effect_runner_reactive_splash.h 1.1 KB

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  1. #pragma once
  2. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  3. typedef void (*reactive_splash_f)(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick);
  4. bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, reactive_splash_f effect_func) {
  5. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  6. HSV hsv = { 0, rgb_matrix_config.sat, 0 };
  7. uint8_t count = g_last_hit_tracker.count;
  8. for (uint8_t i = led_min; i < led_max; i++) {
  9. RGB_MATRIX_TEST_LED_FLAGS();
  10. hsv.h = rgb_matrix_config.hue;
  11. hsv.v = 0;
  12. for (uint8_t j = start; j < count; j++) {
  13. int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
  14. int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
  15. uint8_t dist = sqrt16(dx * dx + dy * dy);
  16. uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed);
  17. effect_func(&hsv, dx, dy, dist, tick);
  18. }
  19. hsv.v = scale8(hsv.v, rgb_matrix_config.val);
  20. RGB rgb = hsv_to_rgb(hsv);
  21. rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  22. }
  23. return led_max < DRIVER_LED_TOTAL;
  24. }
  25. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED