keymap.c 15 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _COLEMAK 1
  16. #define _DVORAK 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _PLOVER 5
  20. #define _ADJUST 16
  21. enum planck_keycodes {
  22. QWERTY = SAFE_RANGE,
  23. COLEMAK,
  24. DVORAK,
  25. PLOVER,
  26. LOWER,
  27. RAISE,
  28. BACKLIT,
  29. EXT_PLV
  30. };
  31. // Fillers to make layering more clear
  32. #define _______ KC_TRNS
  33. #define XXXXXXX KC_NO
  34. #define MACRO_BREATH_TOGGLE 21
  35. #define MACRO_BREATH_SPEED_INC 23
  36. #define MACRO_BREATH_SPEED_DEC 24
  37. #define MACRO_BREATH_DEFAULT 25
  38. #define M_BRTOG M(MACRO_BREATH_TOGGLE)
  39. #define M_BRINC M(MACRO_BREATH_SPEED_INC)
  40. #define M_BRDEC M(MACRO_BREATH_SPEED_DEC)
  41. #define M_BRDFT M(MACRO_BREATH_DEFAULT)
  42. // Tap Dance Declarations
  43. enum {
  44. ESC_CAP = 0,
  45. LFT_HOM,
  46. DWN_PDN,
  47. UPP_PUP,
  48. RGT_END
  49. };
  50. // Dylan's additions
  51. #define C_A_DEL LALT(LCTL(KC_DEL))
  52. #define C_A_INS LALT(LCTL(KC_INS))
  53. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  54. /* Qwerty
  55. * ,-----------------------------------------------------------------------------------.
  56. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  57. * |------+------+------+------+------+-------------+------+------+------+------+------|
  58. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  59. * |------+------+------+------+------+------|------+------+------+------+------+------|
  60. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  61. * |------+------+------+------+------+------+------+------+------+------+------+------|
  62. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  63. * `-----------------------------------------------------------------------------------'
  64. */
  65. [_QWERTY] = {
  66. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
  67. {TD(ESC_CAP), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
  68. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT)},
  69. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT }
  70. },
  71. /* Colemak
  72. * ,-----------------------------------------------------------------------------------.
  73. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  74. * |------+------+------+------+------+-------------+------+------+------+------+------|
  75. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  76. * |------+------+------+------+------+------|------+------+------+------+------+------|
  77. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  78. * |------+------+------+------+------+------+------+------+------+------+------+------|
  79. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  80. * `-----------------------------------------------------------------------------------'
  81. */
  82. [_COLEMAK] = {
  83. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  84. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  85. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  86. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  87. },
  88. /* Dvorak
  89. * ,-----------------------------------------------------------------------------------.
  90. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  91. * |------+------+------+------+------+-------------+------+------+------+------+------|
  92. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  93. * |------+------+------+------+------+------|------+------+------+------+------+------|
  94. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  95. * |------+------+------+------+------+------+------+------+------+------+------+------|
  96. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  97. * `-----------------------------------------------------------------------------------'
  98. */
  99. [_DVORAK] = {
  100. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  101. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  102. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  103. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  104. },
  105. /* Lower
  106. * ,-----------------------------------------------------------------------------------.
  107. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  108. * |------+------+------+------+------+-------------+------+------+------+------+------|
  109. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  110. * |------+------+------+------+------+------|------+------+------+------+------+------|
  111. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | END | HOME |Enter |
  112. * |------+------+------+------+------+------+------+------+------+------+------+------|
  113. * | | | | | | | | Next | Vol- | Vol+ | Play |
  114. * `-----------------------------------------------------------------------------------'
  115. */
  116. [_LOWER] = {
  117. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  118. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  119. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),KC_END, KC_HOME, _______},
  120. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  121. },
  122. /* Raise
  123. * ,-----------------------------------------------------------------------------------.
  124. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  125. * |------+------+------+------+------+-------------+------+------+------+------+------|
  126. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  127. * |------+------+------+------+------+------|------+------+------+------+------+------|
  128. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |PG DN |PG UP |Enter |
  129. * |------+------+------+------+------+------+------+------+------+------+------+------|
  130. * | | | | | | | | Next | Vol- | Vol+ | Play |
  131. * `-----------------------------------------------------------------------------------'
  132. */
  133. [_RAISE] = {
  134. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  135. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  136. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGDN, KC_PGUP, _______},
  137. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  138. },
  139. /* Plover layer (http://opensteno.org)
  140. * ,-----------------------------------------------------------------------------------.
