keymap.c 11 KB

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  1. // Layout picture at http://www.keyboard-layout-editor.com/#/gists/125febfad6960add078e6f14256539b6
  2. #include "planck.h"
  3. #include "action_layer.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. #include "eeconfig.h"
  8. extern keymap_config_t keymap_config;
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. #define _QWERTY 0
  14. #define _DVORAK 1
  15. #define _LOCKED 2
  16. #define _NUMBER 3
  17. #define _ACTION 4
  18. #define _FUNCTN 5
  19. enum planck_keycodes {
  20. QWERTY = SAFE_RANGE,
  21. DVORAK,
  22. NUMBER,
  23. ACTION
  24. };
  25. // Key code names
  26. #define SFT_ENT FUNC(0) // Tap for enter, hold for right shift
  27. #define LOCK FUNC(1)
  28. #define KC_PSTE KC_PASTE
  29. #define _______ KC_TRNS
  30. #define XXXXXXX KC_NO
  31. #ifdef TAP_DANCE_ENABLE
  32. #define SFT_CAP TD(0) // Left shift, double tap for caps
  33. #endif
  34. #ifndef TAP_DANCE_ENABLE
  35. #define SFT_CAP KC_LSFT // Regular left shift
  36. #endif
  37. // Tap Dance Definitions
  38. #ifdef TAP_DANCE_ENABLE
  39. qk_tap_dance_action_t tap_dance_actions[] = {
  40. [0] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
  41. };
  42. #endif
  43. // Function definitions
  44. const uint16_t PROGMEM fn_actions[] = {
  45. [0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
  46. [1] = ACTION_LAYER_TOGGLE(_LOCKED)
  47. };
  48. // Layout definitions
  49. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  50. /* QWERTY
  51. * ,-----------------------------------------------------------------------------------.
  52. * | Esc | Q | W | E | R | T | Y | U | I | O | P | BKSP |
  53. * |------+------+------+------+------+------+------+------+------+------+------+------|
  54. * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
  55. * |------+------+------+------+------+------+------+------+------+------+------+------|
  56. * |*Shift| Z | X | C | V | B | N | M | , | . | Up |SftEnt|
  57. * |------+------+------+------+------+-------------+------+------+------+------+------|
  58. * | Ctrl | Alt | Cmd | Vol- | ACTN | Space | NUMS | Vol+ | Left | Down | Left |
  59. * `-----------------------------------------------------------------------------------'
  60. */
  61. [_QWERTY] = {
  62. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  63. {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  64. {SFT_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, SFT_ENT},
  65. {KC_LCTL, KC_LALT, KC_LGUI, KC_VOLD, ACTION, KC_SPC, KC_SPC, NUMBER, KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT}
  66. },
  67. /* DVORAK
  68. * ,-----------------------------------------------------------------------------------.
  69. * | | ' | , | . | P | Y | F | G | C | R | L | |
  70. * |------+------+------+------+------+------+------+------+------+------+------+------|
  71. * | | A | O | E | U | I | D | H | T | N | S | Z |
  72. * |------+------+------+------+------+------+------+------+------+------+------+------|
  73. * | | ; | Q | J | K | X | B | M | W | V | | |
  74. * |------+------+------+------+------+-------------+------+------+------+------+------|
  75. * | | | | | | | | | | | |
  76. * `-----------------------------------------------------------------------------------'
  77. */
  78. [_DVORAK] = {
  79. {_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______},
  80. {_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_Z },
  81. {_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, _______, _______},
  82. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  83. },
  84. /* LOCK
  85. * ,-----------------------------------------------------------------------------------.
  86. * | | | | | | | | | | | | |
  87. * |------+------+------+------+------+------+------+------+------+------+------+------|
  88. * | | | | | | | | | | | | |
  89. * |------+------+------+------+------+------+------+------+------+------+------+------|
  90. * | Shift| | | | | | | | | | | |
  91. * |------+------+------+------+------+-------------+------+------+------+------+------|
  92. * | | | NULL | | | | | | | | |
  93. * `-----------------------------------------------------------------------------------'
  94. */
  95. [_LOCKED] = {
  96. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  97. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  98. {KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  99. {_______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  100. },
  101. /* NUMBERS
  102. * ,-----------------------------------------------------------------------------------.
