visualizer.c 10 KB

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  1. /*
  2. Copyright 2017 Fred Sundvik
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. // Currently we are assuming that both the backlight and LCD are enabled
  15. // But it's entirely possible to write a custom visualizer that use only
  16. // one of them
  17. #ifndef LCD_BACKLIGHT_ENABLE
  18. #error This visualizer needs that LCD backlight is enabled
  19. #endif
  20. #ifndef LCD_ENABLE
  21. #error This visualizer needs that LCD is enabled
  22. #endif
  23. #include "visualizer.h"
  24. #include "lcd_keyframes.h"
  25. #include "lcd_backlight_keyframes.h"
  26. #include "system/serial_link.h"
  27. #include "led.h"
  28. // To generate an image array like this
  29. // Ensure the image is 128 x 32 or smaller
  30. // Convert the bitmap to a C array using a program like http://www.riuson.com/lcd-image-converter/
  31. // Ensure the the conversion process produces a monochrome format array - 1 bit/pixel, left to right, top to bottom
  32. // Update array in the source code with the C array produced by the conversion program
  33. // The image below is generated from lcd_logo.png
  34. static const uint8_t image_data_lcd_logo[512] = {
  35. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  36. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  37. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  38. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  39. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  40. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  41. 0x00, 0xf8, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  42. 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  43. 0x00, 0x38, 0x38, 0x38, 0x06, 0x29, 0x41, 0x24, 0x52, 0x24, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00,
  44. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x42, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00,
  45. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x82, 0x28, 0xaa, 0xae, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00,
  46. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x43, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
  47. 0x00, 0x38, 0x38, 0x38, 0x0a, 0x55, 0x42, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
  48. 0x00, 0x38, 0x38, 0x38, 0x05, 0x45, 0x42, 0x28, 0x89, 0x4a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
  49. 0x00, 0x18, 0x38, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  50. 0x00, 0x1c, 0x38, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  51. 0x00, 0x0e, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  52. 0x00, 0x03, 0xff, 0x80, 0x04, 0x45, 0x14, 0xa4, 0x92, 0x83, 0x52, 0x22, 0x22, 0x36, 0x00, 0x00,
  53. 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0xba, 0x84, 0x55, 0x55, 0x57, 0x45, 0x00, 0x00,
  54. 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0xb2, 0x55, 0x55, 0x42, 0x65, 0x00, 0x00,
  55. 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x56, 0x65, 0x42, 0x45, 0x00, 0x00,
  56. 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x54, 0x45, 0x42, 0x45, 0x00, 0x00,
  57. 0x00, 0x00, 0x38, 0x00, 0x04, 0x48, 0xa2, 0x4a, 0x89, 0x06, 0x24, 0x42, 0x41, 0x36, 0x00, 0x00,
  58. 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  59. 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  60. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  61. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  62. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  63. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  64. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  65. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  66. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
  67. };
  68. static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
  69. static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
  70. typedef enum {
  71. LCD_STATE_INITIAL,
  72. LCD_STATE_LAYER_BITMAP,
  73. LCD_STATE_BITMAP_AND_LEDS,
  74. } lcd_state_t;
  75. static lcd_state_t lcd_state = LCD_STATE_INITIAL;
  76. bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
  77. (void)state;
  78. (void)animation;
  79. (void)state;
  80. // Read the uGFX documentation for information how to use the displays
  81. // http://wiki.ugfx.org/index.php/Main_Page
  82. gdispClear(White);
  83. // You can use static variables for things that can't be found in the animation
  84. // or state structs, here we use the image
  85. //gdispGBlitArea is a tricky function to use since it supports blitting part of the image
  86. // if you have full screen image, then just use 128 and 32 for both source and target dimensions
