talljoe.c 8.3 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "talljoe.h"
  3. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  4. [_BASE] = LAYOUT(
  5. KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_ESC,
  6. KC_TAB , KC_Q, KC_W, KC_E, KC_R, KC_T , KC_Y, KC_U, KC_I, KC_O, KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
  7. US_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G , KC_H, KC_J, KC_K, KC_L, KC_SCLN, US_QUOT, US_ENT ,
  8. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B , KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO_ADJ ,
  9. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC2, KC_SPC1, KC_SPC3, KC_RALT, KC_APP , KC_RCTL, KC_PTT ),
  10. [_WORKMAN] = LAYOUT(
  11. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  12. _______, KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN, _______, _______, _______,
  13. _______, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , _______, _______,
  14. _______, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
  15. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  16. [_NORMAN] = LAYOUT(
  17. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  18. _______, KC_Q , KC_W , KC_D , KC_F , KC_K , KC_J , KC_U , KC_R , KC_L , KC_SCLN, _______, _______, _______,
  19. _______, KC_A , KC_S , KC_E , KC_T , KC_G , KC_Y , KC_N , KC_I , KC_O , KC_H , _______, _______,
  20. _______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_P , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
  21. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  22. [_DVORAK] = LAYOUT(
  23. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______,
  24. _______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y , KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL , _______,
  25. _______, KC_A, KC_O, KC_E, KC_U, KC_I , KC_D, KC_H, KC_T, KC_N, KC_S, US_MINS, _______,
  26. _______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X , KC_B, KC_M, KC_W, KC_V, KC_Z, _______, _______,
  27. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  28. [_COLMAK] = LAYOUT(
  29. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  30. _______, KC_Q, KC_W, KC_F, KC_P, KC_G , KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, _______, _______,
  31. _______, KC_A, KC_R, KC_S, KC_T, KC_D , KC_H, KC_N, KC_E, KC_I, KC_O , _______, _______,
  32. _______, KC_Z, KC_X, KC_C, KC_V, KC_B , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, _______,
  33. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  34. #ifdef ENABLE_GAME_LAYER
  35. [_GAME] = LAYOUT(
  36. KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV,
  37. KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
  38. MO_NAV , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
  39. KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, MO_ADJ ,
  40. KC_LCTL, KC_PTT , KC_PGDN, KC_SPC , KC_SPC , KC_SPC , KC_RALT, KC_APP , KC_RCTL, KC_PTT ),
  41. #endif
  42. [_NAV] = LAYOUT(
  43. KC_GRV , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  44. KC_TAB , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_VOLU, KC_INS , KC_PGUP, KC_UP , KC_PGDN, KC_BTN1, KC_BTN2, KC_BTN3, KC_DEL ,
  45. US_CAPS, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_MUTE, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END , KC_RCTL, TG_ADJ ,
  46. KC_LSFT, KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_VOLD, KC_END , KC_PGDN, KC_WBAK, KC_WFWD, KC_WREF, KC_RSFT, XXXXXXX,
  47. KC_LCTL, KC_LGUI, KC_LALT, NV_SPC2, NV_SPC1, NV_SPC3, KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ),
  48. [_NUM] = LAYOUT(
  49. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  50. KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, XXXXXXX, KC_DEL ,
  51. US_CAPS, KC_LCBR, KC_RCBR, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_PPLS, KC_PENT, XXXXXXX,
  52. KC_LSFT, KC_EQL, KC_PLUS, KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_PAST, KC_PSLS, XXXXXXX,
  53. KC_LCTL, KC_LGUI, KC_LALT, NM_SPC2, NM_SPC1, NM_SPC3, KC_PDOT, KC_PCMM, KC_RCTL, KC_PTT ),
  54. // Adjust layer is on the split-shift key; or NAV+Enter (for non-split keyboards)
  55. [_ADJUST] = LAYOUT(
  56. MO_RST , FX(1) , FX(2) , FX(3) , FX(4) , FX(5) , FX(6) , FX(7) , FX(8) , FX(9) , FX(10) , BR_DEC , BR_INC , XXXXXXX, MO_RST ,
  57. XXXXXXX, H1_INC , S1_INC , H2_INC , S2_INC , EF_INC , RGB_HUI, RGB_SAI, RGB_MOD, RGB_M_P, DFAULTS, RGB_VAD, RGB_VAI, KC_DEL ,
  58. XXXXXXX, H1_DEC , S1_DEC , H2_DEC , S2_DEC , EF_DEC , RGB_HUD, RGB_SAD, RGB_RMOD,RGB_M_K, RGB_M_B, RGB_M_G, TG_ADJ ,
  59. TG_NKRO, LY_QWER, LY_WORK, LY_NRMN, LY_DVRK, LY_CLMK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MAKE, KC_CAPS, XXXXXXX,
  60. MO_RST , AG_NORM, AG_SWAP, XXXXXXX, BL_TOGG, XXXXXXX, RGB_TOG, XXXXXXX, XXXXXXX, TG_GAME),
  61. // To Reset hit FN + ` + Esc
  62. [_RESET] = LAYOUT(
  63. RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET ,
  64. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  65. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  66. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  67. RESET , XXXXXXX, XXXXXXX, XXXXXXX, KC_SLEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
  68. };
  69. void matrix_scan_user(void) {
  70. #ifdef KEYBOARD_gh60
  71. if (IS_LAYER_ON(_GAME)) {
  72. gh60_wasd_leds_on();
  73. } else {
  74. gh60_wasd_leds_off();
  75. }
  76. #endif
  77. }
  78. void matrix_init_user(void) {
  79. if (!eeconfig_is_enabled()) {
  80. eeconfig_init();
  81. }
  82. }
  83. uint32_t default_layer_state_set_kb(uint32_t state) {
  84. // persist changes to default layers
  85. eeconfig_update_default_layer(state);
  86. return state;
  87. }
  88. __attribute__ ((weak))
  89. bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  90. return true;
  91. }
  92. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  93. // If console is enabled, it will print the matrix position and status of each key pressed
  94. #ifdef CONSOLE_ENABLE
  95. xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.row, record->event.key.col, record->event.pressed);
  96. #endif //CONSOLE_ENABLE
  97. switch (keycode) {
  98. case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
  99. if (!record->event.pressed) {
  100. SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
  101. #if defined(BOOTLOADER_HALFKAY)
  102. ":teensy"
  103. #elif defined(BOOTLOADER_CATERINA)
  104. ":avrdude"
  105. #else
  106. ":dfu"
  107. #endif
  108. SS_TAP(X_ENTER));
  109. }
  110. return false;
  111. break;
  112. }
  113. return process_record_keymap(keycode, record);
  114. }