cycle_out_in_anim.h 438 B

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  1. #ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
  2. RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
  3. #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  4. static void CYCLE_OUT_IN_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
  5. hsv->h = 3 * dist / 2 + time;
  6. }
  7. bool CYCLE_OUT_IN(effect_params_t* params) {
  8. return effect_runner_dx_dy_dist(params, &CYCLE_OUT_IN_math);
  9. }
  10. #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  11. #endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN