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- #include QMK_KEYBOARD_H
- #include "xulkal.h"
- #ifdef PROTOCOL_LUFA
- #include "lufa.h"
- #include "split_util.h"
- #endif
- #define EXPAND_LAYOUT(...) LAYOUT_ortho_5x12(__VA_ARGS__)
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* / QWERTY \
- * /-----------------------------------------\ /-----------------------------------------\
- * | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter|
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * | Sft[ | Z | X | C | V | B | | N | M | , | . | / | Sft] |
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * | Ctl- | Win | LOWER| RAISE| Alt | Space| | Space| Left | Up | Down | Right| Ctl= |
- * \------+------+------+------+------+------/ \------+------+------+------+------+------/
- */
- [_QWERTY] = EXPAND_LAYOUT( \
- _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
- _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
- _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
- _________________QWERTY_L4_________________, _________________QWERTY_R4_________________, \
- _________________QWERTY_L5_________________, _________________QWERTY_R5_________________ \
- ),
- #ifndef GAMELAYER_DISABLE
- [_GAME] = EXPAND_LAYOUT( \
- ___________________GAME_L1_________________, ___________________GAME_R1_________________, \
- ___________________GAME_L2_________________, ___________________GAME_R2_________________, \
- ___________________GAME_L3_________________, ___________________GAME_R3_________________, \
- ___________________GAME_L4_________________, ___________________GAME_R4_________________, \
- ___________________GAME_L5_________________, ___________________GAME_R5_________________ \
- ),
- #endif
- [_LOWER] = EXPAND_LAYOUT( \
- __________________LOWER_L1_________________, __________________LOWER_R1_________________, \
- __________________LOWER_L2_________________, __________________LOWER_R2_________________, \
- __________________LOWER_L3_________________, __________________LOWER_R3_________________, \
- __________________LOWER_L4_________________, __________________LOWER_R4_________________, \
- __________________LOWER_L5_________________, __________________LOWER_R5_________________ \
- ),
- [_RAISE] = EXPAND_LAYOUT( \
- __________________RAISE_L1_________________, __________________RAISE_R1_________________, \
- __________________RAISE_L2_________________, __________________RAISE_R2_________________, \
- __________________RAISE_L3_________________, __________________RAISE_R3_________________, \
- __________________RAISE_L4_________________, __________________RAISE_R4_________________, \
- __________________RAISE_L5_________________, __________________RAISE_R5_________________ \
- ),
- #ifdef TRILAYER_ENABLED
- [_ADJUST] = EXPAND_LAYOUT( \
- _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
- _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
- _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
- _________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
- _________________ADJUST_L5_________________, _________________ADJUST_R5_________________ \
- ),
- #endif
- };
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