  103. * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
  104. * |------+------+------+------+------+------+------+------+------+------+------+------|
  105. * | | ~ | NULL | NULL | NULL | | | _ | + | { | } | ? | / |
  106. * |------+------+------+------+------+------+------+------+------+------+------+------|
  107. * | | ` | NULL | NULL | NULL | \ | - | = | [ | ] | | |
  108. * |------+------+------+------+------+-------------+------+------+------+------+------|
  109. * | | | | | | NULL | | | | | |
  110. * `-----------------------------------------------------------------------------------'
  111. */
  112. [_NUMBER] = {
  113. {_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
  114. {_______, KC_TILD, XXXXXXX, XXXXXXX, XXXXXXX, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_QUES, KC_SLSH},
  115. {_______, KC_GRV, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______, _______},
  116. {_______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______}
  117. },
  118. /* ACTIONS
  119. * ,-----------------------------------------------------------------------------------.
  120. * | | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  121. * |------+------+------+------+------+------+------+------+------+------+------+------|
  122. * | | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL |
  123. * |------+------+------+------+------+------+------+------+------+------+------+------|
  124. * | CAPS | Undo | Cut | Copy | Paste| NULL | NULL | NULL | NULL | NULL | PgUp | Enter|
  125. * |------+------+------+------+------+-------------+------+------+------+------+------|
  126. * | | | | Mute | | NULL | | NULL | Home | PgDn | End |
  127. * `-----------------------------------------------------------------------------------'
  128. */
  129. [_ACTION] = {
  130. {_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL },
  131. {_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  132. {KC_CAPS, KC_UNDO, KC_CUT, KC_COPY, KC_PSTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGUP, KC_ENT },
  133. {_______, _______, _______, KC_MUTE, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_HOME, KC_PGDN, KC_END }
  134. },
  135. /* FUNCTIONS
  136. * ,-----------------------------------------------------------------------------------.
  137. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  138. * |------+------+------+------+------+------+------+------+------+------+------+------|
  139. * | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
  140. * |------+------+------+------+------+------+------+------+------+------+------+------|
  141. * | NULL | NULL | NULL | NULL | NULL |QWERTY|DVORAK| NULL | NULL | NULL | NULL | NULL |
  142. * |------+------+------+------+------+-------------+------+------+------+------+------|
  143. * | Reset| NULL | Lock | NULL | | NULL | | NULL | NULL | NULL | NULL |
  144. * `-----------------------------------------------------------------------------------'
  145. */
  146. [_FUNCTN] = {
  147. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
  148. {KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24 },
  149. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QWERTY, DVORAK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  150. {RESET, XXXXXXX, LOCK, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
  151. }
  152. };
  153. #ifdef AUDIO_ENABLE
  154. float tone_startup[][2] = SONG(STARTUP_SOUND);
  155. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  156. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  157. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  158. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  159. #endif
  160. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  161. switch (keycode) {
  162. case QWERTY:
  163. if (record->event.pressed) {
  164. if (IS_LAYER_ON(_DVORAK)) {
  165. #ifdef AUDIO_ENABLE
  166. PLAY_SONG(tone_qwerty);
  167. #endif
  168. layer_off(_DVORAK);
  169. }
  170. }
  171. return false;
  172. break;
  173. case DVORAK:
  174. if (record->event.pressed) {
  175. if (!IS_LAYER_ON(_DVORAK)) {
  176. #ifdef AUDIO_ENABLE
  177. PLAY_SONG(tone_dvorak);
  178. #endif
  179. layer_on(_DVORAK);
  180. }
  181. }
  182. return false;
  183. break;
  184. case NUMBER:
  185. if (record->event.pressed) {
  186. layer_on(_NUMBER);
  187. update_tri_layer(_NUMBER, _ACTION, _FUNCTN);
  188. } else {
  189. layer_off(_NUMBER);
  190. update_tri_layer(_NUMBER, _ACTION, _FUNCTN);
  191. }
  192. return false;
  193. break;
  194. case ACTION:
  195. if (record->event.pressed) {
  196. layer_on(_ACTION);
  197. update_tri_layer(_NUMBER, _ACTION, _FUNCTN);
  198. } else {
  199. layer_off(_ACTION);
  200. update_tri_layer(_NUMBER, _ACTION, _FUNCTN);
  201. }
  202. return false;
  203. break;
  204. }
  205. return true;
  206. }
  207. void matrix_init_user(void) {
  208. #ifdef AUDIO_ENABLE
  209. startup_user();
  210. #endif
  211. }
  212. #ifdef AUDIO_ENABLE
  213. void startup_user()
  214. {
  215. _delay_ms(20); // gets rid of tick
  216. PLAY_SONG(tone_startup);
  217. }
  218. void shutdown_user()
  219. {
  220. PLAY_SONG(tone_goodbye);
  221. _delay_ms(150);
  222. stop_all_notes();
  223. }
  224. void music_on_user(void)
  225. {
  226. music_scale_user();
  227. }
  228. void music_scale_user(void)
  229. {
  230. PLAY_SONG(music_scale);
  231. }
  232. #endif