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- #ifndef USERSPACE
- #define USERSPACE
- #include "quantum.h"
- // Define layer names
- #define _QWERTY 0
- #define _NUMLOCK 0
- #define _COLEMAK 1
- #define _DVORAK 2
- #define _WORKMAN 3
- #define _NAV 5
- #define _COVECUBE 6
- #define _SYMB 8
- #define _OVERWATCH 9
- #define _DIABLO 10
- #define _MOUS 11
- #define _MACROS 12
- #define _MEDIA 13
- #define _LOWER 14
- #define _RAISE 15
- #define _ADJUST 16
- //define modifiers
- #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
- #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
- #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
- #ifdef RGBLIGHT_ENABLE
- #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
- #define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
- #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
- #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
- #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
- #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
- #define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
- #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
- #endif
- extern bool is_overwatch;
- enum custom_keycodes {
- PLACEHOLDER = SAFE_RANGE, // can always be here
- EPRM,
- VRSN,
- KC_QWERTY,
- KC_COLEMAK,
- KC_DVORAK,
- KC_WORKMAN,
- LOWER,
- RAISE,
- ADJUST,
- KC_DIABLO_CLEAR,
- KC_OVERWATCH,
- KC_SALT,
- KC_MORESALT,
- KC_SALTHARD,
- KC_GOODGAME,
- KC_SYMM,
- KC_JUSTGAME,
- KC_GLHF,
- KC_TORB,
- KC_AIM,
- KC_MAKE,
- KC_RESET,
- NEWPLACEHOLDER //use "NEWPLACEHOLDER for keymap specific codes
- };
- #endif
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