keymap.c 7.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137
  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include QMK_KEYBOARD_H
  4. extern keymap_config_t keymap_config;
  5. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  6. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  7. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  8. // entirely and just use numbers.
  9. #define _QWERTY 0
  10. #define _LOWER 1
  11. #define _RAISE 2
  12. #define _FUNCTION 3
  13. #define _ADJUST 4
  14. enum custom_keycodes {
  15. BACKLIT = SAFE_RANGE
  16. };
  17. #define LOWER MO(_LOWER)
  18. #define RAISE MO(_RAISE)
  19. #define FUNCT LT(_FUNCTION, KC_TAB)
  20. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  21. /* Qwerty
  22. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  23. * | esc | Q | W | E | R | T | Y | U | I | O | P | bksp |
  24. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  25. * | func | A | S | D | F | G | H | J | K | L | ; | del |
  26. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  27. * | lshift | Z | X | C | V | B | N | M | , | . | / | enter |
  28. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  29. * | lctrl | lgui | lalt | ralt | lower | space | space | raise | left | down | up | right |
  30. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  31. */
  32. [_QWERTY] = LAYOUT_ortho_4x12 (
  33. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  34. FUNCT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DEL,
  35. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
  36. KC_LCTL, KC_LGUI, KC_LALT, KC_RALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  37. ),
  38. /* Lower
  39. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  40. * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
  41. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  42. * | | vol- | mute | vol+ | | | | | | | | |
  43. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  44. * | | prev | play | next | | | | CapsLk | | | | |
  45. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  46. * | | | | | | | | | | | | |
  47. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  48. */
  49. [_LOWER] = LAYOUT_ortho_4x12 (
  50. _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
  51. _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______, _______, _______, _______, _______, _______, _______,
  52. _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______,
  53. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  54. ),
  55. /* Raise
  56. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  57. * | | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
  58. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  59. * | | | | | | \ | ` | - | = | [ | ] | ' |
  60. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  61. * | | | | | | | | ~ | _ | + | { | } | " |
  62. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  63. * | | | | | | | | | home | pgdn | pgun | end |
  64. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  65. */
  66. [_RAISE] = LAYOUT_ortho_4x12 (
  67. _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
  68. _______, _______, _______, _______, _______, KC_BSLS, KC_GRV, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT,
  69. _______, _______, _______, _______, _______, KC_PIPE, KC_TILD, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_DQUO,
  70. _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
  71. ),
  72. /*
  73. * Function
  74. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  75. * | | F1 | F2 | F3 | F4 | | | P7 | P8 | P9 | P- | |
  76. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  77. * | | F5 | F6 | F7 | F8 | | | P4 | P5 | P6 | P+ | |
  78. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  79. * | | F9 | F10 | F11 | F12 | | NumLck | P1 | P2 | P3 | P/ | Penter |
  80. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  81. * | | | | | | | | | P0 | Pdot | P* | |
  82. * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
  83. */
  84. [_FUNCTION] = LAYOUT_ortho_4x12 (
  85. _______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
  86. _______, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
  87. _______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_NLCK, KC_P1, KC_P2, KC_P3, KC_PSLS, KC_PENT,
  88. _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PAST, XXXXXXX
  89. ),
  90. /* Adjust */
  91. [_ADJUST] = LAYOUT_ortho_4x12 (
  92. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  93. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  94. _______, _______, _______, _______, _______, BACKLIT, _______, _______, _______, _______, _______, _______,
  95. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  96. ),
  97. };
  98. uint32_t layer_state_set_user(uint32_t state) {
  99. return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  100. }
  101. void matrix_init_user(void) {
  102. }
  103. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  104. switch (keycode) {
  105. case BACKLIT:
  106. if (record->event.pressed) {
  107. register_code(KC_RSFT);
  108. #ifdef BACKLIGHT_ENABLE
  109. backlight_step();
  110. #endif
  111. } else {
  112. unregister_code(KC_RSFT);
  113. }
  114. return false;
  115. break;
  116. default:
  117. return true;
  118. }
  119. }