  87. gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)image_data_lcd_logo);
  88. // Always remember to flush the display
  89. gdispFlush();
  90. return false;
  91. }
  92. // Feel free to modify the animations below, or even add new ones if needed
  93. // Don't worry, if the startup animation is long, you can use the keyboard like normal
  94. // during that time
  95. static keyframe_animation_t startup_animation = {
  96. .num_frames = 3,
  97. .loop = false,
  98. .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
  99. .frame_functions = {
  100. display_logo,
  101. backlight_keyframe_animate_color,
  102. enable_visualization
  103. },
  104. };
  105. static keyframe_animation_t lcd_layer_display = {
  106. .num_frames = 1,
  107. .loop = false,
  108. .frame_lengths = {gfxMillisecondsToTicks(0)},
  109. .frame_functions = {lcd_keyframe_display_layer_and_led_states}
  110. };
  111. static keyframe_animation_t suspend_animation = {
  112. .num_frames = 4,
  113. .loop = false,
  114. .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
  115. .frame_functions = {
  116. lcd_keyframe_display_layer_text,
  117. backlight_keyframe_animate_color,
  118. lcd_keyframe_disable,
  119. lcd_keyframe_disable,
  120. },
  121. };
  122. static keyframe_animation_t resume_animation = {
  123. .num_frames = 5,
  124. .loop = false,
  125. .frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(10000), 0},
  126. .frame_functions = {
  127. lcd_keyframe_enable,
  128. backlight_keyframe_enable,
  129. display_logo,
  130. backlight_keyframe_animate_color,
  131. enable_visualization,
  132. },
  133. };
  134. // The color animation animates the LCD color when you change layers
  135. static keyframe_animation_t color_animation = {
  136. .num_frames = 2,
  137. .loop = false,
  138. // Note that there's a 200 ms no-operation frame,
  139. // this prevents the color from changing when activating the layer
  140. // momentarily
  141. .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
  142. .frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color},
  143. };
  144. void initialize_user_visualizer(visualizer_state_t* state) {
  145. // The brightness will be dynamically adjustable in the future
  146. // But for now, change it here.
  147. lcd_backlight_brightness(130);
  148. state->current_lcd_color = initial_color;
  149. state->target_lcd_color = logo_background_color;
  150. lcd_state = LCD_STATE_INITIAL;
  151. start_keyframe_animation(&startup_animation);
  152. }
  153. void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  154. // Add more tests, change the colors and layer texts here
  155. // Usually you want to check the high bits (higher layers first)
  156. // because that's the order layers are processed for keypresses
  157. // You can for check for example:
  158. // state->status.layer
  159. // state->status.default_layer
  160. // state->status.leds (see led.h for available statuses)
  161. uint8_t saturation = 60;
  162. if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
  163. saturation = 255;
  164. }
  165. if (state->status.layer & 0x4) {
  166. state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
  167. state->layer_text = "Media & Mouse";
  168. }
  169. else if (state->status.layer & 0x2) {
  170. state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
  171. state->layer_text = "Symbol";
  172. }
  173. else {
  174. state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
  175. state->layer_text = "Default";
  176. }
  177. if (lcd_state == LCD_STATE_INITIAL ||
  178. state->status.layer != prev_status->layer ||
  179. state->status.default_layer != prev_status->default_layer ||
  180. state->status.leds != prev_status->leds) {
  181. start_keyframe_animation(&color_animation);
  182. start_keyframe_animation(&lcd_layer_display);
  183. }
  184. // You can also stop existing animations, and start your custom ones here
  185. // remember that you should normally have only one animation for the LCD
  186. // and one for the background. But you can also combine them if you want.
  187. }
  188. void user_visualizer_suspend(visualizer_state_t* state) {
  189. state->layer_text = "Suspending...";
  190. uint8_t hue = LCD_HUE(state->current_lcd_color);
  191. uint8_t sat = LCD_SAT(state->current_lcd_color);
  192. state->target_lcd_color = LCD_COLOR(hue, sat, 0);
  193. start_keyframe_animation(&suspend_animation);
  194. }
  195. void user_visualizer_resume(visualizer_state_t* state) {
  196. state->current_lcd_color = initial_color;
  197. state->target_lcd_color = logo_background_color;
  198. lcd_state = LCD_STATE_INITIAL;
  199. start_keyframe_animation(&resume_animation);
  200. }