drashna.h 9.6 KB

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  1. /*
  2. Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #ifndef USERSPACE
  15. #define USERSPACE
  16. #include "quantum.h"
  17. // Define layer names
  18. enum userspace_layers {
  19. _QWERTY = 0,
  20. _NUMLOCK = 0,
  21. _COLEMAK,
  22. _DVORAK,
  23. _WORKMAN,
  24. _MODS,
  25. _GAMEPAD,
  26. _DIABLO,
  27. _MACROS,
  28. _MEDIA,
  29. _LOWER,
  30. _RAISE,
  31. _ADJUST,
  32. };
  33. //define modifiers
  34. #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
  35. #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
  36. #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
  37. #define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
  38. // RGB color codes are no longer located here anymore. Instead, you will want to
  39. // head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
  40. extern bool clicky_enable;
  41. #ifdef RGBLIGHT_ENABLE
  42. void rgblight_sethsv_default_helper(uint8_t index);
  43. #endif // RGBLIGHT_ENABLE
  44. void tap(uint16_t keycode);
  45. bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
  46. #define EECONFIG_USERSPACE (uint8_t *)19
  47. typedef union {
  48. uint8_t raw;
  49. struct {
  50. bool clicky_enable :1;
  51. bool rgb_layer_change :1;
  52. bool is_overwatch :1;
  53. bool nuke_switch :1;
  54. };
  55. } userspace_config_t;
  56. enum userspace_custom_keycodes {
  57. EPRM = SAFE_RANGE, // can always be here
  58. VRSN,
  59. KC_QWERTY,
  60. KC_COLEMAK,
  61. KC_DVORAK,
  62. KC_WORKMAN,
  63. KC_DIABLO_CLEAR,
  64. KC_OVERWATCH,
  65. KC_SALT,
  66. KC_MORESALT,
  67. KC_SALTHARD,
  68. KC_GOODGAME,
  69. KC_SYMM,
  70. KC_JUSTGAME,
  71. KC_GLHF,
  72. KC_TORB,
  73. KC_AIM,
  74. KC_C9,
  75. KC_GGEZ,
  76. KC_MAKE,
  77. KC_RESET,
  78. KC_RGB_T,
  79. KC_SECRET_1,
  80. KC_SECRET_2,
  81. KC_SECRET_3,
  82. KC_SECRET_4,
  83. KC_SECRET_5,
  84. KC_CCCV,
  85. KC_NUKE,
  86. #ifdef UNICODE_ENABLE
  87. UC_FLIP,
  88. #endif //UNICODE_ENABLE
  89. NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
  90. };
  91. #define LOWER MO(_LOWER)
  92. #define RAISE MO(_RAISE)
  93. #define ADJUST MO(_ADJUST)
  94. #define KC_SEC1 KC_SECRET_1
  95. #define KC_SEC2 KC_SECRET_2
  96. #define KC_SEC3 KC_SECRET_3
  97. #define KC_SEC4 KC_SECRET_4
  98. #define KC_SEC5 KC_SECRET_5
  99. #define QWERTY KC_QWERTY
  100. #define DVORAK KC_DVORAK
  101. #define COLEMAK KC_COLEMAK
  102. #define WORKMAN KC_WORKMAN
  103. #define KC_RST KC_RESET
  104. #ifdef SWAP_HANDS_ENABLE
  105. #define KC_C1R3 SH_TT
  106. #else // SWAP_HANDS_ENABLE
  107. #define KC_C1R3 KC_BSPC
  108. #endif // SWAP_HANDS_ENABLE
  109. // OSM keycodes, to keep things clean and easy to change
  110. #define KC_MLSF OSM(MOD_LSFT)
  111. #define KC_MRSF OSM(MOD_RSFT)
  112. #define OS_LGUI OSM(MOD_LGUI)
  113. #define OS_RGUI OSM(MOD_RGUI)
  114. #define OS_LSFT OSM(MOD_LSFT)
  115. #define OS_RSFT OSM(MOD_RSFT)
  116. #define OS_LCTL OSM(MOD_LCTL)
  117. #define OS_RCTL OSM(MOD_RCTL)
  118. #define OS_LALT OSM(MOD_LALT)
  119. #define OS_RALT OSM(MOD_RALT)
  120. #define ALT_APP ALT_T(KC_APP)
  121. #define MG_NKRO MAGIC_TOGGLE_NKRO
  122. #ifdef TAP_DANCE_ENABLE
  123. enum {
  124. TD_D3_1 = 0,
  125. TD_D3_2,
  126. TD_D3_3,
  127. TD_D3_4
  128. };
  129. #endif // TAP_DANCE_ENABLE
  130. // Custom Keycodes for Diablo 3 layer
  131. // But since TD() doesn't work when tap dance is disabled
  132. // We use custom codes here, so we can substitute the right stuff
  133. #ifdef TAP_DANCE_ENABLE
  134. #define KC_D3_1 TD(TD_D3_1)
  135. #define KC_D3_2 TD(TD_D3_2)
  136. #define KC_D3_3 TD(TD_D3_3)
  137. #define KC_D3_4 TD(TD_D3_4)
  138. #else // TAP_DANCE_ENABLE
  139. #define KC_D3_1 KC_1
  140. #define KC_D3_2 KC_2
  141. #define KC_D3_3 KC_3
  142. #define KC_D3_4 KC_4
  143. #endif // TAP_DANCE_ENABLE
  144. // Since our quirky block definitions are basically a list of comma separated
  145. // arguments, we need a wrapper in order for these definitions to be
  146. // expanded before being used as arguments to the LAYOUT_xxx macro.
  147. #if (!defined(LAYOUT) && defined(KEYMAP))
  148. #define LAYOUT KEYMAP
  149. #endif
  150. #define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
  151. #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
  152. #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
  153. #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
  154. // Blocks for each of the four major keyboard layouts
  155. // Organized so we can quickly adapt and modify all of them
  156. // at once, rather than for each keyboard, one at a time.
  157. // And this allows for much cleaner blocks in the keymaps.
  158. // For instance Tap/Hold for Control on all of the layouts
  159. // NOTE: These are all the same length. If you do a search/replace
  160. // then you need to add/remove underscores to keep the
  161. // lengths consistent.
  162. #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
  163. #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
  164. #define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
  165. #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
  166. #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
  167. #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
  168. #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
  169. #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
  170. #define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
  171. #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
  172. #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
  173. #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
  174. #define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
  175. #define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
  176. #define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
  177. #define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
  178. #define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
  179. #define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
  180. #define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
  181. #define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
  182. #define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
  183. #define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
  184. #define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
  185. #define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
  186. #define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
  187. #define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
  188. #define _________________WORKMAN_L3________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
  189. #define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
  190. #define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
  191. #define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
  192. #define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
  193. #define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
  194. #define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
  195. #define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
  196. #define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
  197. #define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
  198. #define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
  199. #define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
  200. #define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
  201. #define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
  202. // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
  203. // this allows us to quickly modify the bottom row for all of the layouts
  204. // so we don't have to alter it 4 times and hope that we haven't missed
  205. // anything
  206. #define ___________ERGODOX_BOTTOM_LEFT_____________ OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
  207. #define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  208. #define __________________ERGODOX_THUMB_CLUSTER_____________________ ALT_T(KC_APP), OSM(MOD_LGUI), OSM(MOD_RGUI), CTL_T(KC_ESCAPE), \
  209. KC_HOME, KC_PGUP, \
  210. LT(_LOWER, KC_SPACE),KC_BSPC, KC_END, KC_PGDN, KC_DEL, LT(_RAISE, KC_ENTER)
  211. #endif // !USERSPACE