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Merge pull request #1323 from nikchi/master

Variable tapping terms
Jack Humbert 8 gadi atpakaļ
vecāks
revīzija
328bde1624

+ 2 - 3
keyboards/frosty_flake/keymaps/nikchi/config.h

@@ -3,8 +3,8 @@
 
 #include "../../config.h"
 
-#define TAPPING_TERM 300
-#define LEADER_TIMEOUT 400
+#define TAPPING_TERM 200
+#define LEADER_TIMEOUT 800
 
 #define DISABLE_SPACE_CADET_ROLLOVER
 
@@ -21,4 +21,3 @@
 // place overrides here
 
 #endif
-

+ 33 - 16
keyboards/frosty_flake/keymaps/nikchi/keymap.c

@@ -6,6 +6,7 @@
 #include "quantum.h"
 
 #define _______ KC_TRNS
+#define EMOJIBLOCK 5
 
 
 //declarations for tap dancing emojis
@@ -13,6 +14,7 @@ void register_hex32(uint32_t hex);
 void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
 void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
 void cycleHands(qk_tap_dance_state_t *state, void *user_data);
+void cycleMemes(qk_tap_dance_state_t *state, void *user_data);
 
 void tap(uint16_t keycode){
     register_code(keycode);
@@ -24,7 +26,8 @@ enum taps{
   TD_CTCPS = 0,
   EMOJIS,
   ANIMAL,
-  HAND
+  HAND,
+  MEMES
 };
 
 enum unicode_name { // split every five emojis
@@ -62,22 +65,16 @@ enum my_macros {
   RIGHTDESK,
   CLOSEDESK
 };
-enum quick {
-  DISFACE = 0,
-  TFLIP,
-  TPUT,
-  SHRUG,
-  FACE,
-  RANDIG
-};
+
 
 // Tap Dance Definitions
 qk_tap_dance_action_t tap_dance_actions[] = {
   // Tap once for CTRL, twice for Caps Lock
   [TD_CTCPS]  = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
-  [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL),
-  [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL),
-  [HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL)
+  [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleEmojis, NULL, NULL, 800),
+  [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleAnimals, NULL, NULL, 800),
+  [HAND] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleHands, NULL, NULL, 800),
+  [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleMemes, NULL, NULL, 800)
 // Other declarations would go here, separated by commas, if you have them
 };
 
@@ -143,7 +140,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  TD(TD_CTCPS),KC_LGUI,KC_LALT,                 KC_SPC,                                KC_LEAD,KC_RGUI, KC_APP,MO(1)  ,  KC_LEFT,KC_DOWN,KC_RGHT,    KC_P0,KC_PDOT),
 [1] = KEYMAP(\
       KC_ESC,  KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9, KC_F10, KC_F11, KC_F12,           KC_PSCR,KC_SLCK,KC_PAUS,                        \
-   TD(EMOJIS),TD(ANIMAL),TD(HAND),X(SMRK),X(WEARY),X(UNAMU),   KC_6,   KC_7,   KC_8,   KC_9,   KC_0, KC_MINS, KC_EQL,KC_BSPC,   KC_MPRV,KC_MPLY,KC_MNXT,  KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+   TD(EMOJIS),TD(ANIMAL),TD(HAND),TD(MEMES),X(WEARY),X(UNAMU),   KC_6,   KC_7,   KC_8,   KC_9,   KC_0, KC_MINS, KC_EQL,KC_BSPC,   KC_MPRV,KC_MPLY,KC_MNXT,  KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
       KC_TAB,   KC_Q,   M(0),   KC_E,   KC_R,X(EGGPL),X(WATER),   KC_U,   KC_I,   KC_O,   KC_P, KC_UP  ,KC_RBRC,KC_BSLS,   KC_MUTE,KC_VOLD,KC_VOLU,    KC_P7,  KC_P8,  KC_P9,KC_PPLS, \
       KC_LCTL,   M(1),   M(3),   M(2),   KC_F,   X(LIT), X(SNEK),   KC_J,   KC_K,   KC_L,KC_LEFT,KC_RGHT,         KC_ENT,                              KC_P4,  KC_P5,  KC_P6,      \
       KC_LSFT,KC_NUBS,   KC_Z,   KC_X,   KC_C, X(HUNDR), X(BBB),  X(POO),   KC_M,KC_COMM, KC_DOT,KC_DOWN,        KC_RSFT,          KC_MS_U,            KC_P1,  KC_P2,  KC_P3,KC_PENT, \
@@ -170,6 +167,11 @@ void matrix_scan_user(void) {
       tap(KC_C);
       unregister_code(KC_LCTL);
     }
+    SEQ_THREE_KEYS(KC_L,KC_I,KC_T) { // 🔥🔥
+      unicode_input_start();
+      register_hex32(pgm_read_dword(&unicode_map[LIT]));
+      unicode_input_finish();
+    }
 
