keymap.c 19 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "bootloader.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. #ifdef AUDIO_ENABLE
  8. #include "audio.h"
  9. #endif
  10. #ifdef SSD1306OLED
  11. #include "ssd1306.h"
  12. #endif
  13. extern keymap_config_t keymap_config;
  14. #ifdef RGBLIGHT_ENABLE
  15. //Following line allows macro to read current RGB settings
  16. extern rgblight_config_t rgblight_config;
  17. #endif
  18. extern uint8_t is_master;
  19. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  20. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  21. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  22. // entirely and just use numbers.
  23. enum layer_number {
  24. _QWERTY = 0,
  25. _COLEMAK,
  26. _DVORAK,
  27. _LOWER,
  28. _RAISE,
  29. _ADJUST
  30. };
  31. enum custom_keycodes {
  32. QWERTY = SAFE_RANGE,
  33. COLEMAK,
  34. DVORAK,
  35. LOWER,
  36. RAISE,
  37. ADJUST,
  38. BACKLIT,
  39. EISU,
  40. KANA,
  41. RGBRST
  42. };
  43. enum macro_keycodes {
  44. KC_SAMPLEMACRO,
  45. };
  46. // Fillers to make layering more clear
  47. #define _______ KC_TRNS
  48. #define XXXXXXX KC_NO
  49. //Macros
  50. #define M_SAMPLE M(KC_SAMPLEMACRO)
  51. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  52. /* Qwerty
  53. * ,-----------------------------------------. ,-----------------------------------------.
  54. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
  55. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  56. * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
  57. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  58. * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
  59. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  60. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  61. * `-------------------------------------------------------------------------------------------------'
  62. */
  63. [_QWERTY] = LAYOUT( \
  64. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  65. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  66. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  67. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  68. ),
  69. /* Colemak
  70. * ,-----------------------------------------. ,-----------------------------------------.
  71. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
  72. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  73. * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
  74. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  75. * | Shift| Z | X | C | V | B | | K | M | , | . | / |Enter |
  76. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  77. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  78. * `-------------------------------------------------------------------------------------------------'
  79. */
  80. [_COLEMAK] = LAYOUT( \
  81. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  82. KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  83. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
  84. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  85. ),
  86. /* Dvorak
  87. * ,-----------------------------------------. ,-----------------------------------------.
  88. * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Bksp |
  89. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  90. * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
  91. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  92. * | Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter |
  93. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  94. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  95. * `-------------------------------------------------------------------------------------------------'
  96. */
  97. [_DVORAK] = LAYOUT( \
  98. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  99. KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  100. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
  101. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  102. ),
  103. /* Lower
  104. * ,-----------------------------------------. ,-----------------------------------------.
  105. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
  106. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  107. * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
  108. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  109. * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc | Home | End | |
  110. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  111. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  112. * `-------------------------------------------------------------------------------------------------'
  113. */
  114. [_LOWER] = LAYOUT( \
  115. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
  116. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  117. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_HOME, KC_END, _______, \
  118. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  119. ),
  120. /* Raise
  121. * ,-----------------------------------------. ,-----------------------------------------.
  122. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  123. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  124. * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
  125. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  126. * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc |PageDn|PageUp| |
  127. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  128. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  129. * `-------------------------------------------------------------------------------------------------'
  130. */
  131. [_RAISE] = LAYOUT( \
  132. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  133. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  134. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_PGDN, KC_PGUP, _______, \
  135. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  136. ),
  137. /* Adjust (Lower + Raise)
  138. * ,-----------------------------------------. ,-----------------------------------------.
