keymap_common.c 11 KB

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  1. /*
  2. Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap_common.h"
  15. #include "report.h"
  16. #include "keycode.h"
  17. #include "action_layer.h"
  18. #include <util/delay.h>
  19. #include "action.h"
  20. #include "action_macro.h"
  21. #include "debug.h"
  22. #include "backlight.h"
  23. #include "keymap_midi.h"
  24. #include "bootloader.h"
  25. extern keymap_config_t keymap_config;
  26. #include <stdio.h>
  27. #include <inttypes.h>
  28. #ifdef AUDIO_ENABLE
  29. #include "audio.h"
  30. #ifndef TONE_GOODBYE
  31. #define TONE_GOODBYE { \
  32. {440.0*pow(2.0,(31)/12.0), 8}, \
  33. {440.0*pow(2.0,(24)/12.0), 8}, \
  34. {440.0*pow(2.0,(19)/12.0), 12}, \
  35. }
  36. #endif
  37. float tone_goodbye[][2] = TONE_GOODBYE;
  38. #endif
  39. static action_t keycode_to_action(uint16_t keycode);
  40. /* converts key to action */
  41. action_t action_for_key(uint8_t layer, keypos_t key)
  42. {
  43. // 16bit keycodes - important
  44. uint16_t keycode = keymap_key_to_keycode(layer, key);
  45. switch (keycode) {
  46. case KC_FN0 ... KC_FN31:
  47. return keymap_fn_to_action(keycode);
  48. case KC_CAPSLOCK:
  49. case KC_LOCKING_CAPS:
  50. if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
  51. return keycode_to_action(KC_LCTL);
  52. }
  53. return keycode_to_action(keycode);
  54. case KC_LCTL:
  55. if (keymap_config.swap_control_capslock) {
  56. return keycode_to_action(KC_CAPSLOCK);
  57. }
  58. return keycode_to_action(KC_LCTL);
  59. case KC_LALT:
  60. if (keymap_config.swap_lalt_lgui) {
  61. if (keymap_config.no_gui) {
  62. return keycode_to_action(ACTION_NO);
  63. }
  64. return keycode_to_action(KC_LGUI);
  65. }
  66. return keycode_to_action(KC_LALT);
  67. case KC_LGUI:
  68. if (keymap_config.swap_lalt_lgui) {
  69. return keycode_to_action(KC_LALT);
  70. }
  71. if (keymap_config.no_gui) {
  72. return keycode_to_action(ACTION_NO);
  73. }
  74. return keycode_to_action(KC_LGUI);
  75. case KC_RALT:
  76. if (keymap_config.swap_ralt_rgui) {
  77. if (keymap_config.no_gui) {
  78. return keycode_to_action(ACTION_NO);
  79. }
  80. return keycode_to_action(KC_RGUI);
  81. }
  82. return keycode_to_action(KC_RALT);
  83. case KC_RGUI:
  84. if (keymap_config.swap_ralt_rgui) {
  85. return keycode_to_action(KC_RALT);
  86. }
  87. if (keymap_config.no_gui) {
  88. return keycode_to_action(ACTION_NO);
  89. }
  90. return keycode_to_action(KC_RGUI);
  91. case KC_GRAVE:
  92. if (keymap_config.swap_grave_esc) {
  93. return keycode_to_action(KC_ESC);
  94. }
  95. return keycode_to_action(KC_GRAVE);
  96. case KC_ESC:
  97. if (keymap_config.swap_grave_esc) {
  98. return keycode_to_action(KC_GRAVE);
  99. }
  100. return keycode_to_action(KC_ESC);
  101. case KC_BSLASH:
  102. if (keymap_config.swap_backslash_backspace) {
  103. return keycode_to_action(KC_BSPACE);
  104. }
  105. return keycode_to_action(KC_BSLASH);
  106. case KC_BSPACE:
  107. if (keymap_config.swap_backslash_backspace) {
  108. return keycode_to_action(KC_BSLASH);
  109. }
  110. return keycode_to_action(KC_BSPACE);
  111. default:
  112. return keycode_to_action(keycode);
  113. }
  114. }
  115. /* Macro */
  116. __attribute__ ((weak))
  117. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  118. {
  119. return MACRO_NONE;
  120. }
  121. /* Function */
  122. __attribute__ ((weak))
  123. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
  124. {
  125. }
  126. /* translates keycode to action */
  127. static action_t keycode_to_action(uint16_t keycode)
  128. {
  129. action_t action;
  130. switch (keycode) {
  131. case KC_A ... KC_EXSEL:
  132. case KC_LCTRL ... KC_RGUI:
  133. action.code = ACTION_KEY(keycode);
  134. break;
  135. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  136. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  137. break;
  138. case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
  139. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  140. break;
  141. case KC_MS_UP ... KC_MS_ACCEL2:
  142. action.code = ACTION_MOUSEKEY(keycode);
  143. break;
  144. case KC_TRNS:
  145. action.code = ACTION_TRANSPARENT;
  146. break;
  147. case 0x0100 ... 0x1FFF: ;
  148. // Has a modifier
  149. // Split it up
  150. action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
  151. break;
  152. case 0x2000 ... 0x2FFF:
  153. // Is a shortcut for function layer, pull last 12bits
  154. // This means we have 4,096 FN macros at our disposal
  155. return keymap_func_to_action(keycode & 0xFFF);
  156. break;
  157. case 0x3000 ... 0x3FFF: ;
  158. // When the code starts with 3, it's an action macro.
