zach_common_functions.c 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448
  1. #ifndef ZACH_COMMON_FUNCTIONS
  2. #define ZACH_COMMON_FUNCTIONS
  3. #include "eeconfig.h"
  4. #include "action_layer.h"
  5. #include "keymap_colemak.h"
  6. extern keymap_config_t keymap_config;
  7. // Fillers to make layering more clear
  8. #define _______ KC_TRNS
  9. #define XXXXXXX KC_NO
  10. #undef C
  11. #define C(n) RCTL(n)
  12. #define CADKEY RCTL(RALT(KC_DEL))
  13. void tap(uint16_t keycode){
  14. register_code(keycode);
  15. unregister_code(keycode);
  16. };
  17. void persistent_default_layer_set(uint16_t default_layer){
  18. eeconfig_update_default_layer(default_layer);
  19. default_layer_set(default_layer);
  20. };
  21. // Automatic number generation of important keywords
  22. enum my_keycodes{
  23. // Layer numbers
  24. _COLEMAK = 0,
  25. _SWCOLE,
  26. _RAISE,
  27. _LOWER,
  28. _ADJUST,
  29. _UNICODES,
  30. // These use process_record_user()
  31. COLEMAK = SAFE_RANGE,
  32. SWCOLE,
  33. LOWER,
  34. RAISE,
  35. SHFT_CAP,
  36. CTRLB,
  37. CPYPST,
  38. FACE,
  39. UNIWIN,
  40. UNILIN,
  41. DISFACE,
  42. TFLIP,
  43. TPUT,
  44. SHRUG,
  45. RANDIG,
  46. // Tap_Dance nums
  47. RAI = 0,
  48. LOW,
  49. SUP
  50. };
  51. #ifdef AUDIO_ENABLE
  52. #include "audio.h"
  53. float tone_startup[][2] = SONG(STARTUP_SOUND);
  54. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  55. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  56. float tone_swcole[][2] = SONG(QWERTY_SOUND);
  57. float tone_capslock_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
  58. float tone_capslock_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
  59. float tone_ctrl_mod[][2] = SONG(COIN_SOUND);
  60. float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  61. float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
  62. float uniwin[][2] = SONG(UNICODE_WINDOWS);
  63. float unilin[][2] = SONG(UNICODE_LINUX);
  64. #endif
  65. #ifdef TAP_DANCE_ENABLE
  66. #define TAPPING_TERM 200
  67. void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
  68. switch(state->count){ // Only turn the layer on once
  69. case 1:
  70. layer_off(_UNICODES);
  71. layer_on(_RAISE);
  72. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  73. break;
  74. }
  75. };
  76. void dance_raise_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
  77. switch(state->count){
  78. case 1: // Normal action. Turn off layers
  79. layer_off(_RAISE);
  80. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  81. layer_off(_UNICODES);
  82. break;
  83. }
  84. };
  85. /////////////////////////////////////////////////////////////////////
  86. void dance_lower_press(qk_tap_dance_state_t *state, void *user_data){// Called on tap
  87. switch(state->count){
  88. case 1: // Turn on lower
  89. layer_off(_UNICODES);
  90. layer_on(_LOWER);
  91. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  92. break;
  93. }
  94. };
  95. void dance_lower_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
  96. switch(state->count){
  97. case 1: // Normal action. Turn off layers
  98. layer_off(_LOWER);
  99. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  100. layer_off(_UNICODES);
  101. break;
  102. case 2: // Turn on _UNICODES layer
  103. layer_off(_LOWER);
  104. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  105. layer_on(_UNICODES);
  106. #ifdef AUDIO_ENABLE
  107. PLAY_SONG(tone_ctrl_mod);
  108. #endif
  109. break;
  110. }
  111. };
  112. /////////////////////////////////////////////////////////////////////
  113. void dance_super_press(qk_tap_dance_state_t *state, void *user_data){ // Called on down
  114. if(state->count == 1){
  115. register_code(KC_LGUI);
  116. }
  117. }
  118. void dance_super_done(qk_tap_dance_state_t *state, void *user_data){ // Called on timeout
  119. switch(state->count){
  120. case 2:
  121. register_code(KC_LGUI);
  122. tap(KC_L);
  123. unregister_code(KC_LGUI);
  124. break;
  125. }
  126. }
  127. void dance_super_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on up
  128. unregister_code(KC_LGUI);
  129. }
  130. qk_tap_dance_action_t tap_dance_actions[] = {
  131. [RAI] = ACTION_TAP_DANCE_FN_ADVANCED(dance_raise_press, NULL, dance_raise_lift),
  132. [LOW] = ACTION_TAP_DANCE_FN_ADVANCED(dance_lower_press, NULL, dance_lower_lift),
  133. [SUP] = ACTION_TAP_DANCE_FN_ADVANCED(dance_super_press, dance_super_done, dance_super_lift)
  134. };
  135. #endif
  136. //#ifdef UNICODE_ENABLE
  137. // Unicode shortcuts
  138. #define IBANG X(0x203D)
  139. #define RAROW X(0x2192)
  140. #define LAROW X(0x2190)
  141. #define DEGREE X(0x00B0)
  142. #define OMEGA X(0x03A9)
  143. #define WOMEGA X(0x03C9)
  144. #define MICRO X(0x00B5)
  145. #define PLUMIN X(0x00B1)
  146. #define SUPA2 X(0x00B2)
  147. #define ROMAN1 X(0x2160)
  148. #define ROMAN2 X(0x2161)
  149. #define ROMAN3 X(0x2162)
  150. #define ROMAN4 X(0x2163)
  151. #define ROMAN5 X(0x2164)
  152. #define ROMAN6 X(0x2165)
  153. #define ROMAN7 X(0x2166)
  154. #define roman1 X(0x2170)
  155. #define roman2 X(0x2171)
  156. #define roman3 X(0x2172)
  157. #define roman4 X(0x2173)
  158. #define roman5 X(0x2174)
  159. #define roman6 X(0x2175)
  160. #define roman7 X(0x2176)
  161. #ifdef UNICODEMAP_ENABLE // For Unicode characters larger than 0x8000. Send with X(<unicode>)
  162. enum Ext_Unicode{
  163. PENGUIN = 0,
  164. BOAR,
  165. MONKEY,
  166. DRAGON,
  167. CHICK,
  168. TUMBLER
  169. };
  170. const uint32_t PROGMEM unicode_map[] = {
  171. [PENGUIN] = 0x1F427,
  172. [BOAR] = 0x1F417,
  173. [MONKEY] = 0x1F412,
  174. [DRAGON] = 0x1F409,
  175. [CHICK] = 0x1F425,
  176. [TUMBLER] = 0x1F943
  177. };
  178. #define PENGY X(PENGUIN)
  179. #define BOARY X(BOAR)
  180. #define MNKY X(MONKEY)
  181. #define DRGN X(DRAGON)
  182. #define DUCK X(CHICK)
  183. #define TMBL X(TUMBLER)
  184. #endif
  185. //#endif
  186. static uint16_t key_timer;
  187. static uint8_t caps_status = 0;
  188. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  189. switch (keycode) {
  190. case COLEMAK:
  191. if(record->event.pressed){
  192. persistent_default_layer_set(1UL<<_COLEMAK);
  193. #ifdef AUDIO_ENABLE
  194. PLAY_SONG(tone_colemak);
  195. #endif
  196. }
  197. return false;
  198. break;
  199. case SWCOLE:
  200. if(record->event.pressed){
  201. persistent_default_layer_set(1UL<<_SWCOLE);
  202. #ifdef AUDIO_ENABLE
  203. PLAY_SONG(tone_swcole);
  204. #endif
  205. }
  206. return false;
  207. break;
  208. case RAISE:
  209. if(record->event.pressed){
  210. layer_on(_RAISE);
  211. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  212. } else {
  213. layer_off(_RAISE);
  214. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  215. }
  216. return false;
  217. break;
  218. case LOWER:
  219. if(record->event.pressed){
  220. layer_on(_LOWER);
  221. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  222. } else {
  223. layer_off(_LOWER);
  224. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  225. }
  226. return false;
  227. break;
  228. case SHFT_CAP:
  229. if(record->event.pressed){
  230. key_timer = timer_read(); // if the key is being pressed, we start the timer.
  231. register_code(KC_LSHIFT);
  232. } else { // this means the key was just released (tap or "held down")
  233. if(timer_elapsed(key_timer) < 152){ // Time in ms, the threshold we pick for counting something as a tap.
  234. tap(KC_CAPS);
  235. if(caps_status == 0){
  236. caps_status = 1;
  237. #ifdef AUDIO_ENABLE
  238. PLAY_SONG(tone_capslock_on);
  239. #endif
  240. } else {
  241. caps_status = 0;
  242. #ifdef AUDIO_ENABLE
  243. PLAY_SONG(tone_capslock_off);
  244. #endif
  245. }
  246. }
  247. unregister_code(KC_LSHIFT);
  248. }
  249. return false;
  250. break;
  251. case CTRLB: // Control-B on tap (bold)
  252. if(record->event.pressed){
  253. key_timer = timer_read(); // if the key is being pressed, we start the timer.
  254. register_code(KC_LCTL);
  255. } else { // this means the key was just released (tap or "held down")
  256. if (timer_elapsed(key_timer) < 152) { // Time in ms, the threshold we pick for counting something as a tap.
  257. tap(KC_B);
  258. #ifdef AUDIO_ENABLE
  259. PLAY_SONG(tone_ctrl_mod);
  260. #endif
  261. #ifdef BACKLIGHT_BREATHING
  262. breathing_period_set(2);
  263. breathing_pulse();
  264. #endif
  265. }
  266. unregister_code(KC_LCTL);
  267. }
  268. return false;
  269. break;
  270. case CPYPST: // One key copy/paste
  271. if(record->event.pressed){
  272. key_timer = timer_read();
  273. } else {
  274. if (timer_elapsed(key_timer) > 152) { // Hold, copy
  275. register_code(KC_LCTL);
  276. tap(KC_C);
  277. unregister_code(KC_LCTL);
  278. #ifdef AUDIO_ENABLE
  279. PLAY_SONG(tone_copy);
  280. #endif
  281. } else { // Tap, paste
  282. register_code(KC_LCTL);
  283. tap(KC_V);
  284. unregister_code(KC_LCTL);
  285. #ifdef AUDIO_ENABLE
  286. PLAY_SONG(tone_paste);
  287. #endif
  288. }
  289. }
  290. return false;
  291. break;
  292. #ifdef UNICODE_ENABLE
  293. case UNIWIN:
  294. if(record->event.pressed){
  295. set_unicode_input_mode(UC_WIN);
  296. #ifdef AUDIO_ENABLE
  297. PLAY_SONG(uniwin);
  298. #endif
  299. }
  300. return false;
  301. break;
  302. case UNILIN:
  303. if(record->event.pressed){
  304. set_unicode_input_mode(UC_LNX);
  305. #ifdef AUDIO_ENABLE
  306. PLAY_SONG(unilin);
  307. #endif
  308. }
  309. return false;
  310. break;
  311. case DISFACE: // ಠ_ಠ
  312. if(record->event.pressed){
  313. process_unicode((0x0CA0|QK_UNICODE), record); // Eye
  314. register_code(KC_RSFT);
  315. tap(KC_MINS);
  316. unregister_code(KC_RSFT);
  317. process_unicode((0x0CA0|QK_UNICODE), record); // Eye
  318. }
  319. return false;
  320. break;
  321. case TFLIP: // (╯°□°)╯ ︵ ┻━┻
  322. if(record->event.pressed){
  323. register_code(KC_RSFT);
  324. tap(KC_9);
  325. unregister_code(KC_RSFT);
  326. process_unicode((0x256F|QK_UNICODE), record); // Arm
  327. process_unicode((0x00B0|QK_UNICODE), record); // Eye
  328. process_unicode((0x25A1|QK_UNICODE), record); // Mouth
  329. process_unicode((0x00B0|QK_UNICODE), record); // Eye
  330. register_code(KC_RSFT);
  331. tap(KC_0);
