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@@ -1,31 +1,30 @@
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-// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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-// this is the style you want to emulate.
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-
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#include "planck.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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-// Each layer gets a name for readability, which is then used in the keymap matrix below.
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-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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-// Layer names don't all need to be of the same length, obviously, and you can also skip them
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-// entirely and just use numbers.
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-/* #define _QW 0 */
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-/* #define _CM 1 */
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-/* #define _DV 2 */
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-/* #define _LW 3 */
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-/* #define _RS 4 */
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+/* Each layer is given a name to aid in readability, which is then
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+ used in the keymap matrix below. The underscores do not denote
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+ anything - you can have a layer called STUFF or any other name.
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+
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+ Layer names don't all need to be of the same length, obviously, and
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+ you could also skip them entirely and just use numbers, though that
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+ means needing to manage the numbers.
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+
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+ It is preferable to keep the symbols short so that a line worth of
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+ key mappings fits compactly onto a line of code. */
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enum layers {
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- _QW = 0,
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- _CM,
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- _DV,
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- _WK,
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- _LW,
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- _RS,
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- _KP
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+ _QW = 0, /* Qwerty mapping */
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+ _CM, /* Colemak */
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+ _DV, /* Dvorak */
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+ _WK, /* Workman */
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+ _LW, /* Lower layer, where top line has symbols !@#$%^&*() */
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+ _RS, /* Raised layer, where top line has digits 1234567890 */
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+ _KP, /* Key pad */
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};
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+/* Note that Planck has dimensions 4 rows x 12 columns */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = { /* Qwerty */
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@@ -72,6 +71,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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}
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};
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+/* I'm planning to use this to set up some macros, including one to
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+ expand into "cbbrowne", more to prove it can be done than anything
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+ else.
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+*/
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enum macro_id {
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M_P0,
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