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Remove floating point calculation in mouse move. Saves approx 650 bytes if no other floating point used.

Martin Sandiford 8 лет назад
Родитель
Сommit
c622423668
1 измененных файлов с 11 добавлено и 3 удалено
  1. 11 3
      tmk_core/common/mousekey.c

+ 11 - 3
tmk_core/common/mousekey.c

@@ -55,6 +55,14 @@ uint8_t mk_wheel_time_to_max = MOUSEKEY_WHEEL_TIME_TO_MAX;
 
 
 static uint16_t last_timer = 0;
 static uint16_t last_timer = 0;
 
 
+inline int8_t times_inv_sqrt2(int8_t x)
+{
+    // 181/256 is pretty close to 1/sqrt(2)
+    // 0.70703125                 0.707106781
+    // 1 too small for x=99 and x=198
+    // This ends up being a mult and discard lower 8 bits
+    return (x * 181) >> 8;
+}
 
 
 static uint8_t move_unit(void)
 static uint8_t move_unit(void)
 {
 {
@@ -111,10 +119,10 @@ void mousekey_task(void)
     if (mouse_report.y > 0) mouse_report.y = move_unit();
     if (mouse_report.y > 0) mouse_report.y = move_unit();
     if (mouse_report.y < 0) mouse_report.y = move_unit() * -1;
     if (mouse_report.y < 0) mouse_report.y = move_unit() * -1;
 
 
-    /* diagonal move [1/sqrt(2) = 0.7] */
+    /* diagonal move [1/sqrt(2)] */
     if (mouse_report.x && mouse_report.y) {
     if (mouse_report.x && mouse_report.y) {
-        mouse_report.x *= 0.7;
-        mouse_report.y *= 0.7;
+        mouse_report.x = times_inv_sqrt2(mouse_report.x);
+        mouse_report.y = times_inv_sqrt2(mouse_report.y);
     }
     }
 
 
     if (mouse_report.v > 0) mouse_report.v = wheel_unit();
     if (mouse_report.v > 0) mouse_report.v = wheel_unit();