romus.h 11 KB

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  1. // This is a modified version of Let's Split keyboard from bbaserdem
  2. #pragma once
  3. #include "quantum.h"
  4. // Use 7 wide characters for keymaps
  5. #define _______ KC_TRNS
  6. #define XXX KC_NO
  7. // Layers
  8. #define _DV 0 // Base layer
  9. #define _AL 1 // Alt char overlay
  10. #define _GA 2 // Game layer
  11. #define _NU 3 // Numbers layer
  12. #define _SE 4 // Settings layer
  13. #define _MO 5 // Mouse emulation
  14. #define _MU 6 // Music mode
  15. // Define short macros
  16. #define UNDO LCTL(KC_Z)
  17. #define REDO LCTL(KC_Y)
  18. #define COPY LCTL(KC_C)
  19. #define CUT LCTL(KC_X)
  20. #define PASTE LCTL(KC_V)
  21. #define EXIT LALT(KC_F4)
  22. #define CAPS SFT_T(KC_CAPS)
  23. // Rename mouse keys with 7 letters
  24. #ifdef MOUSEKEY_ENABLE
  25. #define MO_S_N KC_MS_WH_UP
  26. #define MO_S_S KC_MS_WH_DOWN
  27. #define MO_S_E KC_MS_WH_RIGHT
  28. #define MO_S_W KC_MS_WH_LEFT
  29. #define MO_N KC_MS_UP
  30. #define MO_S KC_MS_DOWN
  31. #define MO_E KC_MS_RIGHT
  32. #define MO_W KC_MS_LEFT
  33. #define MO_CL_L KC_MS_BTN1
  34. #define MO_CL_R KC_MS_BTN2
  35. #define MO_CL_M KC_MS_BTN3
  36. #define MO_CL_4 KC_MS_BTN4
  37. #define MO_CL_5 KC_MS_BTN5
  38. #define MO_AC_0 KC_MS_ACCEL0
  39. #define MO_AC_1 KC_MS_ACCEL1
  40. #define MO_AC_2 KC_MS_ACCEL2
  41. #else
  42. #define MO_S_N KC_NO
  43. #define MO_S_S KC_NO
  44. #define MO_S_E KC_NO
  45. #define MO_S_W KC_NO
  46. #define MO_N KC_NO
  47. #define MO_S KC_NO
  48. #define MO_E KC_NO
  49. #define MO_W KC_NO
  50. #define MO_CL_L KC_NO
  51. #define MO_CL_R KC_NO
  52. #define MO_CL_M KC_NO
  53. #define MO_CL_1 KC_NO
  54. #define MO_CL_2 KC_NO
  55. #define MO_AC_0 KC_NO
  56. #define MO_AC_1 KC_NO
  57. #define MO_AC_2 KC_NO
  58. #endif
  59. // Rename music keys with <8 letters
  60. #ifdef AUDIO_ENABLE
  61. #define MU_REC KC_LCTL
  62. #define MU_STOP KC_LALT
  63. #define MU_PLAY KC_LGUI
  64. #define MU_PLAY KC_LGUI
  65. #define MU_FAST KC_UP
  66. #define MU_SLOW KC_DOWN
  67. #define MU_MASK KC_A
  68. #else
  69. #define MU_REC KC_NO
  70. #define MU_STOP KC_NO
  71. #define MU_PLAY KC_NO
  72. #define MU_PLAY KC_NO
  73. #define MU_FAST KC_NO
  74. #define MU_SLOW KC_NO
  75. #define MU_MASK KC_NO
  76. #endif
  77. // Define non-capitalized UTF shortcuts here
  78. #ifdef UNICODE_ENABLE
  79. #define PHY_HBR UC(0x0127)
  80. #define PHY_DEG UC(0x00b0)
  81. #define CUR_LIR UC(0x20ba)
  82. #define CUR_BIT UC(0x20bf)
  83. #define CUR_EUR UC(0x20ac)
  84. #define CUR_BPN UC(0x00a3)
  85. #define CUR_YEN UC(0x00a5)
  86. #else
  87. #define PHY_HBR KC_NO
  88. #define PHY_DEG KC_NO
  89. #define CUR_LIR KC_NO
  90. #define CUR_BIT KC_NO
  91. #define CUR_EUR KC_NO
  92. #define CUR_BPN KC_NO
  93. #define CUR_YEN KC_NO
  94. #endif
  95. // Custom keycodes
  96. enum userspace_custom_keycodes {
  97. // Turkish letters, with shifting
  98. TUR_A = SAFE_RANGE,
  99. TUR_C,
  100. TUR_G,
  101. TUR_I,
  102. TUR_O,
  103. TUR_S,
  104. TUR_U,
  105. // Unicode mode switch
  106. UNI_LI,
  107. UNI_WN,
  108. // Double keys
  109. DBL_SPC,
  110. DBL_ANG,
  111. DBL_PAR,
  112. DBL_SQR,
  113. DBL_BRC,
  114. DBL_QUO,
  115. DBL_DQT,
  116. DBL_GRV,
  117. // Diagonal mouse movements
  118. MO_NE,
  119. MO_NW,
  120. MO_SE,
  121. MO_SW,
  122. MO_S_NE,
  123. MO_S_NW,
  124. MO_S_SE,
  125. MO_S_SW,
  126. // Layer switches and lock functionality
  127. K_MOUSE,
  128. K_NUMBR,
  129. K_LOCK,
  130. K_GAMES,
  131. // Secret macros
  132. SECRET1,
  133. SECRET2,
  134. SECRET3
  135. };
  136. // Do tap dancable semicolon key if available
  137. #ifdef TAP_DANCE_ENABLE
  138. enum {
  139. SCL = 0
  140. };
  141. #define MY_SCL TD(SCL)
  142. #else
  143. #define MY_SCL KC_SCLN
  144. #endif
  145. // Shared keymaps
  146. #define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
  147. #define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
  148. /* Dvorak
  149. * ,------------------------------------------------------------------------.
