newgame40.h 660 B

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  1. #ifndef NEWGAME40_H
  2. #define NEWGAME40_H
  3. #include "quantum.h"
  4. #define LAYOUT_ortho_4x10( \
  5. k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, \
  6. k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, \
  7. k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, \
  8. k401, k402, k403, k404, k405, k406, k407, k408, k409, k410 \
  9. ) \
  10. { \
  11. {k101, k102, k103, k104, k105, k106, k107, k108, k109, k110}, \
  12. {k201, k202, k203, k204, k205, k206, k207, k208, k209, k210}, \
  13. {k301, k302, k303, k304, k305, k306, k307, k308, k309, k310}, \
  14. {k401, k402, k403, k404, k405, k406, k407, k408, k409, k410} \
  15. }
  16. #endif