keymap.c 7.2 KB

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  1. #include QMK_KEYBOARD_H
  2. enum layers {
  3. _BASE = 0,
  4. _WORKMAN,
  5. _NORMAN,
  6. _DVORAK,
  7. _COLMAK,
  8. _GAME,
  9. _NAV,
  10. _ADJUST,
  11. _RESET,
  12. };
  13. #define _______ KC_TRNS
  14. #define XXXXXXX KC_NO
  15. #define NV_SPC LT(_NAV, KC_SPC)
  16. #define AD_GRV LT(_ADJUST, KC_GRV)
  17. #define MO_NAV MO(_NAV)
  18. #define MO_ADJ MO(_ADJUST)
  19. #define MO_RST MO(_RESET)
  20. #define TG_ADJ TG(_ADJUST)
  21. #define TG_GAME TG(_GAME)
  22. #define LY_QWER DF(_BASE)
  23. #define LY_WORK DF(_WORKMAN)
  24. #define LY_NRMN DF(_NORMAN)
  25. #define LY_DVRK DF(_DVORAK)
  26. #define LY_CLMK DF(_COLMAK)
  27. #define TG_NKRO MAGIC_TOGGLE_NKRO
  28. #define KC_PTT KC_F24
  29. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  30. [_BASE] = KM(
  31. KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV,
  32. KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
  33. KC_LCTL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
  34. KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, AD_GRV ,
  35. KC_LCTL, KC_LGUI, KC_LALT, NV_SPC , KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ),
  36. [_WORKMAN] = KM(
  37. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  38. _______, KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN, _______, _______, _______,
  39. _______, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , _______, _______,
  40. _______, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
  41. _______, _______, _______, _______, _______, _______, _______, _______),
  42. [_NORMAN] = KM(
  43. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  44. _______, KC_Q , KC_W , KC_D , KC_F , KC_K , KC_J , KC_U , KC_R , KC_L , KC_SCLN, _______, _______, _______,
  45. _______, KC_A , KC_S , KC_E , KC_T , KC_G , KC_Y , KC_N , KC_I , KC_O , KC_H , _______, _______,
  46. _______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_P , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
  47. _______, _______, _______, _______, _______, _______, _______, _______),
  48. [_DVORAK] = KM(
  49. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______,
  50. _______, KC_QUOT, KC_COMM, KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L , KC_SLSH, KC_EQL , _______,
  51. _______, KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_MINS, _______,
  52. _______, KC_SCLN, KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z , _______, _______,
  53. _______, _______, _______, _______, _______, _______, _______, _______),
  54. [_COLMAK] = KM(
  55. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  56. _______, KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, _______, _______, _______,
  57. _______, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , _______, _______,
  58. _______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______,
  59. _______, _______, _______, _______, _______, _______, _______, _______),
  60. [_GAME] = KM(
  61. KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_GRV,
  62. KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
  63. MO_NAV , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
  64. KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, MO_ADJ ,
  65. KC_LCTL, KC_PTT , KC_PGDN, KC_SPC , KC_RALT, KC_RGUI, KC_RCTL, KC_PTT ),
  66. [_NAV] = KM(
  67. KC_GRV , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  68. XXXXXXX, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_VOLU, KC_INS , KC_PGUP, KC_UP , KC_PGDN, XXXXXXX, XXXXXXX, XXXXXXX, KC_DEL ,
  69. XXXXXXX, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_MUTE, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END , XXXXXXX, TG_ADJ ,
  70. KC_LSFT, KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_VOLD, KC_END , KC_PGDN, XXXXXXX, XXXXXXX, XXXXXXX, KC_RSFT, XXXXXXX,
  71. KC_LCTL, KC_LGUI, KC_LALT, _______, KC_RALT, KC_RGUI, KC_RCTL, _______),
  72. // Adjust layer is on the split-shift key; or NAV+Enter (for non-split keyboards)
  73. [_ADJUST] = KM(
  74. MO_RST , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  75. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  76. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TG_ADJ ,
  77. TG_NKRO, LY_QWER, LY_WORK, LY_NRMN, LY_DVRK, LY_CLMK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TG_GAME, XXXXXXX, XXXXXXX,
  78. MO_RST , AG_NORM, AG_SWAP, BL_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS),
  79. // To Reset hit FN + ` + Esc
  80. [_RESET] = KM(
  81. RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  82. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  83. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  84. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  85. RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
  86. };
  87. void matrix_scan_user(void) {
  88. #ifdef KEYBOARD_gh60
  89. if (IS_LAYER_ON(_GAME)) {
  90. gh60_wasd_leds_on();
  91. } else {
  92. gh60_wasd_leds_off();
  93. }
  94. #endif
  95. }
  96. void matrix_init_user(void) {
  97. if (!eeconfig_is_enabled()) {
  98. eeconfig_init();
  99. }
  100. }
  101. uint32_t default_layer_state_set_kb(uint32_t state) {
  102. // persist changes to default layers
  103. eeconfig_update_default_layer(state);
  104. return state;
  105. }