keymap.c 14 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _COLEMAK 1
  16. #define _DVORAK 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _PLOVER 5
  20. #define _ADJUST 16
  21. enum planck_keycodes {
  22. QWERTY = SAFE_RANGE,
  23. COLEMAK,
  24. DVORAK,
  25. PLOVER,
  26. LOWER,
  27. RAISE,
  28. BACKLIT,
  29. EXT_PLV
  30. };
  31. // Fillers to make layering more clear
  32. #define _______ KC_TRNS
  33. #define XXXXXXX KC_NO
  34. // Tap Dance Declarations
  35. enum {
  36. ESC_CAP = 0,
  37. LFT_HOM,
  38. DWN_PDN,
  39. UPP_PUP,
  40. RGT_END
  41. };
  42. // Dylan's additions
  43. #define C_A_DEL LALT(LCTL(KC_DEL))
  44. #define C_A_INS LALT(LCTL(KC_INS))
  45. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  46. /* Qwerty
  47. * ,-----------------------------------------------------------------------------------.
  48. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  49. * |------+------+------+------+------+-------------+------+------+------+------+------|
  50. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  51. * |------+------+------+------+------+------|------+------+------+------+------+------|
  52. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  53. * |------+------+------+------+------+------+------+------+------+------+------+------|
  54. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  55. * `-----------------------------------------------------------------------------------'
  56. */
  57. [_QWERTY] = {
  58. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
  59. {TD(ESC_CAP), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
  60. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT)},
  61. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT }
  62. },
  63. /* Colemak
  64. * ,-----------------------------------------------------------------------------------.
  65. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  66. * |------+------+------+------+------+-------------+------+------+------+------+------|
  67. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  68. * |------+------+------+------+------+------|------+------+------+------+------+------|
  69. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  70. * |------+------+------+------+------+------+------+------+------+------+------+------|
  71. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  72. * `-----------------------------------------------------------------------------------'
  73. */
  74. [_COLEMAK] = {
  75. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  76. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  77. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  78. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  79. },
  80. /* Dvorak
  81. * ,-----------------------------------------------------------------------------------.
  82. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  83. * |------+------+------+------+------+-------------+------+------+------+------+------|
  84. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  85. * |------+------+------+------+------+------|------+------+------+------+------+------|
  86. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  87. * |------+------+------+------+------+------+------+------+------+------+------+------|
  88. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  89. * `-----------------------------------------------------------------------------------'
  90. */
  91. [_DVORAK] = {
  92. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  93. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  94. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  95. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  96. },
  97. /* Lower
  98. * ,-----------------------------------------------------------------------------------.
  99. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  100. * |------+------+------+------+------+-------------+------+------+------+------+------|
  101. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  102. * |------+------+------+------+------+------|------+------+------+------+------+------|
  103. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | END | HOME |Enter |
  104. * |------+------+------+------+------+------+------+------+------+------+------+------|
  105. * | | | | | | | | Next | Vol- | Vol+ | Play |
  106. * `-----------------------------------------------------------------------------------'
  107. */
  108. [_LOWER] = {
  109. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  110. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  111. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),KC_END, KC_HOME, _______},
  112. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  113. },
  114. /* Raise
  115. * ,-----------------------------------------------------------------------------------.
  116. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  117. * |------+------+------+------+------+-------------+------+------+------+------+------|
  118. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  119. * |------+------+------+------+------+------|------+------+------+------+------+------|
  120. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |PG DN |PG UP |Enter |
  121. * |------+------+------+------+------+------+------+------+------+------+------+------|
  122. * | | | | | | | | Next | Vol- | Vol+ | Play |
  123. * `-----------------------------------------------------------------------------------'
  124. */
  125. [_RAISE] = {
  126. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  127. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  128. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGDN, KC_PGUP, _______},
  129. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  130. },
  131. /* Plover layer (http://opensteno.org)
  132. * ,-----------------------------------------------------------------------------------.
  133. * | # | # | # | # | # | # | # | # | # | # | # | # |
  134. * |------+------+------+------+------+-------------+------+------+------+------+------|
  135. * | | S | T | P | H | * | * | F | P | L | T | D |
  136. * |------+------+------+------+------+------|------+------+------+------+------+------|
  137. * |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
  138. * |------+------+------+------+------+------+------+------+------+------+------+------|
  139. * | Exit | | | A | O | | E | U | | | |
  140. * `-----------------------------------------------------------------------------------'
  141. */
  142. [_PLOVER] = {
  143. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  144. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  145. {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  146. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  147. },
  148. /* Adjust (Lower + Raise)
  149. * ,-----------------------------------------------------------------------------------.
