keymap_common.c 7.6 KB

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  1. /*
  2. Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap_common.h"
  15. #include "report.h"
  16. #include "keycode.h"
  17. #include "action_layer.h"
  18. #include "action.h"
  19. #include "action_macro.h"
  20. #include "debug.h"
  21. #include "backlight.h"
  22. #include "keymap_midi.h"
  23. static action_t keycode_to_action(uint16_t keycode);
  24. /* converts key to action */
  25. action_t action_for_key(uint8_t layer, keypos_t key)
  26. {
  27. // 16bit keycodes - important
  28. uint16_t keycode = keymap_key_to_keycode(layer, key);
  29. if (keycode >= 0x0100 && keycode < 0x2000) {
  30. // Has a modifier
  31. action_t action;
  32. // Split it up
  33. action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
  34. return action;
  35. } else if (keycode >= 0x2000 && keycode < 0x3000) {
  36. // Is a shortcut for function layer, pull last 12bits
  37. // This means we have 4,096 FN macros at our disposal
  38. return keymap_func_to_action(keycode & 0xFFF);
  39. } else if (keycode >= 0x3000 && keycode < 0x4000) {
  40. // When the code starts with 3, it's an action macro.
  41. action_t action;
  42. action.code = ACTION_MACRO(keycode & 0xFF);
  43. return action;
  44. #ifdef BACKLIGHT_ENABLE
  45. } else if (keycode >= BL_0 & keycode <= BL_15) {
  46. action_t action;
  47. action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
  48. return action;
  49. } else if (keycode == BL_DEC) {
  50. action_t action;
  51. action.code = ACTION_BACKLIGHT_DECREASE();
  52. return action;
  53. } else if (keycode == BL_INC) {
  54. action_t action;
  55. action.code = ACTION_BACKLIGHT_INCREASE();
  56. return action;
  57. } else if (keycode == BL_TOGG) {
  58. action_t action;
  59. action.code = ACTION_BACKLIGHT_TOGGLE();
  60. return action;
  61. } else if (keycode == BL_STEP) {
  62. action_t action;
  63. action.code = ACTION_BACKLIGHT_STEP();
  64. return action;
  65. #endif
  66. } else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
  67. bootloader_jump();
  68. return;
  69. } else if (keycode == DEBUG) { // DEBUG is 0x5001
  70. // TODO: Does this actually work?
  71. print("\nDEBUG: enabled.\n");
  72. debug_enable = true;
  73. return;
  74. } else if (keycode >= 0x5000 && keycode < 0x6000) {
  75. int when = (keycode >> 0x9) & 0x3;
  76. int layer = keycode & 0xFF;
  77. action_t action;
  78. action.code = ACTION_LAYER_SET(layer, when);
  79. return action;
  80. #ifdef MIDI_ENABLE
  81. } else if (keycode >= 0x6000 && keycode < 0x7000) {
  82. action_t action;
  83. action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
  84. return action;
  85. #endif
  86. #ifdef UNICODE_ENABLE
  87. } else if (keycode >= 0x8000) {
  88. action_t action;
  89. uint16_t unicode = keycode & ~(0x8000);
  90. action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
  91. return action;
  92. #endif
  93. } else {
  94. }
  95. switch (keycode) {
  96. case KC_FN0 ... KC_FN31:
  97. return keymap_fn_to_action(keycode);
  98. #ifdef BOOTMAGIC_ENABLE
  99. case KC_CAPSLOCK:
  100. case KC_LOCKING_CAPS:
  101. if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
  102. return keycode_to_action(KC_LCTL);
  103. }
  104. return keycode_to_action(keycode);
  105. case KC_LCTL:
  106. if (keymap_config.swap_control_capslock) {
  107. return keycode_to_action(KC_CAPSLOCK);
  108. }
  109. return keycode_to_action(KC_LCTL);
  110. case KC_LALT:
  111. if (keymap_config.swap_lalt_lgui) {
  112. if (keymap_config.no_gui) {
  113. return keycode_to_action(ACTION_NO);
  114. }
  115. return keycode_to_action(KC_LGUI);
  116. }
  117. return keycode_to_action(KC_LALT);
  118. case KC_LGUI:
  119. if (keymap_config.swap_lalt_lgui) {
  120. return keycode_to_action(KC_LALT);
  121. }
  122. if (keymap_config.no_gui) {
  123. return keycode_to_action(ACTION_NO);
  124. }
  125. return keycode_to_action(KC_LGUI);
  126. case KC_RALT:
  127. if (keymap_config.swap_ralt_rgui) {
  128. if (keymap_config.no_gui) {
  129. return keycode_to_action(ACTION_NO);
  130. }
  131. return keycode_to_action(KC_RGUI);
  132. }
  133. return keycode_to_action(KC_RALT);
  134. case KC_RGUI:
  135. if (keymap_config.swap_ralt_rgui) {
  136. return keycode_to_action(KC_RALT);
  137. }
  138. if (keymap_config.no_gui) {
  139. return keycode_to_action(ACTION_NO);
  140. }
  141. return keycode_to_action(KC_RGUI);
  142. case KC_GRAVE:
  143. if (keymap_config.swap_grave_esc) {
  144. return keycode_to_action(KC_ESC);
  145. }
  146. return keycode_to_action(KC_GRAVE);
  147. case KC_ESC:
  148. if (keymap_config.swap_grave_esc) {
  149. return keycode_to_action(KC_GRAVE);
  150. }
  151. return keycode_to_action(KC_ESC);
  152. case KC_BSLASH:
  153. if (keymap_config.swap_backslash_backspace) {
  154. return keycode_to_action(KC_BSPACE);
  155. }
  156. return keycode_to_action(KC_BSLASH);
  157. case KC_BSPACE:
  158. if (keymap_config.swap_backslash_backspace) {
  159. return keycode_to_action(KC_BSLASH);
  160. }
  161. return keycode_to_action(KC_BSPACE);
  162. #endif
  163. default:
  164. return keycode_to_action(keycode);
  165. }
  166. }
  167. /* Macro */
  168. __attribute__ ((weak))
  169. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  170. {
  171. return MACRO_NONE;
  172. }
  173. /* Function */
  174. __attribute__ ((weak))
  175. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
  176. {
  177. }
  178. /* translates keycode to action */
  179. static action_t keycode_to_action(uint16_t keycode)
  180. {
  181. action_t action;
  182. switch (keycode) {
  183. case KC_A ... KC_EXSEL:
  184. case KC_LCTRL ... KC_RGUI:
  185. action.code = ACTION_KEY(keycode);
  186. break;
  187. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  188. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  189. break;
  190. case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
  191. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  192. break;
  193. case KC_MS_UP ... KC_MS_ACCEL2:
  194. action.code = ACTION_MOUSEKEY(keycode);
  195. break;
  196. case KC_TRNS:
  197. action.code = ACTION_TRANSPARENT;
  198. break;
  199. default:
  200. action.code = ACTION_NO;
  201. break;
  202. }
  203. return action;
  204. }
  205. /* translates key to keycode */
  206. uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
  207. {
  208. // Read entire word (16bits)
  209. return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
  210. }
  211. /* translates Fn keycode to action */
  212. action_t keymap_fn_to_action(uint16_t keycode)
  213. {
  214. return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
  215. }
  216. action_t keymap_func_to_action(uint16_t keycode)
  217. {
  218. // For FUNC without 8bit limit
  219. return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
  220. }