keymap.c 12 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. #define _QWERTY 0
  4. #define _COLEMAK 1
  5. #define _DVORAK 2
  6. #define _LOWER 3
  7. #define _RAISE 4
  8. #define _FKEYS 5
  9. #define _ADJUST 16
  10. enum custom_keycodes {
  11. QWERTY = SAFE_RANGE,
  12. COLEMAK,
  13. DVORAK,
  14. LOWER,
  15. RAISE,
  16. ADJUST,
  17. PLAY_ALLSTAR,
  18. };
  19. #define KC_ KC_TRNS
  20. #define _______ KC_TRNS
  21. #define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
  22. #define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
  23. #define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
  24. #define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
  25. #define KC_ESCC MT(MOD_LCTL, KC_ESC)
  26. #define KC_LOWR LOWER
  27. #define KC_RASE RAISE
  28. #define KC_GRVF LT(_FKEYS, KC_GRV)
  29. #define KC_ENTS MT(MOD_LSFT, KC_ENT)
  30. #define KC_BL_S BL_STEP
  31. #define KC_BL_T BL_TOGG
  32. #define KC_ALLS PLAY_ALLSTAR
  33. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  34. [_QWERTY] = LAYOUT_kc_ortho_4x12(
  35. //┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
  36. TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
  37. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  38. ESCC, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
  39. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  40. LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,ENTS,
  41. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  42. GRVF,LCTL,LALT,LGUI,LOWR,SPC , BSPC,RASE,LEFT,DOWN, UP ,RGHT
  43. //└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
  44. ),
  45. [_COLEMAK] = LAYOUT_kc_ortho_4x12(
  46. //┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
  47. TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
  48. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  49. ESCC, A , R , S , T , D , H , N , E , I , O ,QUOT,
  50. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  51. LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH,ENTS,
  52. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  53. GRVF,LCTL,LALT,LGUI,LOWR,SPC , BSPC,RASE,LEFT,DOWN, UP ,RGHT
  54. //└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
  55. ),
  56. [_DVORAK] = LAYOUT_kc_ortho_4x12(
  57. //┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
  58. TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
  59. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  60. ESCC, A , O , E , U , I , D , H , T , N , S ,SLSH,
  61. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  62. LSFT,SCLN, Q , J , K , X , B , M , W , V , Z ,ENTS,
  63. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  64. GRVF,LCTL,LALT,LGUI,LOWR,SPC , BSPC,RASE,LEFT,DOWN, UP ,RGHT
  65. //└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
  66. ),
  67. [_LOWER] = LAYOUT_kc_ortho_4x12(
  68. //┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
  69. ALLS, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
  70. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  71. DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
  72. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  73. ,CPYP, , ,DOWN,LCBR, RCBR, P1 , P2 , P3 ,MINS, ,
  74. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  75. BL_S,BL_T, , , ,DEL , DEL , , P0 ,PDOT, ,
  76. //└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
  77. ),
  78. [_RAISE] = LAYOUT_kc_ortho_4x12(
  79. //┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
  80. ,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, ,
  81. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  82. DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS,
  83. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  84. MUTE,MSTP,MPLY,VOLD,PGDN,MINS, PLUS,END , , , , ,
  85. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  86. , , , , , , , , , , ,
  87. //└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
  88. ),
  89. [_FKEYS] = LAYOUT_kc_ortho_4x12(
  90. //┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
  91. F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
  92. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  93. , , , , , , , , , , , ,
  94. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  95. , , , , , , , , , , , ,
  96. //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
  97. , , , , , , , , , , ,
  98. //└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
  99. ),
  100. /* Adjust (Lower + Raise)
  101. * ,-----------------------------------------------------------------------------------.
  102. * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
  103. * |------+------+------+------+------+-------------+------+------+------+------+------|
  104. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  105. * |------+------+------+------+------+------|------+------+------+------+------+------|
  106. * | | | | | | | | | | | | |
  107. * |------+------+------+------+------+------+------+------+------+------+------+------|
  108. * | | | | | | | | | | | |
  109. * `-----------------------------------------------------------------------------------'
  110. */
  111. [_ADJUST] = LAYOUT_ortho_4x12( \
  112. _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
  113. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
  114. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  115. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  116. )
  117. };
  118. #ifdef AUDIO_ENABLE
  119. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  120. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  121. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  122. float all_star_song[][2] = SONG(ALL_STAR);
  123. #endif
  124. void persistent_default_layer_set(uint16_t default_layer) {
  125. eeconfig_update_default_layer(default_layer);
  126. default_layer_set(default_layer);
  127. }
  128. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  129. switch (keycode) {
  130. case QWERTY:
  131. if (record->event.pressed) {
  132. #ifdef AUDIO_ENABLE
  133. PLAY_SONG(tone_qwerty);
  134. #endif
  135. persistent_default_layer_set(1UL<<_QWERTY);
  136. }
  137. return false;
  138. break;
  139. case COLEMAK:
  140. if (record->event.pressed) {
  141. #ifdef AUDIO_ENABLE
  142. PLAY_SONG(tone_colemak);
  143. #endif
  144. persistent_default_layer_set(1UL<<_COLEMAK);
  145. }
  146. return false;
  147. break;
  148. case DVORAK:
  149. if (record->event.pressed) {
  150. #ifdef AUDIO_ENABLE
  151. PLAY_SONG(tone_dvorak);
  152. #endif
  153. persistent_default_layer_set(1UL<<_DVORAK);
  154. }
  155. return false;
  156. break;
  157. case LOWER:
  158. if (record->event.pressed) {
  159. layer_on(_LOWER);
  160. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  161. } else {
  162. layer_off(_LOWER);
  163. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  164. }
  165. return false;
  166. break;
  167. case RAISE:
  168. if (record->event.pressed) {
  169. layer_on(_RAISE);
  170. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  171. } else {
  172. layer_off(_RAISE);
  173. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  174. }
  175. return false;
  176. break;
  177. case ADJUST:
  178. if (record->event.pressed) {
  179. layer_on(_ADJUST);
  180. } else {
  181. layer_off(_ADJUST);
  182. }
  183. return false;
  184. break;
  185. case PLAY_ALLSTAR:
  186. if (record->event.pressed) {
  187. #ifdef AUDIO_ENABLE
  188. PLAY_SONG(all_star_song);
  189. SEND_STRING("Hey now, you're an all-star, get your game on, go play. Hey now, you're a rock star, get the show on, get paid. All that glitters is gold. Only shooting stars break the mold.");
  190. #endif
  191. }
  192. return false;
  193. break;
  194. }
  195. return true;
  196. }