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- #include "tap_dances.h"
- //define diablo macro timer variables
- diablo_timer_t diablo_timer[4];
- uint8_t diablo_times[] = { 0, 0, 1, 3, 5, 10, 30 };
- // has the correct number of seconds elapsed (as defined by diablo_times)
- bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer].key_time) < (diablo_timer[dtimer].timer * 1000)) ? false : true; };
- // Cycle through the times for the macro, starting at 0, for disabled.
- // Max of six values, so don't exceed
- void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data) {
- int index = (int)user_data;
- if (state->count >= 7) {
- diablo_timer[index].key_time = diablo_times[0];
- reset_tap_dance(state);
- } else {
- diablo_timer[index].key_time = diablo_times[state->count];
- }
- }
- // One funtion to rule them all!!
- #define ACTION_TAP_DANCE_DIABLO(arg) { \
- .fn = { NULL, (void *)diablo_tapdance_master, NULL }, \
- .user_data = (void *)arg, \
- }
- //Tap Dance Definitions
- qk_tap_dance_action_t tap_dance_actions[] = {
- // tap once to disable, and more to enable timed micros
- [TD_D3_1] = ACTION_TAP_DANCE_DIABLO(0),
- [TD_D3_2] = ACTION_TAP_DANCE_DIABLO(1),
- [TD_D3_3] = ACTION_TAP_DANCE_DIABLO(2),
- [TD_D3_4] = ACTION_TAP_DANCE_DIABLO(3),
- };
- // Sends the key press to system, but only if on the Diablo layer
- void send_diablo_keystroke(uint8_t diablo_key) {
- if (IS_LAYER_ON(_DIABLO)) {
- switch (diablo_key) {
- case 0:
- tap_code(KC_1); break;
- case 1:
- tap_code(KC_2); break;
- case 2:
- tap_code(KC_3); break;
- case 3:
- tap_code(KC_4); break;
- }
- }
- }
- // Checks each of the 4 timers/keys to see if enough time has elapsed
- // Runs the "send string" command if enough time has passed, and resets the timer.
- void run_diablo_macro_check(void) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_timer[dtime].key_time) {
- diablo_timer[dtime].timer = timer_read();
- send_diablo_keystroke(dtime);
- }
- }
- }
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