solid_reactive_anim.h 1.3 KB

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  1. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  2. #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
  3. RGB_MATRIX_EFFECT(SOLID_REACTIVE)
  4. #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  5. bool SOLID_REACTIVE(effect_params_t* params) {
  6. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  7. HSV hsv = { rgb_matrix_config.hue, 255, rgb_matrix_config.val };
  8. // Max tick based on speed scale ensures results from scale16by8 with rgb_matrix_config.speed are no greater than 255
  9. uint16_t max_tick = 65535 / rgb_matrix_config.speed;
  10. // Relies on hue being 8-bit and wrapping
  11. for (uint8_t i = led_min; i < led_max; i++) {
  12. RGB_MATRIX_TEST_LED_FLAGS();
  13. uint16_t tick = max_tick;
  14. // Reverse search to find most recent key hit
  15. for (int8_t j = g_last_hit_tracker.count - 1; j >= 0; j--) {
  16. if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
  17. tick = g_last_hit_tracker.tick[j];
  18. break;
  19. }
  20. }
  21. uint16_t offset = scale16by8(tick, rgb_matrix_config.speed);
  22. hsv.h = rgb_matrix_config.hue + qsub8(130, offset);
  23. RGB rgb = hsv_to_rgb(hsv);
  24. rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  25. }
  26. return led_max < DRIVER_LED_TOTAL;
  27. }
  28. #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  29. #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
  30. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED