voices.c 8.9 KB

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  1. #include "voices.h"
  2. #include "audio.h"
  3. #include "stdlib.h"
  4. // these are imported from audio.c
  5. extern uint16_t envelope_index;
  6. extern float note_timbre;
  7. extern float polyphony_rate;
  8. extern bool glissando;
  9. voice_type voice = default_voice;
  10. void set_voice(voice_type v) {
  11. voice = v;
  12. }
  13. void voice_iterate() {
  14. voice = (voice + 1) % number_of_voices;
  15. }
  16. void voice_deiterate() {
  17. voice = (voice - 1 + number_of_voices) % number_of_voices;
  18. }
  19. float voice_envelope(float frequency) {
  20. // envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
  21. __attribute__ ((unused))
  22. uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
  23. switch (voice) {
  24. case default_voice:
  25. glissando = true;
  26. note_timbre = TIMBRE_50;
  27. polyphony_rate = 0;
  28. break;
  29. #ifdef AUDIO_VOICES
  30. case something:
  31. glissando = false;
  32. polyphony_rate = 0;
  33. switch (compensated_index) {
  34. case 0 ... 9:
  35. note_timbre = TIMBRE_12;
  36. break;
  37. case 10 ... 19:
  38. note_timbre = TIMBRE_25;
  39. break;
  40. case 20 ... 200:
  41. note_timbre = .125 + .125;
  42. break;
  43. default:
  44. note_timbre = .125;
  45. break;
  46. }
  47. break;
  48. case drums:
  49. glissando = false;
  50. polyphony_rate = 0;
  51. // switch (compensated_index) {
  52. // case 0 ... 10:
  53. // note_timbre = 0.5;
  54. // break;
  55. // case 11 ... 20:
  56. // note_timbre = 0.5 * (21 - compensated_index) / 10;
  57. // break;
  58. // default:
  59. // note_timbre = 0;
  60. // break;
  61. // }
  62. // frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
  63. if (frequency < 80.0) {
  64. } else if (frequency < 160.0) {
  65. // Bass drum: 60 - 100 Hz
  66. frequency = (rand() % (int)(40)) + 60;
  67. switch (envelope_index) {
  68. case 0 ... 10:
  69. note_timbre = 0.5;
  70. break;
  71. case 11 ... 20:
  72. note_timbre = 0.5 * (21 - envelope_index) / 10;
  73. break;
  74. default:
  75. note_timbre = 0;
  76. break;
  77. }
  78. } else if (frequency < 320.0) {
  79. // Snare drum: 1 - 2 KHz
  80. frequency = (rand() % (int)(1000)) + 1000;
  81. switch (envelope_index) {
  82. case 0 ... 5:
  83. note_timbre = 0.5;
  84. break;
  85. case 6 ... 20:
  86. note_timbre = 0.5 * (21 - envelope_index) / 15;
  87. break;
  88. default:
  89. note_timbre = 0;
  90. break;
  91. }
  92. } else if (frequency < 640.0) {
  93. // Closed Hi-hat: 3 - 5 KHz
  94. frequency = (rand() % (int)(2000)) + 3000;
  95. switch (envelope_index) {
  96. case 0 ... 15:
  97. note_timbre = 0.5;
  98. break;
  99. case 16 ... 20:
  100. note_timbre = 0.5 * (21 - envelope_index) / 5;
  101. break;
  102. default:
  103. note_timbre = 0;
  104. break;
  105. }
  106. } else if (frequency < 1280.0) {
  107. // Open Hi-hat: 3 - 5 KHz
  108. frequency = (rand() % (int)(2000)) + 3000;
  109. switch (envelope_index) {
  110. case 0 ... 35:
  111. note_timbre = 0.5;
  112. break;
  113. case 36 ... 50:
  114. note_timbre = 0.5 * (51 - envelope_index) / 15;
  115. break;
  116. default:
  117. note_timbre = 0;
  118. break;
  119. }
  120. }
  121. break;
  122. case butts_fader:
  123. glissando = true;
  124. polyphony_rate = 0;
  125. switch (compensated_index) {
  126. case 0 ... 9:
  127. frequency = frequency / 4;
  128. note_timbre = TIMBRE_12;
  129. break;
