
if (record->event.pressed) {
|
|
|
- #ifdef AUDIO_ENABLE
|
|
|
- PLAY_SONG(tone_dvorak);
|
|
|
- #endif
|
|
|
- persistent_default_layer_set(1UL<<_DVORAK);
|
|
|
- }
|
|
|
- return false;
|
|
|
- break;
|
|
|
- case LOWER:
|
|
|
- if (record->event.pressed) {
|
|
|
- layer_on(_LOWER);
|
|
|
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
|
- } else {
|
|
|
- layer_off(_LOWER);
|
|
|
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
|
- }
|
|
|
- return false;
|
|
|
- break;
|
|
|
- case RAISE:
|
|
|
- if (record->event.pressed) {
|
|
|
- layer_on(_RAISE);
|
|
|
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
|
- } else {
|
|
|
- layer_off(_RAISE);
|
|
|
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
|
- }
|
|
|
- return false;
|
|
|
- break;
|
|
|
- case ADJUST:
|
|
|
- if (record->event.pressed) {
|
|
|
- layer_on(_ADJUST);
|
|
|
- } else {
|
|
|
- layer_off(_ADJUST);
|
|
|
+ set_single_persistent_default_layer(_DVORAK);
|
|
|
}
|
|
|
return false;
|
|
|
- break;
|
|
|
}
|
|
|
return true;
|
|
|
}
|