  139. * | | Reset| | | | | | | | | | | |
  140. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  141. * | |Aud on|Audoff|MU TOG|MU MOD| Mac | | Win |Qwerty|Colemk|Dvorak| | |
  142. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  143. * | |CK TOG|CK RST| CK UP|CK DWN| | | | |RGB ON| HUE+ | SAT+ | VAL+ |
  144. * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
  145. * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
  146. * `-------------------------------------------------------------------------------------------------'
  147. */
  148. [_ADJUST] = LAYOUT( \
  149. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  150. _______, AU_ON, AU_OFF, MU_TOG, MU_MOD, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  151. _______, CK_TOGG, CK_RST, CK_UP, CK_DOWN, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
  152. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD \
  153. )
  154. };
  155. #ifdef AUDIO_ENABLE
  156. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  157. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  158. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  159. float tone_plover[][2] = SONG(PLOVER_SOUND);
  160. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  161. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  162. #endif
  163. // define variables for reactive RGB
  164. bool TOG_STATUS = false;
  165. int RGB_current_mode;
  166. void persistent_default_layer_set(uint16_t default_layer) {
  167. eeconfig_update_default_layer(default_layer);
  168. default_layer_set(default_layer);
  169. }
  170. // Setting ADJUST layer RGB back to default
  171. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  172. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  173. #ifdef RGBLIGHT_ENABLE
  174. //rgblight_mode(RGB_current_mode);
  175. #endif
  176. layer_on(layer3);
  177. } else {
  178. layer_off(layer3);
  179. }
  180. }
  181. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  182. switch (keycode) {
  183. case QWERTY:
  184. if (record->event.pressed) {
  185. #ifdef AUDIO_ENABLE
  186. PLAY_SONG(tone_qwerty);
  187. #endif
  188. persistent_default_layer_set(1UL<<_QWERTY);
  189. }
  190. return false;
  191. break;
  192. case COLEMAK:
  193. if (record->event.pressed) {
  194. #ifdef AUDIO_ENABLE
  195. PLAY_SONG(tone_colemak);
  196. #endif
  197. persistent_default_layer_set(1UL<<_COLEMAK);
  198. }
  199. return false;
  200. break;
  201. case DVORAK:
  202. if (record->event.pressed) {
  203. #ifdef AUDIO_ENABLE
  204. PLAY_SONG(tone_dvorak);
  205. #endif
  206. persistent_default_layer_set(1UL<<_DVORAK);
  207. }
  208. return false;
  209. break;
  210. case LOWER:
  211. if (record->event.pressed) {
  212. //not sure how to have keyboard check mode and set it to a variable, so my work around
  213. //uses another variable that would be set to true after the first time a reactive key is pressed.
  214. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  215. } else {
  216. TOG_STATUS = !TOG_STATUS;
  217. #ifdef RGBLIGHT_ENABLE
  218. //rgblight_mode(RGBLIGHT_MODE_SNAKE + 1);
  219. #endif
  220. }
  221. layer_on(_LOWER);
  222. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  223. } else {
  224. #ifdef RGBLIGHT_ENABLE
  225. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  226. #endif
  227. TOG_STATUS = false;
  228. layer_off(_LOWER);
  229. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  230. }
  231. return false;
  232. break;
  233. case RAISE:
  234. if (record->event.pressed) {
  235. //not sure how to have keyboard check mode and set it to a variable, so my work around
  236. //uses another variable that would be set to true after the first time a reactive key is pressed.
  237. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  238. } else {
  239. TOG_STATUS = !TOG_STATUS;
  240. #ifdef RGBLIGHT_ENABLE
  241. //rgblight_mode(RGBLIGHT_MODE_SNAKE);
  242. #endif
  243. }
  244. layer_on(_RAISE);
  245. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  246. } else {
  247. #ifdef RGBLIGHT_ENABLE
  248. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  249. #endif
  250. layer_off(_RAISE);
  251. TOG_STATUS = false;
  252. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  253. }
  254. return false;
  255. break;
  256. case ADJUST:
  257. if (record->event.pressed) {
  258. layer_on(_ADJUST);
  259. } else {
  260. layer_off(_ADJUST);
  261. }
  262. return false;
  263. break;
  264. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  265. case RGB_MOD:
  266. #ifdef RGBLIGHT_ENABLE
  267. if (record->event.pressed) {
  268. rgblight_mode(RGB_current_mode);
