keymap.c 4.7 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "xulkal.h"
  3. #define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
  4. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  5. /* Qwerty Layout
  6. * ,-----------------------------------------------------------------------------------.
  7. * | GESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BkSp |
  8. * |------+------+------+------+------+------|------+------+------+------+------+------+--------------------.
  9. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | 7 | 8 | 9 |
  10. * |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
  11. * |FN(CAPS)| A | S | D | F | G | H | J | K | L | ; | Enter| 4 | 5 | 6 |
  12. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  13. * | Sft[ | Z | X | C | V | B | N | M | , | . | / | Sft] | 1 | 2 | 3 |
  14. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  15. * | Ctl- | Win | LOWER| RAISE| Alt | Space| Space| Left | Up | Down | Right| Ctl= | 0 | . | = |
  16. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------'
  17. */
  18. [_QWERTY] = EXPAND_LAYOUT( \
  19. _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,\
  20. _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_P7, KC_P8, KC_P9, \
  21. _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_P4, KC_P5, KC_P6, \
  22. _________________QWERTY_L4_________________, _________________QWERTY_R4_________________, KC_P1, KC_P2, KC_P3, \
  23. _________________QWERTY_L5_________________, _________________QWERTY_R5_________________, KC_P0, KC_DOT, KC_EQL \
  24. ),
  25. #ifndef GAMELAYER_DISABLE
  26. [_GAME] = EXPAND_LAYOUT( \
  27. ___________________GAME_L1_________________, ___________________GAME_R1_________________, \
  28. ___________________GAME_L2_________________, ___________________GAME_R2_________________, _______, _______, _______, \
  29. ___________________GAME_L3_________________, ___________________GAME_R3_________________, _______, _______, _______, \
  30. ___________________GAME_L4_________________, ___________________GAME_R4_________________, _______, _______, _______, \
  31. ___________________GAME_L5_________________, ___________________GAME_R5_________________, _______, _______, _______ \
  32. ),
  33. #endif
  34. [_LOWER] = EXPAND_LAYOUT( \
  35. __________________LOWER_L1_________________, __________________LOWER_R1_________________, \
  36. __________________LOWER_L2_________________, __________________LOWER_R2_________________, _______, _______, _______, \
  37. __________________LOWER_L3_________________, __________________LOWER_R3_________________, _______, _______, _______, \
  38. __________________LOWER_L4_________________, __________________LOWER_R4_________________, _______, _______, _______, \
  39. __________________LOWER_L5_________________, __________________LOWER_R5_________________, _______, _______, _______ \
  40. ),
  41. [_RAISE] = EXPAND_LAYOUT( \
  42. __________________RAISE_L1_________________, __________________RAISE_R1_________________, \
  43. __________________RAISE_L2_________________, __________________RAISE_R2_________________, _______, _______, _______, \
  44. __________________RAISE_L3_________________, __________________RAISE_R3_________________, _______, _______, _______, \
  45. __________________RAISE_L4_________________, __________________RAISE_R4_________________, _______, _______, _______, \
  46. __________________RAISE_L5_________________, __________________RAISE_R5_________________, _______, _______, _______ \
  47. ),
  48. #ifdef TRILAYER_ENABLED
  49. [_ADJUST] = EXPAND_LAYOUT( \
  50. _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
  51. _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, _______, _______, _______, \
  52. _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, _______, _______, _______, \
  53. _________________ADJUST_L4_________________, _________________ADJUST_R4_________________, _______, _______, _______, \
  54. _________________ADJUST_L5_________________, _________________ADJUST_R5_________________, _______, _______, _______ \
  55. ),
  56. #endif
  57. };
  58. bool music_mask_user(uint16_t keycode) {
  59. switch (keycode) {
  60. case RAISE:
  61. case LOWER:
  62. return false;
  63. default:
  64. return true;
  65. }
  66. }