keymap.c 16 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #include "keymap_steno.h"
  6. #ifdef AUDIO_ENABLE
  7. #include "audio.h"
  8. #endif
  9. #include "eeconfig.h"
  10. #include "version.h"
  11. extern keymap_config_t keymap_config;
  12. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  13. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  14. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  15. // entirely and just use numbers.
  16. #define _QWERTY 10
  17. #define _COLEMAK 1
  18. #define _DVORAK 2
  19. #define _LOWER 3
  20. #define _RAISE 4
  21. #define _PLOVER 5
  22. #define _ADJUST 16
  23. enum planck_keycodes {
  24. QWERTY = SAFE_RANGE,
  25. COLEMAK,
  26. DVORAK,
  27. PLOVER,
  28. LOWER,
  29. RAISE,
  30. BACKLIT,
  31. EXT_PLV,
  32. RGBLED_TOGGLE,
  33. RGBLED_STEP_MODE,
  34. RGBLED_INCREASE_HUE,
  35. RGBLED_DECREASE_HUE,
  36. RGBLED_INCREASE_SAT,
  37. RGBLED_DECREASE_SAT,
  38. RGBLED_INCREASE_VAL,
  39. RGBLED_DECREASE_VAL,
  40. };
  41. // Fillers to make layering more clear
  42. #define _______ KC_TRNS
  43. #define XXXXXXX KC_NO
  44. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  45. [0] = {
  46. {QWERTY, KC_NO, KC_NO, KC_NO, RGBLED_TOGGLE, RGBLED_STEP_MODE, RGBLED_INCREASE_HUE, RGBLED_DECREASE_HUE, RGBLED_INCREASE_SAT, RGBLED_DECREASE_SAT, RGBLED_INCREASE_VAL, RGBLED_DECREASE_VAL},
  47. {KC_NO, KC_NO, KC_NO, KC_NO, RGBLED_TOGGLE, RGBLED_STEP_MODE, RGBLED_INCREASE_HUE, RGBLED_DECREASE_HUE, RGBLED_INCREASE_SAT, RGBLED_DECREASE_SAT, RGBLED_INCREASE_VAL, RGBLED_DECREASE_VAL},
  48. {KC_NO, KC_NO, KC_NO, KC_NO, RGBLED_TOGGLE, RGBLED_STEP_MODE, RGBLED_INCREASE_HUE, RGBLED_DECREASE_HUE, RGBLED_INCREASE_SAT, RGBLED_DECREASE_SAT, RGBLED_INCREASE_VAL, RGBLED_DECREASE_VAL},
  49. {KC_NO, KC_NO, KC_NO, KC_NO, RGBLED_TOGGLE, RGBLED_STEP_MODE, RGBLED_INCREASE_HUE, RGBLED_DECREASE_HUE, RGBLED_INCREASE_SAT, RGBLED_DECREASE_SAT, RGBLED_INCREASE_VAL, RGBLED_DECREASE_VAL}
  50. },
  51. /* Qwerty
  52. ,-----------------------------------------------------------------------------------.
  53. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  54. * |------+------+------+------+------+-------------+------+------+------+------+------|
  55. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  56. * |------+------+------+------+------+------|------+------+------+------+------+------|
  57. * | Shift| Z | X | C | V | B | N | M |, | . | / |Enter |
  58. * |------+------+------+------+------+------+------+------+------+------+------+------|
  59. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  60. * `-----------------------------------------------------------------------------------'
  61. */
  62. [_QWERTY] = {
  63. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  64. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  65. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  66. {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  67. },
  68. /* Colemak
  69. * ,-----------------------------------------------------------------------------------.
  70. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  71. * |------+------+------+------+------+-------------+------+------+------+------+------|
  72. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  73. * |------+------+------+------+------+------|------+------+------+------+------+------|
  74. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  75. * |------+------+------+------+------+------+------+------+------+------+------+------|
  76. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  77. * `-----------------------------------------------------------------------------------'
  78. */
  79. [_COLEMAK] = {
  80. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  81. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  82. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  83. {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  84. },
  85. /* Dvorak
  86. * ,-----------------------------------------------------------------------------------.
  87. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  88. * |------+------+------+------+------+-------------+------+------+------+------+------|
  89. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  90. * |------+------+------+------+------+------|------+------+------+------+------+------|
  91. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  92. * |------+------+------+------+------+------+------+------+------+------+------+------|
  93. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  94. * `-----------------------------------------------------------------------------------'
  95. */
  96. [_DVORAK] = {
  97. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  98. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  99. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  100. {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  101. },
  102. /* Lower
  103. * ,-----------------------------------------------------------------------------------.
  104. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  105. * |------+------+------+------+------+-------------+------+------+------+------+------|
  106. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  107. * |------+------+------+------+------+------|------+------+------+------+------+------|
  108. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
  109. * |------+------+------+------+------+------+------+------+------+------+------+------|
  110. * | | | | | | | | Next | Vol- | Vol+ | Play |
  111. * `-----------------------------------------------------------------------------------'
  112. */
  113. [_LOWER] = {
  114. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  115. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  116. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
  117. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  118. },
  119. /* Raise
  120. * ,-----------------------------------------------------------------------------------.
  121. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  122. * |------+------+------+------+------+-------------+------+------+------+------+------|
  123. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  124. * |------+------+------+------+------+------|------+------+------+------+------+------|
  125. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
  126. * |------+------+------+------+------+------+------+------+------+------+------+------|
  127. * | | | | | | | | Next | Vol- | Vol+ | Play |
  128. * `-----------------------------------------------------------------------------------'
  129. */
  130. [_RAISE] = {
  131. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  132. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  133. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUHS, _______, _______, _______},
  134. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  135. },
  136. /* Plover layer (http://opensteno.org)
  137. * ,-----------------------------------------------------------------------------------.
  138. * | # | # | # | # | # | # | # | # | # | # | # | # |
  139. * |------+------+------+------+------+-------------+------+------+------+------+------|
  140. * | | S | T | P | H | * | * | F | P | L | T | D |
  141. * |------+------+------+------+------+------|------+------+------+------+------+------|
  142. * | | S | K | W | R | * | * | R | B | G | S | Z |
  143. * |------+------+------+------+------+------+------+------+------+------+------+------|
  144. * | Exit | | | A | O | | E | U | | | |
  145. * `-----------------------------------------------------------------------------------'
  146. */
  147. [_PLOVER] = {
  148. {STN_N1, STN_N2, STN_N3, STN_N4, STN_N5, STN_N6, STN_N7, STN_N8, STN_N9, STN_NA, STN_NB, STN_NC },
  149. {STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR },
  150. {XXXXXXX, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR },
  151. {EXT_PLV, XXXXXXX, XXXXXXX, STN_A, STN_O, XXXXXXX, XXXXXXX, STN_E, STN_U, STN_PWR, STN_RE1, STN_RE2}
  152. },
  153. /* Adjust (Lower + Raise)
  154. * ,-----------------------------------------------------------------------------------.
  155. * | | Reset| | | | | | | | | | Del |
  156. * |------+------+------+------+------+-------------+------+------+------+------+------|
  157. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  158. * |------+------+------+------+------+------|------+------+------+------+------+------|
  159. * | |Voice-|Voice+|Mus on|Musoff| | | | | | | |
  160. * |------+------+------+------+------+------+------+------+------+------+------+------|
  161. * | | | | | | | | | | | |
  162. * `-----------------------------------------------------------------------------------'
  163. */
  164. [_ADJUST] = {
  165. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  166. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  167. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  168. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  169. }
  170. };
  171. const uint16_t PROGMEM fn_actions[] = {
  172. ACTION_SWAP_HANDS_TAP_KEY(KC_SPC),
  173. };
  174. #ifdef AUDIO_ENABLE
  175. float tone_startup[][2] = SONG(STARTUP_SOUND);
  176. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  177. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  178. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  179. float tone_plover[][2] = SONG(PLOVER_SOUND);
  180. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  181. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  182. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  183. #endif
  184. void persistent_default_layer_set(uint16_t default_layer) {
  185. eeconfig_update_default_layer(default_layer);
  186. default_layer_set(default_layer);
  187. }
  188. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  189. switch (keycode) {
  190. case QWERTY:
  191. if (record->event.pressed) {
  192. #ifdef AUDIO_ENABLE
  193. PLAY_SONG(tone_qwerty);
  194. #endif
  195. persistent_default_layer_set(1UL<<_QWERTY);
  196. }
  197. break;
  198. return false;
  199. case COLEMAK:
  200. if (record->event.pressed) {
  201. #ifdef AUDIO_ENABLE
  202. PLAY_SONG(tone_colemak);
  203. #endif
  204. persistent_default_layer_set(1UL<<_COLEMAK);
  205. }
  206. break;
  207. return false;
  208. case DVORAK:
  209. if (record->event.pressed) {
  210. #ifdef AUDIO_ENABLE
  211. PLAY_SONG(tone_dvorak);
  212. #endif
  213. persistent_default_layer_set(1UL<<_DVORAK);
  214. }
  215. break;
  216. return false;
  217. case LOWER:
  218. if (record->event.pressed) {
  219. layer_on(_LOWER);
  220. #ifdef BACKLIGHT_ENABLE
  221. breathing_speed_set(2);
  222. breathing_pulse();
  223. #endif
  224. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  225. } else {
  226. layer_off(_LOWER);
  227. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  228. }
  229. break;
  230. return false;
  231. case RAISE:
  232. if (record->event.pressed) {
  233. layer_on(_RAISE);
  234. #ifdef BACKLIGHT_ENABLE
  235. breathing_speed_set(2);
  236. breathing_pulse();
  237. #endif
  238. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  239. } else {
  240. layer_off(_RAISE);
  241. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  242. }
  243. break;
  244. return false;
  245. case BACKLIT:
  246. if (record->event.pressed) {
  247. register_code(KC_RSFT);
  248. #ifdef BACKLIGHT_ENABLE
  249. backlight_step();
  250. #endif
  251. } else {
  252. unregister_code(KC_RSFT);
  253. }
  254. break;
  255. return false;
  256. case PLOVER:
  257. if (!record->event.pressed) {
  258. #ifdef AUDIO_ENABLE
  259. stop_all_notes();
  260. PLAY_SONG(tone_plover);
  261. #endif
  262. layer_on(_PLOVER);
  263. }
  264. break;
  265. return false;
  266. case EXT_PLV:
  267. if (record->event.pressed) {
  268. #ifdef AUDIO_ENABLE
  269. PLAY_SONG(tone_plover_gb);
  270. #endif
  271. layer_off(_PLOVER);
  272. }
  273. break;
  274. return false;
  275. case RGBLED_TOGGLE:
  276. //led operations
  277. if (record->event.pressed) {
  278. rgblight_toggle();
  279. }
  280. return false;
  281. break;
  282. case RGBLED_INCREASE_HUE:
  283. if (record->event.pressed) {
  284. rgblight_increase_hue();
  285. }
  286. return false;
  287. break;
  288. case RGBLED_DECREASE_HUE:
  289. if (record->event.pressed) {
  290. rgblight_decrease_hue();
  291. }
  292. return false;
  293. break;
  294. case RGBLED_INCREASE_SAT:
  295. if (record->event.pressed) {
  296. rgblight_increase_sat();
  297. }
  298. return false;
  299. break;
  300. case RGBLED_DECREASE_SAT:
  301. if (record->event.pressed) {
  302. rgblight_decrease_sat();
  303. }
  304. return false;
  305. break;
  306. case RGBLED_INCREASE_VAL:
  307. if (record->event.pressed) {
  308. rgblight_increase_val();
  309. }
  310. return false;
  311. break;
  312. case RGBLED_DECREASE_VAL:
  313. if (record->event.pressed) {
  314. rgblight_decrease_val();
  315. }
  316. return false;
  317. break;
  318. case RGBLED_STEP_MODE:
  319. if (record->event.pressed) {
  320. rgblight_step();
  321. }
  322. return false;
  323. break;
  324. }
  325. return true;
  326. };
  327. void matrix_init_user(void) {
  328. #ifdef AUDIO_ENABLE
  329. startup_user();
  330. #endif
  331. }
  332. #ifdef AUDIO_ENABLE
  333. void startup_user()
  334. {
  335. _delay_ms(20); // gets rid of tick
  336. PLAY_SONG(tone_startup);
  337. }
  338. void shutdown_user()
  339. {
  340. PLAY_SONG(tone_goodbye);
  341. _delay_ms(150);
  342. stop_all_notes();
  343. }
  344. void music_on_user(void)
  345. {
  346. music_scale_user();
  347. }
  348. void music_scale_user(void)
  349. {
  350. PLAY_SONG(music_scale);
  351. }
  352. #endif
  353. LEADER_EXTERNS();
  354. void matrix_scan_user(void) {
  355. LEADER_DICTIONARY() {
  356. leading = false;
  357. leader_end();
  358. SEQ_ONE_KEY (KC_R) {
  359. tap_random_base64();
  360. tap_random_base64();
  361. tap_random_base64();
  362. tap_random_base64();
  363. tap_random_base64();
  364. tap_random_base64();
  365. tap_random_base64();
  366. tap_random_base64();
  367. tap_random_base64();
  368. }
  369. SEQ_ONE_KEY (KC_V) {
  370. SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
  371. }
  372. SEQ_ONE_KEY(KC_F) {
  373. SEND_STRING("if yes\n\tpeanut butter\nelse\n\trice snacks");
  374. }
  375. SEQ_TWO_KEYS(KC_A, KC_S) {
  376. register_code(KC_H);
  377. unregister_code(KC_H);
  378. }
  379. SEQ_THREE_KEYS(KC_A, KC_S, KC_D) {
  380. register_code(KC_LGUI);
  381. register_code(KC_S);
  382. unregister_code(KC_S);
  383. unregister_code(KC_LGUI);
  384. }
  385. }
  386. }