keymap_common.c 11 KB

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  1. /*
  2. Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap_common.h"
  15. #include "report.h"
  16. #include "keycode.h"
  17. #include "action_layer.h"
  18. #include <util/delay.h>
  19. #include "action.h"
  20. #include "action_macro.h"
  21. #include "debug.h"
  22. #include "backlight.h"
  23. #include "keymap_midi.h"
  24. #include "bootloader.h"
  25. #include "eeconfig.h"
  26. extern keymap_config_t keymap_config;
  27. #include <stdio.h>
  28. #include <inttypes.h>
  29. #ifdef AUDIO_ENABLE
  30. #include "audio.h"
  31. #ifndef TONE_GOODBYE
  32. #define TONE_GOODBYE { \
  33. {440.0*pow(2.0,(31)/12.0), 8}, \
  34. {440.0*pow(2.0,(24)/12.0), 8}, \
  35. {440.0*pow(2.0,(19)/12.0), 12}, \
  36. }
  37. #endif
  38. float tone_goodbye[][2] = TONE_GOODBYE;
  39. #endif
  40. static action_t keycode_to_action(uint16_t keycode);
  41. /* converts key to action */
  42. action_t action_for_key(uint8_t layer, keypos_t key)
  43. {
  44. // 16bit keycodes - important
  45. uint16_t keycode = keymap_key_to_keycode(layer, key);
  46. switch (keycode) {
  47. case KC_FN0 ... KC_FN31:
  48. return keymap_fn_to_action(keycode);
  49. case KC_CAPSLOCK:
  50. case KC_LOCKING_CAPS:
  51. if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
  52. return keycode_to_action(KC_LCTL);
  53. }
  54. return keycode_to_action(keycode);
  55. case KC_LCTL:
  56. if (keymap_config.swap_control_capslock) {
  57. return keycode_to_action(KC_CAPSLOCK);
  58. }
  59. return keycode_to_action(KC_LCTL);
  60. case KC_LALT:
  61. if (keymap_config.swap_lalt_lgui) {
  62. if (keymap_config.no_gui) {
  63. return keycode_to_action(ACTION_NO);
  64. }
  65. return keycode_to_action(KC_LGUI);
  66. }
  67. return keycode_to_action(KC_LALT);
  68. case KC_LGUI:
  69. if (keymap_config.swap_lalt_lgui) {
  70. return keycode_to_action(KC_LALT);
  71. }
  72. if (keymap_config.no_gui) {
  73. return keycode_to_action(ACTION_NO);
  74. }
  75. return keycode_to_action(KC_LGUI);
  76. case KC_RALT:
  77. if (keymap_config.swap_ralt_rgui) {
  78. if (keymap_config.no_gui) {
  79. return keycode_to_action(ACTION_NO);
  80. }
  81. return keycode_to_action(KC_RGUI);
  82. }
  83. return keycode_to_action(KC_RALT);
  84. case KC_RGUI:
  85. if (keymap_config.swap_ralt_rgui) {
  86. return keycode_to_action(KC_RALT);
  87. }
  88. if (keymap_config.no_gui) {
  89. return keycode_to_action(ACTION_NO);
  90. }
  91. return keycode_to_action(KC_RGUI);
  92. case KC_GRAVE:
  93. if (keymap_config.swap_grave_esc) {
  94. return keycode_to_action(KC_ESC);
  95. }
  96. return keycode_to_action(KC_GRAVE);
  97. case KC_ESC:
  98. if (keymap_config.swap_grave_esc) {
  99. return keycode_to_action(KC_GRAVE);
  100. }
  101. return keycode_to_action(KC_ESC);
  102. case KC_BSLASH:
  103. if (keymap_config.swap_backslash_backspace) {
  104. return keycode_to_action(KC_BSPACE);
  105. }
  106. return keycode_to_action(KC_BSLASH);
  107. case KC_BSPACE:
  108. if (keymap_config.swap_backslash_backspace) {
  109. return keycode_to_action(KC_BSLASH);
  110. }
  111. return keycode_to_action(KC_BSPACE);
  112. default:
  113. return keycode_to_action(keycode);
  114. }
  115. }
  116. /* Macro */
  117. __attribute__ ((weak))
  118. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  119. {
  120. return MACRO_NONE;
  121. }
  122. /* Function */
  123. __attribute__ ((weak))
  124. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
  125. {
  126. }
  127. /* translates keycode to action */
  128. static action_t keycode_to_action(uint16_t keycode)
  129. {
  130. action_t action;
  131. switch (keycode) {
  132. case KC_A ... KC_EXSEL:
  133. case KC_LCTRL ... KC_RGUI:
  134. action.code = ACTION_KEY(keycode);
  135. break;
  136. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  137. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  138. break;
  139. case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
  140. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  141. break;
  142. case KC_MS_UP ... KC_MS_ACCEL2:
  143. action.code = ACTION_MOUSEKEY(keycode);
  144. break;
  145. case KC_TRNS:
  146. action.code = ACTION_TRANSPARENT;
  147. break;
  148. case 0x0100 ... 0x1FFF: ;
  149. // Has a modifier
  150. // Split it up
  151. action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
  152. break;
  153. case 0x2000 ... 0x2FFF:
  154. // Is a shortcut for function layer, pull last 12bits
  155. // This means we have 4,096 FN macros at our disposal
  156. return keymap_func_to_action(keycode & 0xFFF);
  157. break;
  158. case 0x3000 ... 0x3FFF: ;
  159. // When the code starts with 3, it's an action macro.