  269. rgblight_step();
  270. RGB_current_mode = rgblight_config.mode;
  271. }
  272. #endif
  273. return false;
  274. break;
  275. case EISU:
  276. if (record->event.pressed) {
  277. if(keymap_config.swap_lalt_lgui==false){
  278. register_code(KC_LANG2);
  279. }else{
  280. SEND_STRING(SS_LALT("`"));
  281. }
  282. } else {
  283. unregister_code(KC_LANG2);
  284. }
  285. return false;
  286. break;
  287. case KANA:
  288. if (record->event.pressed) {
  289. if(keymap_config.swap_lalt_lgui==false){
  290. register_code(KC_LANG1);
  291. }else{
  292. SEND_STRING(SS_LALT("`"));
  293. }
  294. } else {
  295. unregister_code(KC_LANG1);
  296. }
  297. return false;
  298. break;
  299. case RGBRST:
  300. #ifdef RGBLIGHT_ENABLE
  301. if (record->event.pressed) {
  302. eeconfig_update_rgblight_default();
  303. rgblight_enable();
  304. RGB_current_mode = rgblight_config.mode;
  305. }
  306. #endif
  307. break;
  308. }
  309. return true;
  310. }
  311. void matrix_init_user(void) {
  312. #ifdef AUDIO_ENABLE
  313. startup_user();
  314. #endif
  315. #ifdef RGBLIGHT_ENABLE
  316. RGB_current_mode = rgblight_config.mode;
  317. #endif
  318. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  319. #ifdef SSD1306OLED
  320. iota_gfx_init(!has_usb()); // turns on the display
  321. #endif
  322. }
  323. #ifdef AUDIO_ENABLE
  324. void startup_user()
  325. {
  326. _delay_ms(50); // gets rid of tick
  327. }
  328. void shutdown_user()
  329. {
  330. _delay_ms(150);
  331. stop_all_notes();
  332. }
  333. void music_on_user(void)
  334. {
  335. music_scale_user();
  336. }
  337. void music_scale_user(void)
  338. {
  339. PLAY_SONG(music_scale);
  340. }
  341. #endif
  342. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  343. #ifdef SSD1306OLED
  344. void matrix_scan_user(void) {
  345. iota_gfx_task(); // this is what updates the display continuously
  346. }
  347. void matrix_update(struct CharacterMatrix *dest,
  348. const struct CharacterMatrix *source) {
  349. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  350. memcpy(dest->display, source->display, sizeof(dest->display));
  351. dest->dirty = true;
  352. }
  353. }
  354. //assign the right code to your layers for OLED display
  355. #define L_BASE 0
  356. #define L_LOWER (1<<_LOWER)
  357. #define L_RAISE (1<<_RAISE)
  358. #define L_ADJUST (1<<_ADJUST)
  359. #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
  360. static void render_logo(struct CharacterMatrix *matrix) {
  361. static char logo[]={
  362. 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
  363. 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
  364. 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
  365. 0};
  366. matrix_write(matrix, logo);
  367. //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
  368. }
  369. void render_status(struct CharacterMatrix *matrix) {
  370. // Render to mode icon
  371. static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  372. if(keymap_config.swap_lalt_lgui==false){
  373. matrix_write(matrix, logo[0][0]);
  374. matrix_write_P(matrix, PSTR("\n"));
  375. matrix_write(matrix, logo[0][1]);
  376. }else{
  377. matrix_write(matrix, logo[1][0]);
  378. matrix_write_P(matrix, PSTR("\n"));
  379. matrix_write(matrix, logo[1][1]);
  380. }
  381. // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  382. char buf[40];
  383. snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  384. matrix_write_P(matrix, PSTR("\nLayer: "));
  385. switch (layer_state) {
  386. case L_BASE:
  387. matrix_write_P(matrix, PSTR("Default"));
  388. break;
  389. case L_RAISE:
  390. matrix_write_P(matrix, PSTR("Raise"));
  391. break;
  392. case L_LOWER:
  393. matrix_write_P(matrix, PSTR("Lower"));
  394. break;
  395. case L_ADJUST:
  396. case L_ADJUST_TRI:
  397. matrix_write_P(matrix, PSTR("Adjust"));
  398. break;
  399. default:
  400. matrix_write(matrix, buf);
  401. }
  402. // Host Keyboard LED Status
  403. char led[40];
  404. snprintf(led, sizeof(led), "\n%s %s %s",
  405. (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
  406. (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
  407. (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
  408. matrix_write(matrix, led);
  409. }
  410. void iota_gfx_task_user(void) {
  411. struct CharacterMatrix matrix;
  412. #if DEBUG_TO_SCREEN
  413. if (debug_enable) {
  414. return;
  415. }
  416. #endif
  417. matrix_clear(&matrix);
  418. if(is_master){
  419. render_status(&matrix);
  420. }else{
  421. render_logo(&matrix);
  422. }
  423. matrix_update(&display, &matrix);
  424. }
  425. #endif