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start updating audio docs

Jack Humbert 8 سال پیش
والد
کامیت
fe113ebad5
2فایلهای تغییر یافته به همراه3 افزوده شده و 5 حذف شده
  1. 2 1
      docs/modding_your_keyboard.md
  2. 1 4
      quantum/quantum.c

+ 2 - 1
docs/modding_your_keyboard.md

@@ -41,7 +41,8 @@ Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://githu
 So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
 So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
 
 
 ```
 ```
-PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style
+PLAY_NOTE_ARRAY(tone_plover, false, LEGATO); // song name, repeat, rest style
+PLAY_SONG(tone_plover);                      // song name (repeat is false, rest is STACCATO)
 ```
 ```
 
 
 This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime.
 This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime.

+ 1 - 4
quantum/quantum.c

@@ -41,10 +41,7 @@ extern backlight_config_t backlight_config;
     #define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
     #define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
   #endif
   #endif
   #ifndef DEFAULT_LAYER_SONGS
   #ifndef DEFAULT_LAYER_SONGS
-        #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
-                                  SONG(COLEMAK_SOUND) \
-                                  SONG(DVORAK_SOUND) \
-                                }
+    #define DEFAULT_LAYER_SONGS { }
   #endif
   #endif
   float goodbye_song[][2] = GOODBYE_SONG;
   float goodbye_song[][2] = GOODBYE_SONG;
   float ag_norm_song[][2] = AG_NORM_SONG;
   float ag_norm_song[][2] = AG_NORM_SONG;