   }
 }
@@ -186,7 +188,7 @@ void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
     register_hex32(pgm_read_dword(&unicode_map[state->count]));
     unicode_input_finish();
   }
-  else if(state->count <= 5) {
+  else if(state->count <= EMOJIBLOCK) {
     tap(KC_BSPC);
     unicode_input_start();
     register_hex32(pgm_read_dword(&unicode_map[state->count]));
@@ -200,7 +202,7 @@ void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
     register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
     unicode_input_finish();
   }
-  else if(state->count <= 5) {
+  else if(state->count <= EMOJIBLOCK) {
     tap(KC_BSPC);
     unicode_input_start();
     register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
@@ -214,7 +216,7 @@ void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
     register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
     unicode_input_finish();
   }
-  else if(state->count <= 5) {
+  else if(state->count <= EMOJIBLOCK) {
     tap(KC_BSPC);
     unicode_input_start();
     register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
@@ -222,3 +224,18 @@ void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
   }
 };
 
+void cycleMemes(qk_tap_dance_state_t *state, void *user_data) {
+  if(state->count == 1) {
+    unicode_input_start();
+    register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
+    unicode_input_finish();
+  }
+  else if(state->count <= EMOJIBLOCK) {
+    tap(KC_BSPC);
+    unicode_input_start();
+    register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
+    unicode_input_finish();
+  }
+};
+
+

+ 9 - 0
keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md

@@ -0,0 +1,9 @@
+# Tap Dancing to different beats.
+Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance, or even a different "beat".
+
+
+
+- `ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term)` : This works the same as `ACTION_TAP_DANCE_FN_ADVANCED` just with the extra `tap_specific_tapping_term` arguement at the end. This way you can set a specific tap dance to have a longer or shorter tap in between your taps, giving you more, or less, time in between each tap.   
+
+
+`tap_specific_tapping_term` should be the same type and range of values that one would put into the `TAPPING_TERM` definition in the config.h file.

+ 11 - 3
quantum/process_keycode/process_tap_dance.c

@@ -127,14 +127,22 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
   return true;
 }
 
+
+
 void matrix_scan_tap_dance () {
   if (highest_td == -1)
     return;
+  uint16_t tap_user_defined;
 
-for (int i = 0; i <= highest_td; i++) {
+for (uint8_t i = 0; i <= highest_td; i++) {
     qk_tap_dance_action_t *action = &tap_dance_actions[i];
-
-    if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
+    if(action->custom_tapping_term > 0 ) {
+      tap_user_defined = action->custom_tapping_term;
+    }
+    else{
+      tap_user_defined = TAPPING_TERM;
+    }
+    if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
       process_tap_dance_action_on_dance_finished (action);
       reset_tap_dance (&action->state);
     }

+ 7 - 0
quantum/process_keycode/process_tap_dance.h

@@ -44,6 +44,7 @@ typedef struct
     qk_tap_dance_user_fn_t on_reset;
   } fn;
   qk_tap_dance_state_t state;
+  uint16_t custom_tapping_term;
   void *user_data;
 } qk_tap_dance_action_t;
 
@@ -68,6 +69,12 @@ typedef struct
     .user_data = NULL, \
   }
 
+#define ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) { \
+    .fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset }, \
+    .user_data = NULL, \
+    .custom_tapping_term = tap_specific_tapping_term, \
+  }
+
 extern qk_tap_dance_action_t tap_dance_actions[];
 
 /* To be used internally */