keymap.c 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325
  1. #include "preonic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #include "song_list.h"
  7. #endif
  8. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  9. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  10. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  11. // entirely and just use numbers.
  12. #define _QWERTY 0
  13. #define _COLEMAK 1
  14. #define _DVORAK 2
  15. #define _LOWER 3
  16. #define _RAISE 4
  17. #define _MUSIC 5
  18. #define _ADJUST 16
  19. // Macro name shortcuts
  20. #define QWERTY M(_QWERTY)
  21. #define COLEMAK M(_COLEMAK)
  22. #define DVORAK M(_DVORAK)
  23. #define LOWER M(_LOWER)
  24. #define RAISE M(_RAISE)
  25. #define M_BL 5
  26. #ifdef AUDIO_ENABLE
  27. #define AUD_OFF M(6)
  28. #define AUD_ON M(7)
  29. #endif
  30. #define MUS_OFF M(8)
  31. #define MUS_ON M(9)
  32. // Fillers to make layering more clear
  33. #define _______ KC_TRNS
  34. #define XXXXXXX KC_NO
  35. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  36. /* Qwerty
  37. * ,-----------------------------------------------------------------------------------.
  38. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  39. * |------+------+------+------+------+------+------+------+------+------+------+------|
  40. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
  41. * |------+------+------+------+------+-------------+------+------+------+------+------|
  42. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  43. * |------+------+------+------+------+------|------+------+------+------+------+------|
  44. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  45. * |------+------+------+------+------+------+------+------+------+------+------+------|
  46. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  47. * `-----------------------------------------------------------------------------------'
  48. */
  49. [_QWERTY] = {
  50. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  51. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
  52. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  53. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  54. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  55. },
  56. /* Colemak
  57. * ,-----------------------------------------------------------------------------------.
  58. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  59. * |------+------+------+------+------+------+------+------+------+------+------+------|
  60. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  61. * |------+------+------+------+------+-------------+------+------+------+------+------|
  62. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  63. * |------+------+------+------+------+------|------+------+------+------+------+------|
  64. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  65. * |------+------+------+------+------+------+------+------+------+------+------+------|
  66. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  67. * `-----------------------------------------------------------------------------------'
  68. */
  69. [_COLEMAK] = {
  70. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  71. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
  72. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  73. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  74. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  75. },
  76. /* Dvorak
  77. * ,-----------------------------------------------------------------------------------.
  78. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  79. * |------+------+------+------+------+------+------+------+------+------+------+------|
  80. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  81. * |------+------+------+------+------+-------------+------+------+------+------+------|
  82. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  83. * |------+------+------+------+------+------|------+------+------+------+------+------|
  84. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  85. * |------+------+------+------+------+------+------+------+------+------+------+------|
  86. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  87. * `-----------------------------------------------------------------------------------'
  88. */
  89. [_DVORAK] = {
  90. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  91. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
  92. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  93. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  94. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  95. },
  96. /* Lower
  97. * ,-----------------------------------------------------------------------------------.
  98. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  99. * |------+------+------+------+------+-------------+------+------+------+------+------|
  100. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  101. * |------+------+------+------+------+-------------+------+------+------+------+------|
  102. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  103. * |------+------+------+------+------+------|------+------+------+------+------+------|
  104. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  105. * |------+------+------+------+------+------+------+------+------+------+------+------|
  106. * | | | | | | | | Next | Vol- | Vol+ | Play |
  107. * `-----------------------------------------------------------------------------------'
  108. */
  109. [_LOWER] = {
  110. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  111. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  112. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  113. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  114. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  115. },
  116. /* Raise
  117. * ,-----------------------------------------------------------------------------------.
  118. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  119. * |------+------+------+------+------+------+------+------+------+------+------+------|
  120. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  121. * |------+------+------+------+------+-------------+------+------+------+------+------|
  122. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  123. * |------+------+------+------+------+------|------+------+------+------+------+------|
  124. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  125. * |------+------+------+------+------+------+------+------+------+------+------+------|
  126. * | | | | | | | | Next | Vol- | Vol+ | Play |
  127. * `-----------------------------------------------------------------------------------'
  128. */
  129. [_RAISE] = {
  130. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  131. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  132. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  133. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  134. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  135. },
  136. /* Music (reserved for process_action_user)
  137. *
  138. */
  139. [_MUSIC] = {
  140. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  141. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  142. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  143. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  144. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
  145. },
  146. /* Adjust (Lower + Raise)
  147. * ,-----------------------------------------------------------------------------------.