  150. * | | Reset| | | | | | | | | | Del |
  151. * |------+------+------+------+------+-------------+------+------+------+------+------|
  152. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  153. * |------+------+------+------+------+------|------+------+------+------+------+------|
  154. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  155. * |------+------+------+------+------+------+------+------+------+------+------+------|
  156. * | | | | | | | | | | | |
  157. * `-----------------------------------------------------------------------------------'
  158. */
  159. [_ADJUST] = {
  160. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  161. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  162. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  163. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_A_INS, C_A_DEL}
  164. }
  165. };
  166. qk_tap_dance_action_t tap_dance_actions[] = {
  167. [ESC_CAP] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
  168. [LFT_HOM] = ACTION_TAP_DANCE_DOUBLE(KC_LEFT, KC_HOME),
  169. [DWN_PDN] = ACTION_TAP_DANCE_DOUBLE(KC_DOWN, KC_PGDN),
  170. [UPP_PUP] = ACTION_TAP_DANCE_DOUBLE(KC_UP, KC_PGUP),
  171. [RGT_END] = ACTION_TAP_DANCE_DOUBLE(KC_RGHT, KC_END)
  172. };
  173. #ifdef AUDIO_ENABLE
  174. float tone_startup[][2] = SONG(SONIC_RING); //plug in
  175. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  176. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  177. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  178. float tone_plover[][2] = SONG(PLOVER_SOUND);
  179. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  180. float music_scale[][2] = SONG(ZELDA_PUZZLE); //music mode
  181. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  182. #endif
  183. void persistant_default_layer_set(uint16_t default_layer) {
  184. eeconfig_update_default_layer(default_layer);
  185. default_layer_set(default_layer);
  186. }
  187. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  188. switch (keycode) {
  189. case QWERTY:
  190. if (record->event.pressed) {
  191. #ifdef AUDIO_ENABLE
  192. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  193. #endif
  194. persistant_default_layer_set(1UL<<_QWERTY);
  195. }
  196. return false;
  197. break;
  198. case COLEMAK:
  199. if (record->event.pressed) {
  200. #ifdef AUDIO_ENABLE
  201. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  202. #endif
  203. persistant_default_layer_set(1UL<<_COLEMAK);
  204. }
  205. return false;
  206. break;
  207. case DVORAK:
  208. if (record->event.pressed) {
  209. #ifdef AUDIO_ENABLE
  210. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  211. #endif
  212. persistant_default_layer_set(1UL<<_DVORAK);
  213. }
  214. return false;
  215. break;
  216. case LOWER:
  217. if (record->event.pressed) {
  218. layer_on(_LOWER);
  219. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  220. } else {
  221. layer_off(_LOWER);
  222. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  223. }
  224. return false;
  225. break;
  226. case RAISE:
  227. if (record->event.pressed) {
  228. layer_on(_RAISE);
  229. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  230. } else {
  231. layer_off(_RAISE);
  232. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  233. }
  234. return false;
  235. break;
  236. case BACKLIT:
  237. if (record->event.pressed) {
  238. register_code(KC_RSFT);
  239. #ifdef BACKLIGHT_ENABLE
  240. backlight_step();
  241. #endif
  242. } else {
  243. unregister_code(KC_RSFT);
  244. }
  245. return false;
  246. break;
  247. case PLOVER:
  248. if (record->event.pressed) {
  249. #ifdef AUDIO_ENABLE
  250. stop_all_notes();
  251. PLAY_NOTE_ARRAY(tone_plover, false, 0);
  252. #endif
  253. layer_off(_RAISE);
  254. layer_off(_LOWER);
  255. layer_off(_ADJUST);
  256. layer_on(_PLOVER);
  257. if (!eeconfig_is_enabled()) {
  258. eeconfig_init();
  259. }
  260. keymap_config.raw = eeconfig_read_keymap();
  261. keymap_config.nkro = 1;
  262. eeconfig_update_keymap(keymap_config.raw);
  263. }
  264. return false;
  265. break;
  266. case EXT_PLV:
  267. if (record->event.pressed) {
  268. #ifdef AUDIO_ENABLE
  269. PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
  270. #endif
  271. layer_off(_PLOVER);
  272. }
  273. return false;
  274. break;
  275. }
  276. return true;
  277. }
  278. void matrix_init_user(void) {
  279. #ifdef AUDIO_ENABLE
  280. startup_user();
  281. #endif
  282. }
  283. #ifdef AUDIO_ENABLE
  284. void startup_user()
  285. {
  286. _delay_ms(20); // gets rid of tick
  287. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  288. }
  289. void shutdown_user()
  290. {
  291. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  292. _delay_ms(150);
  293. stop_all_notes();
  294. }
  295. void music_on_user(void)
  296. {
  297. music_scale_user();
  298. }
  299. void music_scale_user(void)
  300. {
  301. PLAY_NOTE_ARRAY(music_scale, false, 0);
  302. }
  303. #endif