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- #pragma once
- #include "quantum.h"
- #define RIS_ESC LT(_RAISE, KC_ESC)
- #define RIS_CAPS LT(_RAISE, KC_CAPS)
- #define QWERTY DF(_QWERTY)
- #ifndef GAMELAYER_DISABLE
- #define GAME DF(_GAME)
- #else
- #define GAME KC_TRANSPARENT
- #endif
- #define LOWER MO(_LOWER)
- #define RAISE MO(_RAISE)
- #ifdef TAP_DANCE_ENABLE
- #include "process_tap_dance.h"
- //Tap Dance Declarations
- enum {
- COMM_QUOT = 0,
- BACKSPACE,
- TAP_TAB,
- CTRL_MINUS,
- CTRL_PLUS
- };
- #define TD_COMM TD(COMM_QUOT)
- #define TD_BSPC TD(BACKSPACE)
- #define TD_TAB TD(TAP_TAB)
- #define TD_LCTL TD(CTRL_MINUS)
- #define TD_RCTL TD(CTRL_PLUS)
- #else
- #define TD_COMM KC_COMM
- #define TD_BSPC KC_BSPACE
- #define TD_TAB KC_TAB
- #define TD_LCTL KC_LCTL
- #define TD_RCTL KC_RCTL
- #endif
- enum layer_number {
- _QWERTY = 0,
- #ifndef GAMELAYER_DISABLE
- _GAME,
- #endif
- _LOWER,
- _RAISE,
- #ifdef TRILAYER_ENABLED
- _ADJUST
- #endif
- };
- enum custom_keycodes {
- RGBRST = SAFE_RANGE
- };
- bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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