  332. unregister_code(KC_RSFT);
  333. process_unicode((0x256F|QK_UNICODE), record); // Arm
  334. tap(KC_SPC);
  335. process_unicode((0x0361|QK_UNICODE), record); // Flippy
  336. tap(KC_SPC);
  337. process_unicode((0x253B|QK_UNICODE), record); // Table
  338. process_unicode((0x2501|QK_UNICODE), record); // Table
  339. process_unicode((0x253B|QK_UNICODE), record); // Table
  340. }
  341. return false;
  342. break;
  343. case TPUT: // ┬──┬ ノ( ゜-゜ノ)
  344. if(record->event.pressed){
  345. process_unicode((0x252C|QK_UNICODE), record); // Table
  346. process_unicode((0x2500|QK_UNICODE), record); // Table
  347. process_unicode((0x2500|QK_UNICODE), record); // Table
  348. process_unicode((0x252C|QK_UNICODE), record); // Table
  349. tap(KC_SPC);
  350. process_unicode((0x30CE|QK_UNICODE), record); // Arm
  351. register_code(KC_RSFT);
  352. tap(KC_9);
  353. unregister_code(KC_RSFT);
  354. tap(KC_SPC);
  355. process_unicode((0x309C|QK_UNICODE), record); // Eye
  356. tap(KC_MINS);
  357. process_unicode((0x309C|QK_UNICODE), record); // Eye
  358. process_unicode((0x30CE|QK_UNICODE), record); // Arm
  359. register_code(KC_RSFT);
  360. tap(KC_0);
  361. unregister_code(KC_RSFT);
  362. }
  363. return false;
  364. break;
  365. case SHRUG: // ¯\_(ツ)_/¯
  366. if(record->event.pressed){
  367. process_unicode((0x00AF|QK_UNICODE), record); // Hand
  368. tap(KC_BSLS); // Arm
  369. register_code(KC_RSFT);
  370. tap(KC_UNDS); // Arm
  371. tap(KC_LPRN); // Head
  372. unregister_code(KC_RSFT);
  373. process_unicode((0x30C4|QK_UNICODE), record); // Face
  374. register_code(KC_RSFT);
  375. tap(KC_RPRN); // Head
  376. tap(KC_UNDS); // Arm
  377. unregister_code(KC_RSFT);
  378. tap(KC_SLSH); // Arm
  379. process_unicode((0x00AF|QK_UNICODE), record); // Hand
  380. }
  381. return false;
  382. break;
  383. #endif
  384. case FACE: // (o_O)
  385. if(record->event.pressed){
  386. register_code(KC_RSFT);
  387. tap(KC_LPRN);
  388. unregister_code(KC_RSFT);
  389. tap(KC_O);
  390. register_code(KC_RSFT);
  391. tap(KC_UNDS);
  392. tap(KC_O);
  393. tap(KC_RPRN);
  394. unregister_code(KC_RSFT);
  395. }
  396. return false;
  397. break;
  398. case RANDIG:
  399. if (record->event.pressed) {
  400. tap_random_base64();
  401. }
  402. return false;
  403. break;
  404. }
  405. return true;
  406. };
  407. void matrix_init_user(void){ // Run once at startup
  408. #ifdef AUDIO_ENABLE
  409. _delay_ms(50); // gets rid of tick
  410. PLAY_SONG(tone_startup);
  411. #endif
  412. }
  413. #ifdef AUDIO_ENABLE
  414. void play_goodbye_tone(void){
  415. PLAY_SONG(tone_goodbye);
  416. _delay_ms(150);
  417. }
  418. void shutdown_user(){
  419. PLAY_SONG(tone_goodbye);
  420. _delay_ms(150);
  421. stop_all_notes();
  422. }
  423. void music_on_user(void){ // Run when the music layer is turned on
  424. PLAY_SONG(tone_startup);
  425. }
  426. void music_off_user(void){ // Run when music is turned off
  427. PLAY_SONG(tone_goodbye);
  428. }
  429. #endif
  430. #endif