  130. case 10 ... 19:
  131. frequency = frequency / 2;
  132. note_timbre = TIMBRE_12;
  133. break;
  134. case 20 ... 200:
  135. note_timbre = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
  136. break;
  137. default:
  138. note_timbre = 0;
  139. break;
  140. }
  141. break;
  142. // case octave_crunch:
  143. // polyphony_rate = 0;
  144. // switch (compensated_index) {
  145. // case 0 ... 9:
  146. // case 20 ... 24:
  147. // case 30 ... 32:
  148. // frequency = frequency / 2;
  149. // note_timbre = TIMBRE_12;
  150. // break;
  151. // case 10 ... 19:
  152. // case 25 ... 29:
  153. // case 33 ... 35:
  154. // frequency = frequency * 2;
  155. // note_timbre = TIMBRE_12;
  156. // break;
  157. // default:
  158. // note_timbre = TIMBRE_12;
  159. // break;
  160. // }
  161. // break;
  162. case duty_osc:
  163. // This slows the loop down a substantial amount, so higher notes may freeze
  164. glissando = true;
  165. polyphony_rate = 0;
  166. switch (compensated_index) {
  167. default:
  168. #define OCS_SPEED 10
  169. #define OCS_AMP .25
  170. // sine wave is slow
  171. // note_timbre = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
  172. // triangle wave is a bit faster
  173. note_timbre = (float)abs((compensated_index*OCS_SPEED % 3000) - 1500) * ( OCS_AMP / 1500 ) + (1 - OCS_AMP) / 2;
  174. break;
  175. }
  176. break;
  177. case duty_octave_down:
  178. glissando = true;
  179. polyphony_rate = 0;
  180. note_timbre = (envelope_index % 2) * .125 + .375 * 2;
  181. if ((envelope_index % 4) == 0)
  182. note_timbre = 0.5;
  183. if ((envelope_index % 8) == 0)
  184. note_timbre = 0;
  185. break;
  186. case delayed_vibrato:
  187. glissando = true;
  188. polyphony_rate = 0;
  189. note_timbre = TIMBRE_50;
  190. #define VOICE_VIBRATO_DELAY 150
  191. #define VOICE_VIBRATO_SPEED 50
  192. switch (compensated_index) {
  193. case 0 ... VOICE_VIBRATO_DELAY:
  194. break;
  195. default:
  196. frequency = frequency * vibrato_lut[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
  197. break;
  198. }
  199. break;
  200. // case delayed_vibrato_octave:
  201. // polyphony_rate = 0;
  202. // if ((envelope_index % 2) == 1) {
  203. // note_timbre = 0.55;
  204. // } else {
  205. // note_timbre = 0.45;
  206. // }
  207. // #define VOICE_VIBRATO_DELAY 150
  208. // #define VOICE_VIBRATO_SPEED 50
  209. // switch (compensated_index) {
  210. // case 0 ... VOICE_VIBRATO_DELAY:
  211. // break;
  212. // default:
  213. // frequency = frequency * VIBRATO_LUT[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
  214. // break;
  215. // }
  216. // break;
  217. // case duty_fifth_down:
  218. // note_timbre = 0.5;
  219. // if ((envelope_index % 3) == 0)
  220. // note_timbre = 0.75;
  221. // break;
  222. // case duty_fourth_down:
  223. // note_timbre = 0.0;
  224. // if ((envelope_index % 12) == 0)
  225. // note_timbre = 0.75;
  226. // if (((envelope_index % 12) % 4) != 1)
  227. // note_timbre = 0.75;
  228. // break;
  229. // case duty_third_down:
  230. // note_timbre = 0.5;
  231. // if ((envelope_index % 5) == 0)
  232. // note_timbre = 0.75;
  233. // break;
  234. // case duty_fifth_third_down:
  235. // note_timbre = 0.5;
  236. // if ((envelope_index % 5) == 0)
  237. // note_timbre = 0.75;
  238. // if ((envelope_index % 3) == 0)
  239. // note_timbre = 0.25;
  240. // break;
  241. #endif
  242. default:
  243. break;
  244. }
  245. return frequency;
  246. }