keymap.c 11 KB

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  1. #include "planck.h"
  2. #include "action_layer.h"
  3. #ifdef AUDIO_ENABLE
  4. #include "audio.h"
  5. #endif
  6. #include "eeconfig.h"
  7. extern keymap_config_t keymap_config;
  8. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  9. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  10. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  11. // entirely and just use numbers.
  12. #define _QWERTY 0
  13. #define _COLEMAK 1
  14. #define _DVORAK 2
  15. #define _LOWER 3
  16. #define _RAISE 4
  17. #define _ADJUST 16
  18. enum planck_keycodes {
  19. QWERTY = SAFE_RANGE,
  20. COLEMAK,
  21. DVORAK,
  22. LOWER,
  23. RAISE,
  24. BACKLIT
  25. };
  26. // Fillers to make layering more clear
  27. #define _______ KC_TRNS
  28. #define XXXXXXX KC_NO
  29. // Custom macros
  30. #define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
  31. #define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
  32. #define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
  33. #define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. /* Qwerty
  36. * ,-----------------------------------------------------------------------------------.
  37. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  38. * |------+------+------+------+------+-------------+------+------+------+------+------|
  39. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  40. * |------+------+------+------+------+------|------+------+------+------+------+------|
  41. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  42. * |------+------+------+------+------+------+------+------+------+------+------+------|
  43. * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  44. * `-----------------------------------------------------------------------------------'
  45. */
  46. [_QWERTY] = {
  47. {HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  48. {CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  49. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
  50. {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  51. },
  52. /* Colemak
  53. * ,-----------------------------------------------------------------------------------.
  54. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  55. * |------+------+------+------+------+-------------+------+------+------+------+------|
  56. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  57. * |------+------+------+------+------+------|------+------+------+------+------+------|
  58. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  59. * |------+------+------+------+------+------+------+------+------+------+------+------|
  60. * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  61. * `-----------------------------------------------------------------------------------'
  62. */
  63. [_COLEMAK] = {
  64. {HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  65. {CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  66. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
  67. {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  68. },
  69. /* Dvorak
  70. * ,-----------------------------------------------------------------------------------.
  71. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  72. * |------+------+------+------+------+-------------+------+------+------+------+------|
  73. * | Esc | A | O | E | U | I | D | H | T | N | S | - |
  74. * |------+------+------+------+------+------|------+------+------+------+------+------|
  75. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  76. * |------+------+------+------+------+------+------+------+------+------+------+------|
  77. * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  78. * `-----------------------------------------------------------------------------------'
  79. */
  80. [_DVORAK] = {
  81. {HPR_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  82. {CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
  83. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT},
  84. {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  85. },
  86. /* Lower
  87. * ,-----------------------------------------------------------------------------------.
  88. * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  89. * |------+------+------+------+------+-------------+------+------+------+------+------|
  90. * | $ | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | | |
  91. * |------+------+------+------+------+------|------+------+------+------+------+------|
  92. * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | | |
  93. * |------+------+------+------+------+------+------+------+------+------+------+------|
  94. * | | | | | | | | Next | Vol- | Vol+ | Play |
  95. * `-----------------------------------------------------------------------------------'
  96. */
  97. [_LOWER] = {
  98. {ALL_T(KC_0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  99. {CTL_T(KC_DLR), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, _______, _______},
  100. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______},
  101. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  102. },
  103. /* Raise
  104. * ,-----------------------------------------------------------------------------------.
  105. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  106. * |------+------+------+------+------+-------------+------+------+------+------+------|
  107. * | | | | | | | _ | ? | + | { | } | | |
  108. * |------+------+------+------+------+------|------+------+------+------+------+------|
  109. * | | | | | | | - | / | = | [ | ] | \ |
  110. * |------+------+------+------+------+------+------+------+------+------+------+------|
  111. * | | | | | | | | | Home |PageDn|PageUp| End |
  112. * `-----------------------------------------------------------------------------------'
  113. */
  114. [_RAISE] = {
  115. {ALL_T(KC_TILD), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  116. {_______, _______, _______, _______, _______, _______, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  117. {_______, _______, _______, _______, _______, _______, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, SFT_T(KC_BSLS)},
  118. {_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
  119. },
  120. /* Adjust (Lower + Raise)
  121. * ,-----------------------------------------------------------------------------------.
  122. * | | Reset| | | | | | | | | | Reset|
  123. * |------+------+------+------+------+-------------+------+------+------+------+------|
  124. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  125. * |------+------+------+------+------+------|------+------+------+------+------+------|
  126. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  127. * |------+------+------+------+------+------+------+------+------+------+------+------|
  128. * | | | | | | | | | | | |
  129. * `-----------------------------------------------------------------------------------'
  130. */
  131. [_ADJUST] = {
  132. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET},
  133. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  134. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  135. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  136. }
  137. };
  138. #ifdef AUDIO_ENABLE
  139. float tone_startup[][2] = SONG(STARTUP_SOUND);
  140. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  141. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  142. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  143. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  144. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  145. #endif
  146. void persistent_default_layer_set(uint16_t default_layer) {
  147. eeconfig_update_default_layer(default_layer);
  148. default_layer_set(default_layer);
  149. }
  150. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  151. switch (keycode) {
  152. case QWERTY:
  153. if (record->event.pressed) {
  154. #ifdef AUDIO_ENABLE
  155. PLAY_SONG(tone_qwerty);
  156. #endif
  157. persistent_default_layer_set(1UL<<_QWERTY);
  158. }
  159. return false;
  160. break;
  161. case COLEMAK:
  162. if (record->event.pressed) {
  163. #ifdef AUDIO_ENABLE
  164. PLAY_SONG(tone_colemak);
  165. #endif
  166. persistent_default_layer_set(1UL<<_COLEMAK);
  167. }
  168. return false;
  169. break;
  170. case DVORAK:
  171. if (record->event.pressed) {
  172. #ifdef AUDIO_ENABLE
  173. PLAY_SONG(tone_dvorak);
  174. #endif
  175. persistent_default_layer_set(1UL<<_DVORAK);
  176. }
  177. return false;
  178. break;
  179. case LOWER:
  180. if (record->event.pressed) {
  181. layer_on(_LOWER);
  182. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  183. } else {
  184. layer_off(_LOWER);
  185. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  186. }
  187. return false;
  188. break;
  189. case RAISE:
  190. if (record->event.pressed) {
  191. layer_on(_RAISE);
  192. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  193. } else {
  194. layer_off(_RAISE);
  195. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  196. }
  197. return false;
  198. break;
  199. case BACKLIT:
  200. if (record->event.pressed) {
  201. register_code(KC_RSFT);
  202. #ifdef BACKLIGHT_ENABLE
  203. backlight_step();
  204. #endif
  205. } else {
  206. unregister_code(KC_RSFT);
  207. }
  208. return false;
  209. break;
  210. }
  211. return true;
  212. }
  213. void matrix_init_user(void) {
  214. #ifdef AUDIO_ENABLE
  215. startup_user();
  216. #endif
  217. }
  218. #ifdef AUDIO_ENABLE
  219. void startup_user()
  220. {
  221. _delay_ms(20); // gets rid of tick
  222. PLAY_SONG(tone_startup);
  223. }
  224. void shutdown_user()
  225. {
  226. PLAY_SONG(tone_goodbye);
  227. _delay_ms(150);
  228. stop_all_notes();
  229. }
  230. void music_on_user(void)
  231. {
  232. music_scale_user();
  233. }
  234. void music_scale_user(void)
  235. {
  236. PLAY_SONG(music_scale);
  237. }
  238. #endif