  148. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  149. * |------+------+------+------+------+------+------+------+------+------+------+------|
  150. * | | Reset| | | | | | | | | | Del |
  151. * |------+------+------+------+------+-------------+------+------+------+------+------|
  152. * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  153. * |------+------+------+------+------+------|------+------+------+------+------+------|
  154. * | | | |Musoff|Mus on| | | | | | | |
  155. * |------+------+------+------+------+------+------+------+------+------+------+------|
  156. * | | | | | | | | | | | |
  157. * `-----------------------------------------------------------------------------------'
  158. */
  159. [_ADJUST] = {
  160. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  161. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  162. {_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  163. {_______, _______, _______, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
  164. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  165. }
  166. };
  167. const uint16_t PROGMEM fn_actions[] = {
  168. };
  169. #ifdef AUDIO_ENABLE
  170. float start_up[][2] = {
  171. {440.0*pow(2.0,(14)/12.0), 20},
  172. {440.0*pow(2.0,(26)/12.0), 8},
  173. {440.0*pow(2.0,(18)/12.0), 20},
  174. {440.0*pow(2.0,(26)/12.0), 8}
  175. };
  176. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  177. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  178. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  179. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  180. float goodbye[][2] = SONG(GOODBYE_SOUND);
  181. #endif
  182. void persistant_default_layer_set(uint16_t default_layer) {
  183. eeconfig_write_default_layer(default_layer);
  184. default_layer_set(default_layer);
  185. }
  186. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  187. {
  188. switch(id) {
  189. case _QWERTY:
  190. if (record->event.pressed) {
  191. #ifdef AUDIO_ENABLE
  192. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  193. #endif
  194. persistant_default_layer_set(1UL<<_QWERTY);
  195. }
  196. break;
  197. case _COLEMAK:
  198. if (record->event.pressed) {
  199. #ifdef AUDIO_ENABLE
  200. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  201. #endif
  202. persistant_default_layer_set(1UL<<_COLEMAK);
  203. }
  204. break;
  205. case _DVORAK:
  206. if (record->event.pressed) {
  207. #ifdef AUDIO_ENABLE
  208. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  209. #endif
  210. persistant_default_layer_set(1UL<<_DVORAK);
  211. }
  212. break;
  213. case _LOWER:
  214. if (record->event.pressed) {
  215. layer_on(_LOWER);
  216. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  217. } else {
  218. layer_off(_LOWER);
  219. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  220. }
  221. break;
  222. case _RAISE:
  223. if (record->event.pressed) {
  224. layer_on(_RAISE);
  225. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  226. } else {
  227. layer_off(_RAISE);
  228. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  229. }
  230. break;
  231. case M_BL:
  232. if (record->event.pressed) {
  233. register_code(KC_RSFT);
  234. #ifdef BACKLIGHT_ENABLE
  235. backlight_step();
  236. #endif
  237. } else {
  238. unregister_code(KC_RSFT);
  239. }
  240. break;
  241. case 6:
  242. if (record->event.pressed) {
  243. #ifdef AUDIO_ENABLE
  244. audio_off();
  245. #endif
  246. }
  247. break;
  248. case 7:
  249. if (record->event.pressed) {
  250. #ifdef AUDIO_ENABLE
  251. audio_on();
  252. PLAY_NOTE_ARRAY(start_up, false, 0);
  253. #endif
  254. }
  255. break;
  256. case 8:
  257. if (record->event.pressed) {
  258. #ifdef AUDIO_ENABLE
  259. layer_off(_MUSIC);
  260. stop_all_notes();
  261. #endif
  262. }
  263. break;
  264. case 9:
  265. if (record->event.pressed) {
  266. #ifdef AUDIO_ENABLE
  267. PLAY_NOTE_ARRAY(music_scale, false, 0);
  268. layer_on(_MUSIC);
  269. #endif
  270. }
  271. break;
  272. }
  273. return MACRO_NONE;
  274. };
  275. uint8_t starting_note = 0x0C;
  276. int offset = 7;
  277. void process_action_user(keyrecord_t *record) {
  278. if (IS_LAYER_ON(_MUSIC)) {
  279. if (record->event.pressed) {
  280. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  281. } else {
  282. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  283. }
  284. }
  285. }
  286. void matrix_init_user(void) {
  287. // audio_init();
  288. play_startup_tone();
  289. }
  290. void play_startup_tone()
  291. {
  292. PLAY_NOTE_ARRAY(music_scale, false, 0);
  293. }
  294. void play_goodbye_tone()
  295. {
  296. PLAY_NOTE_ARRAY(goodbye, false, 0);
  297. _delay_ms(150);
  298. }