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- /*
- Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include "quantum.h"
- #include "version.h"
- #include "eeprom.h"
- #include "wrappers.h"
- #include "process_records.h"
- #ifdef TAP_DANCE_ENABLE
- #include "tap_dances.h"
- #endif // TAP_DANCE_ENABLE
- #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
- #include "rgb_stuff.h"
- #endif
- /* Define layer names */
- enum userspace_layers {
- _QWERTY = 0,
- _NUMLOCK = 0,
- _COLEMAK,
- _DVORAK,
- _WORKMAN,
- _NORMAN,
- _MALTRON,
- _EUCALYN,
- _CARPLAX,
- _MODS, /* layer 8 */
- _GAMEPAD,
- _DIABLO,
- _MACROS,
- _MEDIA,
- _LOWER,
- _RAISE,
- _ADJUST,
- };
- /*
- define modifiers here, since MOD_* doesn't seem to work for these
- */
- #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
- #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
- #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
- #define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
- bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
- bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
- bool send_game_macro(const char *str, keyrecord_t *record, bool override);
- void matrix_init_keymap(void);
- void shutdown_keymap(void);
- void suspend_power_down_keymap(void);
- void suspend_wakeup_init_keymap(void);
- void matrix_scan_keymap(void);
- uint32_t layer_state_set_keymap (uint32_t state);
- uint32_t default_layer_state_set_keymap (uint32_t state);
- void led_set_keymap(uint8_t usb_led);
- void eeconfig_init_keymap(void);
- typedef union {
- uint32_t raw;
- struct {
- bool rgb_layer_change :1;
- bool is_overwatch :1;
- bool nuke_switch :1;
- uint8_t unicode_mod :4;
- bool swapped_numbers :1;
- };
- } userspace_config_t;
- extern userspace_config_t userspace_config;
- /*
- Custom Keycodes for Diablo 3 layer
- But since TD() doesn't work when tap dance is disabled
- We use custom codes here, so we can substitute the right stuff
- */
- #ifdef TAP_DANCE_ENABLE
- #define KC_D3_1 TD(TD_D3_1)
- #define KC_D3_2 TD(TD_D3_2)
- #define KC_D3_3 TD(TD_D3_3)
- #define KC_D3_4 TD(TD_D3_4)
- #else // TAP_DANCE_ENABLE
- #define KC_D3_1 KC_1
- #define KC_D3_2 KC_2
- #define KC_D3_3 KC_3
- #define KC_D3_4 KC_4
- #endif // TAP_DANCE_ENABLE
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