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+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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+// this is the style you want to emulate.
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+
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+#include "planck.h"
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+#ifdef BACKLIGHT_ENABLE
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+# include "backlight.h"
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+#endif
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+#include "timer.h"
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+#include <bootloader.h>
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+
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+// Each layer gets a name for readability, which is then used in the keymap matrix below.
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+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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+// Layer names don't all need to be of the same length, obviously, and you can also skip them
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+// entirely and just use numbers.
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+enum userlayer {
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+ _QW = 0,
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+ _CM,
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+ _PP,
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+ _PPG,
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+ _NM,
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+ _LW,
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+ _RS,
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+ _DL,
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+ _DYN,
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+};
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+
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+enum planck_keycodes {
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+ KM_LW = SAFE_RANGE,
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+ KM_RS,
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+ KM_SHLK, /* ShiftLock */
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+ KM_RST, /* Reset */
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+ KM_NUM, /* Numeric layer */
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+ KM_SLP, /* Sleep 250 ms */
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+ KM_PPLR, /* Pure Pro layer */
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+ DYNAMIC_MACRO_RANGE,
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+};
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+
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+#include "dynamic_macro.h"
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+
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+#define _______ KC_TRNS
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+#define XXXXXXX KC_NO
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+
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+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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+[_QW] = { /* Qwerty */
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+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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+ {CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
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+ {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
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+},
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+[_CM] = { /* Colemak */
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+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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+ {CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
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+ {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
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+},
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+[_PP] = { /* Pure Pro */
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+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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+ {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
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+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_RSFT, KC_UP, KC_RCTL},
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+ {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT}
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+},
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+[_PPG] = { /* Pure Pro: Gaming */
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+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, DF(_RS), _______, _______},
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+ {_______, _______, XXXXXXX, _______, KM_RS , _______, _______, KM_LW , _______, _______, _______, _______},
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+},
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+[_NM] = { /* Numeric */
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+ {KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
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+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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+ {KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, KC_FN0 },
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+ {_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______}
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+},
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+[_LW]= { /* LOWER */
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+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
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+ {KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
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+ {_______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT },
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+ {_______, BL_TOGG, _______, _______, _______, KC_BTN1, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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+},
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+[_RS]= { /* RAISE */
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+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
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+ {KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PPLR, KM_RST, KC_ENT },
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+ {_______, BL_STEP, _______, _______, _______, KC_BTN2, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______}
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+},
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+[_DL]= { /* DUAL */
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+ {_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______},
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+ {_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2},
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+ {_______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______},
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+ {_______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______}
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+},
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+[_DYN]= { /* special */
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+ {_______, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, _______, KC_INS, _______, KC_PSCR, KC_PAUS},
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+ {_______, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK},
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+ {KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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+},
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+};
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+
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+#undef _______
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+
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+const uint16_t PROGMEM fn_actions[] = {
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+ ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
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+};
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+
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+
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+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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+ static uint16_t key_timer;
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+
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+ if (!process_record_dynamic_macro(keycode, record)) {
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+ return false;
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+ }
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+
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+ switch (keycode) {
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+ case KM_LW:
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+ if (record->event.pressed) {
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+ layer_on(_LW);
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+ } else {
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+ layer_off(_LW);
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+ }
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+ update_tri_layer(_LW, _RS, _DL);
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+ return false;
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+ break;
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+ case KM_RS:
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+ if (record->event.pressed) {
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+ layer_on(_RS);
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+ } else {
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+ layer_off(_RS);
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+ }
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+ update_tri_layer(_LW, _RS, _DL);
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+ return false;
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+ break;
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+ case KM_SHLK:
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+ register_code(KC_LSFT);
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+ break;
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+ case KM_RST:
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+ if (record->event.pressed) {
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+ key_timer = timer_read();
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+ } else {
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+ if (timer_elapsed(key_timer) >= 500) {
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+ clear_keyboard();
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+ backlight_toggle();
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+ _delay_ms(250);
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+ backlight_toggle();
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+ bootloader_jump();
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+ }
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+ }
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+ break;
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+ case KM_PPLR:
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+ if (record->event.pressed) {
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+ key_timer = timer_read();
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+ } else {
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+ if (timer_elapsed(key_timer) >= 250) {
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+ default_layer_set((1UL << _PP) | (1UL << _PPG));
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+ backlight_toggle();
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+ _delay_ms(100);
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+ backlight_toggle();
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+ } else {
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+ default_layer_set(1UL << _PP);
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+ }
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+ }
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+ break;
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+ case KM_NUM:
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+ layer_on(_NM);
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+ break;
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+ case KM_SLP:
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+ if (record->event.pressed) {
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+ _delay_ms(250);
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+ }
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+ break;
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+ }
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+
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+
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+ if (record->event.pressed
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+ && IS_LAYER_ON(_NM)
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+ && keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) {
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+
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+ layer_off(_NM);
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+ }
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+
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+ return true;
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+}
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+
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+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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+{
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+ return MACRO_NONE;
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+}
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