  159. action.code = ACTION_MACRO(keycode & 0xFF);
  160. break;
  161. #ifdef BACKLIGHT_ENABLE
  162. case BL_0 ... BL_15:
  163. action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
  164. break;
  165. case BL_DEC:
  166. action.code = ACTION_BACKLIGHT_DECREASE();
  167. break;
  168. case BL_INC:
  169. action.code = ACTION_BACKLIGHT_INCREASE();
  170. break;
  171. case BL_TOGG:
  172. action.code = ACTION_BACKLIGHT_TOGGLE();
  173. break;
  174. case BL_STEP:
  175. action.code = ACTION_BACKLIGHT_STEP();
  176. break;
  177. #endif
  178. case RESET: ; // RESET is 0x5000, which is why this is here
  179. clear_keyboard();
  180. #ifdef AUDIO_ENABLE
  181. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  182. #endif
  183. _delay_ms(250);
  184. #ifdef ATREUS_ASTAR
  185. *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
  186. #endif
  187. bootloader_jump();
  188. break;
  189. case DEBUG: ; // DEBUG is 0x5001
  190. print("\nDEBUG: enabled.\n");
  191. debug_enable = true;
  192. break;
  193. case 0x5002 ... 0x50FF:
  194. // MAGIC actions (BOOTMAGIC without the boot)
  195. if (!eeconfig_is_enabled()) {
  196. eeconfig_init();
  197. }
  198. /* keymap config */
  199. keymap_config.raw = eeconfig_read_keymap();
  200. if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
  201. keymap_config.swap_control_capslock = 1;
  202. } else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
  203. keymap_config.capslock_to_control = 1;
  204. } else if (keycode == MAGIC_SWAP_LALT_LGUI) {
  205. keymap_config.swap_lalt_lgui = 1;
  206. } else if (keycode == MAGIC_SWAP_RALT_RGUI) {
  207. keymap_config.swap_ralt_rgui = 1;
  208. } else if (keycode == MAGIC_NO_GUI) {
  209. keymap_config.no_gui = 1;
  210. } else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
  211. keymap_config.swap_grave_esc = 1;
  212. } else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
  213. keymap_config.swap_backslash_backspace = 1;
  214. } else if (keycode == MAGIC_HOST_NKRO) {
  215. keymap_config.nkro = 1;
  216. } else if (keycode == MAGIC_SWAP_ALT_GUI) {
  217. keymap_config.swap_lalt_lgui = 1;
  218. keymap_config.swap_ralt_rgui = 1;
  219. }
  220. /* UNs */
  221. else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
  222. keymap_config.swap_control_capslock = 0;
  223. } else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
  224. keymap_config.capslock_to_control = 0;
  225. } else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
  226. keymap_config.swap_lalt_lgui = 0;
  227. } else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
  228. keymap_config.swap_ralt_rgui = 0;
  229. } else if (keycode == MAGIC_UNNO_GUI) {
  230. keymap_config.no_gui = 0;
  231. } else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
  232. keymap_config.swap_grave_esc = 0;
  233. } else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
  234. keymap_config.swap_backslash_backspace = 0;
  235. } else if (keycode == MAGIC_UNHOST_NKRO) {
  236. keymap_config.nkro = 0;
  237. } else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
  238. keymap_config.swap_lalt_lgui = 0;
  239. keymap_config.swap_ralt_rgui = 0;
  240. }
  241. eeconfig_write_keymap(keymap_config.raw);
  242. break;
  243. case 0x5100 ... 0x5FFF: ;
  244. // Layer movement shortcuts
  245. // See .h to see constraints/usage
  246. int type = (keycode >> 0x8) & 0xF;
  247. if (type == 0x1) {
  248. // Layer set "GOTO"
  249. int when = (keycode >> 0x4) & 0x3;
  250. int layer = keycode & 0xF;
  251. action.code = ACTION_LAYER_SET(layer, when);
  252. } else if (type == 0x2) {
  253. // Momentary layer
  254. int layer = keycode & 0xFF;
  255. action.code = ACTION_LAYER_MOMENTARY(layer);
  256. } else if (type == 0x3) {
  257. // Set default layer
  258. int layer = keycode & 0xFF;
  259. action.code = ACTION_DEFAULT_LAYER_SET(layer);
  260. } else if (type == 0x4) {
  261. // Set default layer
  262. int layer = keycode & 0xFF;
  263. action.code = ACTION_LAYER_TOGGLE(layer);
  264. }
  265. break;
  266. #ifdef MIDI_ENABLE
  267. case 0x6000 ... 0x6FFF:
  268. action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
  269. break;
  270. #endif
  271. case 0x7000 ... 0x7FFF:
  272. action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
  273. break;
  274. case 0x8000 ... 0x8FFF:
  275. action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
  276. break;
  277. #ifdef UNICODE_ENABLE
  278. case 0x8000000 ... 0x8FFFFFF:
  279. uint16_t unicode = keycode & ~(0x8000);
  280. action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
  281. break;
  282. #endif
  283. default:
  284. action.code = ACTION_NO;
  285. break;
  286. }
  287. return action;
  288. }
  289. /* translates key to keycode */
  290. uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
  291. {
  292. // Read entire word (16bits)
  293. return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
  294. }
  295. /* translates Fn keycode to action */
  296. action_t keymap_fn_to_action(uint16_t keycode)
  297. {
  298. return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
  299. }
  300. action_t keymap_func_to_action(uint16_t keycode)
  301. {
  302. // For FUNC without 8bit limit
  303. return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
  304. }
  305. void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  306. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  307. layer_on(layer3);
  308. } else {
  309. layer_off(layer3);
  310. }
  311. }