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@@ -332,17 +332,17 @@ void led_matrix_run(void)
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{
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if (led_animation_circular) {
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- po = sqrtf((powf(fabsf((disp.width / 2) - (led_cur->x - disp.left)), 2) + powf(fabsf((disp.height / 2) - (led_cur->y - disp.bottom)), 2))) / disp.max_distance * 100;
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+ po = sqrtf((powf(fabsf((disp.width / 2) - (led_cur->x - disp.left)), 2) + powf(fabsf((disp.height / 2) - (led_cur->y - disp.bottom)), 2))) / disp.max_distance * 100;
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}
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else {
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- if (led_animation_orientation)
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- {
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- po = led_cur->py;
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- }
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- else
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- {
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- po = led_cur->px;
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- }
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+ if (led_animation_orientation)
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+ {
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+ po = led_cur->py;
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+ }
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+ else
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+ {
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+ po = led_cur->px;
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+ }
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}
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float pomod;
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