  150. * | ' " | , | . | P | Y | Esc || Del | F | G | C | R | L |
  151. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  152. * | A | O | E | U | I | Bkp || Ent | D | H | T | N | S |
  153. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  154. * | ; : | Q | J | K | X | Spc || SET | B | M | W | V | Z |
  155. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  156. * | Ctrl| OS | Alt | Tab | Cps | ACH || SYM | Spc | Lft | Up | Dwn | Rght|
  157. * `------------------------------------------------------------------------' */
  158. #define DVORAK \
  159. KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_ESC, KC_DEL, KC_F, KC_G, KC_C, KC_R, KC_L, \
  160. KC_A, KC_O, KC_E, KC_U, KC_I, KC_BSPC,KC_ENT, KC_D, KC_H, KC_T, KC_N, KC_S, \
  161. MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_SPC, MO(_SE),KC_B, KC_M, KC_W, KC_V, KC_Z, \
  162. KC_LCTL,KC_LGUI,KC_LALT,KC_TAB, CAPS, MO(_AL),K_NUMBR,KC_SPC, KC_LEFT,KC_UP, KC_DOWN,KC_RGHT
  163. /* Alternative character overlay
  164. * ,------------------------------------------------------------------------.
  165. * | ` ~ | ' ' | " " | Euro|Pound| || Del | Home| PgUp| Prn | \ | | / ? |
  166. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  167. * | Redo| < > | ( ) | [ ] | { } | Alt || Ins | End |PgDwn| Scl | BTC | - _ |
  168. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  169. * | Undo| Cut | Copy|Paste| EXIT| Shf || | | | | Yen | = + |
  170. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  171. * | | | | | | || | | | | | |
  172. * `------------------------------------------------------------------------' */
  173. #define ALTCHAR \
  174. KC_GRV, DBL_QUO,DBL_DQT,CUR_EUR,CUR_BPN,_______,_______,KC_HOME,KC_PGUP,KC_PSCREEN, KC_BSLASH, KC_SLSH, \
  175. REDO, DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,KC_LALT,KC_INS, KC_END, KC_PGDN,KC_SCROLLLOCK, CUR_BIT, KC_MINUS, \
  176. UNDO, CUT, COPY, PASTE, EXIT, KC_LSFT,_______,_______,_______,_______, CUR_YEN, KC_EQUAL, \
  177. _______,_______,_______,_______,_______,_______,_______,DBL_SPC,_______,_______, _______, _______
  178. /* Game layer
  179. * ,------------------------------------------------------------------------.
  180. * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
  181. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  182. * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
  183. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  184. * | Shf | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | MSE |
  185. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  186. * | Ctrl| Alt | / | ` | SYM | Spc || F5 | Ent | 0 | < | v | > |
  187. * `------------------------------------------------------------------------' */
  188. #define GAME \
  189. K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \
  190. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \
  191. KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP,K_MOUSE, \
  192. KC_LCTL,KC_LALT,KC_SLSH,KC_GRV, K_NUMBR,KC_SPC, KC_F5, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
  193. /* Symbols layer
  194. * ,------------------------------------------------------------------------.
  195. * | OFF | ` | ~ | \ | [ | { || } | ] | - | _ | = | + |
  196. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  197. * | 1 | 2 | 3 | 4 | 5 | || LCK | 6 | 7 | 8 | 9 | 0 |
  198. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  199. * | ! | @ | # | $ | % | ||Vol +| ^ | & | * | ( | ) |
  200. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  201. * | | | | | | | || | | | | | |
  202. * `------------------------------------------------------------------------' */
  203. #define NUMBERS \
  204. K_NUMBR,KC_GRV, KC_TILD,KC_BSLS,KC_LBRC,KC_LCBR,KC_RCBR,KC_RBRC,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS, \
  205. KC_1, KC_2, KC_3, KC_4, KC_5, _______,K_LOCK, KC_6, KC_7, KC_8, KC_9, KC_0, \
  206. KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,_______,KC_VOLU,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, \
  207. KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
  208. /* Settings layer
  209. * ,------------------------------------------------------------------------.
  210. * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
  211. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  212. * | | F5 | F6 | F7 | F8 | ||Vol 0| |RGBto|Sat -|Sat +| |
  213. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  214. * | Game| F9 | F10 | F11 | F12 |Vol 0|| |PrtSc|RGBan|Bri -|Bri +| |
  215. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  216. * |Musir| | | | |Vol +||Vol -| Prev| Stop|TogMu| Next| |
  217. * `------------------------------------------------------------------------' */
  218. #define SETTINGS \
  219. BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \
  220. _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,KC_MUTE,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \
  221. K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,_______,KC_PSCR,RGB_MOD,RGB_VAD,RGB_VAI,_______, \
  222. MU_TOG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
  223. /* Mouse layer
  224. * ,------------------------------------------------------------------------.
  225. * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
  226. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  227. * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
  228. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  229. * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
  230. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  231. * | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
  232. * `------------------------------------------------------------------------' */
  233. #define MOUSE \
  234. K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \
  235. _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \
  236. _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \
  237. _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
  238. /* Music layer
  239. * ,------------------------------------------------------------------------.
  240. * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
  241. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  242. * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
  243. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  244. * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
  245. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  246. * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
  247. * `------------------------------------------------------------------------'
  248. */
  249. #define MUSIC \
  250. MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
  251. MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
  252. MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
  253. MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK