keymap.c 3.9 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "xulkal.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. #define EXPAND_LAYOUT(...) LAYOUT_ortho_5x12(__VA_ARGS__)
  8. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  9. /* / QWERTY \
  10. * /-----------------------------------------\ /-----------------------------------------\
  11. * | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
  12. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  13. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
  14. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  15. * |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter|
  16. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  17. * | Sft[ | Z | X | C | V | B | | N | M | , | . | / | Sft] |
  18. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  19. * | Ctl- | Win | LOWER| RAISE| Alt | Space| | Space| Left | Up | Down | Right| Ctl= |
  20. * \------+------+------+------+------+------/ \------+------+------+------+------+------/
  21. */
  22. [_QWERTY] = EXPAND_LAYOUT( \
  23. _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
  24. _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
  25. _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
  26. _________________QWERTY_L4_________________, _________________QWERTY_R4_________________, \
  27. _________________QWERTY_L5_________________, _________________QWERTY_R5_________________ \
  28. ),
  29. #ifndef GAMELAYER_DISABLE
  30. [_GAME] = EXPAND_LAYOUT( \
  31. ___________________GAME_L1_________________, ___________________GAME_R1_________________, \
  32. ___________________GAME_L2_________________, ___________________GAME_R2_________________, \
  33. ___________________GAME_L3_________________, ___________________GAME_R3_________________, \
  34. ___________________GAME_L4_________________, ___________________GAME_R4_________________, \
  35. ___________________GAME_L5_________________, ___________________GAME_R5_________________ \
  36. ),
  37. #endif
  38. [_LOWER] = EXPAND_LAYOUT( \
  39. __________________LOWER_L1_________________, __________________LOWER_R1_________________, \
  40. __________________LOWER_L2_________________, __________________LOWER_R2_________________, \
  41. __________________LOWER_L3_________________, __________________LOWER_R3_________________, \
  42. __________________LOWER_L4_________________, __________________LOWER_R4_________________, \
  43. __________________LOWER_L5_________________, __________________LOWER_R5_________________ \
  44. ),
  45. [_RAISE] = EXPAND_LAYOUT( \
  46. __________________RAISE_L1_________________, __________________RAISE_R1_________________, \
  47. __________________RAISE_L2_________________, __________________RAISE_R2_________________, \
  48. __________________RAISE_L3_________________, __________________RAISE_R3_________________, \
  49. __________________RAISE_L4_________________, __________________RAISE_R4_________________, \
  50. __________________RAISE_L5_________________, __________________RAISE_R5_________________ \
  51. ),
  52. #ifdef TRILAYER_ENABLED
  53. [_ADJUST] = EXPAND_LAYOUT( \
  54. _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
  55. _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
  56. _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
  57. _________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
  58. _________________ADJUST_L5_________________, _________________ADJUST_R5_________________ \
  59. ),
  60. #endif
  61. };