  160. action.code = ACTION_MACRO(keycode & 0xFF);
  161. break;
  162. #ifdef BACKLIGHT_ENABLE
  163. case BL_0 ... BL_15:
  164. action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
  165. break;
  166. case BL_DEC:
  167. action.code = ACTION_BACKLIGHT_DECREASE();
  168. break;
  169. case BL_INC:
  170. action.code = ACTION_BACKLIGHT_INCREASE();
  171. break;
  172. case BL_TOGG:
  173. action.code = ACTION_BACKLIGHT_TOGGLE();
  174. break;
  175. case BL_STEP:
  176. action.code = ACTION_BACKLIGHT_STEP();
  177. break;
  178. #endif
  179. case RESET: ; // RESET is 0x5000, which is why this is here
  180. clear_keyboard();
  181. #ifdef AUDIO_ENABLE
  182. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  183. #endif
  184. _delay_ms(250);
  185. #ifdef ATREUS_ASTAR
  186. *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
  187. #endif
  188. bootloader_jump();
  189. break;
  190. case DEBUG: ; // DEBUG is 0x5001
  191. print("\nDEBUG: enabled.\n");
  192. debug_enable = true;
  193. break;
  194. case 0x5002 ... 0x50FF:
  195. // MAGIC actions (BOOTMAGIC without the boot)
  196. if (!eeconfig_is_enabled()) {
  197. eeconfig_init();
  198. }
  199. /* keymap config */
  200. keymap_config.raw = eeconfig_read_keymap();
  201. if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
  202. keymap_config.swap_control_capslock = 1;
  203. } else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
  204. keymap_config.capslock_to_control = 1;
  205. } else if (keycode == MAGIC_SWAP_LALT_LGUI) {
  206. keymap_config.swap_lalt_lgui = 1;
  207. } else if (keycode == MAGIC_SWAP_RALT_RGUI) {
  208. keymap_config.swap_ralt_rgui = 1;
  209. } else if (keycode == MAGIC_NO_GUI) {
  210. keymap_config.no_gui = 1;
  211. } else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
  212. keymap_config.swap_grave_esc = 1;
  213. } else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
  214. keymap_config.swap_backslash_backspace = 1;
  215. } else if (keycode == MAGIC_HOST_NKRO) {
  216. keymap_config.nkro = 1;
  217. } else if (keycode == MAGIC_SWAP_ALT_GUI) {
  218. keymap_config.swap_lalt_lgui = 1;
  219. keymap_config.swap_ralt_rgui = 1;
  220. }
  221. /* UNs */
  222. else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
  223. keymap_config.swap_control_capslock = 0;
  224. } else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
  225. keymap_config.capslock_to_control = 0;
  226. } else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
  227. keymap_config.swap_lalt_lgui = 0;
  228. } else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
  229. keymap_config.swap_ralt_rgui = 0;
  230. } else if (keycode == MAGIC_UNNO_GUI) {
  231. keymap_config.no_gui = 0;
  232. } else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
  233. keymap_config.swap_grave_esc = 0;
  234. } else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
  235. keymap_config.swap_backslash_backspace = 0;
  236. } else if (keycode == MAGIC_UNHOST_NKRO) {
  237. keymap_config.nkro = 0;
  238. } else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
  239. keymap_config.swap_lalt_lgui = 0;
  240. keymap_config.swap_ralt_rgui = 0;
  241. }
  242. eeconfig_write_keymap(keymap_config.raw);
  243. break;
  244. case 0x5100 ... 0x5FFF: ;
  245. // Layer movement shortcuts
  246. // See .h to see constraints/usage
  247. int type = (keycode >> 0x8) & 0xF;
  248. if (type == 0x1) {
  249. // Layer set "GOTO"
  250. int when = (keycode >> 0x4) & 0x3;
  251. int layer = keycode & 0xF;
  252. action.code = ACTION_LAYER_SET(layer, when);
  253. } else if (type == 0x2) {
  254. // Momentary layer
  255. int layer = keycode & 0xFF;
  256. action.code = ACTION_LAYER_MOMENTARY(layer);
  257. } else if (type == 0x3) {
  258. // Set default layer
  259. int layer = keycode & 0xFF;
  260. action.code = ACTION_DEFAULT_LAYER_SET(layer);
  261. } else if (type == 0x4) {
  262. // Set default layer
  263. int layer = keycode & 0xFF;
  264. action.code = ACTION_LAYER_TOGGLE(layer);
  265. }
  266. break;
  267. #ifdef MIDI_ENABLE
  268. case 0x6000 ... 0x6FFF:
  269. action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
  270. break;
  271. #endif
  272. case 0x7000 ... 0x7FFF:
  273. action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
  274. break;
  275. case 0x8000 ... 0x8FFF:
  276. action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
  277. break;
  278. #ifdef UNICODE_ENABLE
  279. case 0x8000000 ... 0x8FFFFFF:
  280. uint16_t unicode = keycode & ~(0x8000);
  281. action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
  282. break;
  283. #endif
  284. default:
  285. action.code = ACTION_NO;
  286. break;
  287. }
  288. return action;
  289. }
  290. /* translates key to keycode */
  291. uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
  292. {
  293. // Read entire word (16bits)
  294. return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
  295. }
  296. /* translates Fn keycode to action */
  297. action_t keymap_fn_to_action(uint16_t keycode)
  298. {
  299. return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
  300. }
  301. action_t keymap_func_to_action(uint16_t keycode)
  302. {
  303. // For FUNC without 8bit limit
  304. return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
  305. }
  306. void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  307. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  308. layer_on(layer3);
  309. } else {
  310. layer_off(layer3);
  311. }
  312. }