  141. * | # | # | # | # | # | # | # | # | # | # | # | # |
  142. * |------+------+------+------+------+-------------+------+------+------+------+------|
  143. * | | S | T | P | H | * | * | F | P | L | T | D |
  144. * |------+------+------+------+------+------|------+------+------+------+------+------|
  145. * |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
  146. * |------+------+------+------+------+------+------+------+------+------+------+------|
  147. * | Exit | | | A | O | | E | U | | | |
  148. * `-----------------------------------------------------------------------------------'
  149. */
  150. [_PLOVER] = {
  151. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  152. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  153. {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  154. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  155. },
  156. /* Adjust (Lower + Raise)
  157. * ,-----------------------------------------------------------------------------------.
  158. * | | Reset| | | | | | | | | | Del |
  159. * |------+------+------+------+------+-------------+------+------+------+------+------|
  160. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  161. * |------+------+------+------+------+------|------+------+------+------+------+------|
  162. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  163. * |------+------+------+------+------+------+------+------+------+------+------+------|
  164. * | | | | | | | | | | | |
  165. * `-----------------------------------------------------------------------------------'
  166. */
  167. [_ADJUST] = {
  168. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, M_BRDFT, KC_DEL },
  169. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, M_BRINC, _______},
  170. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, M_BRDEC, C_A_INS},
  171. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, M_BRTOG, C_A_DEL}
  172. }
  173. };
  174. qk_tap_dance_action_t tap_dance_actions[] = {
  175. [ESC_CAP] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
  176. [LFT_HOM] = ACTION_TAP_DANCE_DOUBLE(KC_LEFT, KC_HOME),
  177. [DWN_PDN] = ACTION_TAP_DANCE_DOUBLE(KC_DOWN, KC_PGDN),
  178. [UPP_PUP] = ACTION_TAP_DANCE_DOUBLE(KC_UP, KC_PGUP),
  179. [RGT_END] = ACTION_TAP_DANCE_DOUBLE(KC_RGHT, KC_END)
  180. };
  181. #ifdef AUDIO_ENABLE
  182. float tone_startup[][2] = SONG(SONIC_RING); //plug in
  183. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  184. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  185. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  186. float tone_plover[][2] = SONG(PLOVER_SOUND);
  187. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  188. float music_scale[][2] = SONG(ZELDA_PUZZLE); //music mode
  189. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  190. #endif
  191. void persistant_default_layer_set(uint16_t default_layer) {
  192. eeconfig_update_default_layer(default_layer);
  193. default_layer_set(default_layer);
  194. }
  195. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  196. switch(id) {
  197. case MACRO_BREATH_TOGGLE:
  198. if (record->event.pressed) {
  199. breathing_toggle();
  200. }
  201. break;
  202. case MACRO_BREATH_SPEED_INC:
  203. if (record->event.pressed) {
  204. breathing_speed_inc(1);
  205. }
  206. break;
  207. case MACRO_BREATH_SPEED_DEC:
  208. if (record->event.pressed) {
  209. breathing_speed_dec(1);
  210. }
  211. break;
  212. case MACRO_BREATH_DEFAULT:
  213. if (record->event.pressed) {
  214. breathing_defaults();
  215. }
  216. break;
  217. }
  218. return MACRO_NONE;
  219. }
  220. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  221. switch (keycode) {
  222. case QWERTY:
  223. if (record->event.pressed) {
  224. #ifdef AUDIO_ENABLE
  225. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  226. #endif
  227. persistant_default_layer_set(1UL<<_QWERTY);
  228. }
  229. return false;
  230. break;
  231. case COLEMAK:
  232. if (record->event.pressed) {
  233. #ifdef AUDIO_ENABLE
  234. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  235. #endif
  236. persistant_default_layer_set(1UL<<_COLEMAK);
  237. }
  238. return false;
  239. break;
  240. case DVORAK:
  241. if (record->event.pressed) {
  242. #ifdef AUDIO_ENABLE
  243. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  244. #endif
  245. persistant_default_layer_set(1UL<<_DVORAK);
  246. }
  247. return false;
  248. break;
  249. case LOWER:
  250. if (record->event.pressed) {
  251. layer_on(_LOWER);
  252. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  253. } else {
  254. layer_off(_LOWER);
  255. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  256. }
  257. return false;
  258. break;
  259. case RAISE:
  260. if (record->event.pressed) {
  261. layer_on(_RAISE);
  262. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  263. } else {
  264. layer_off(_RAISE);
  265. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  266. }
  267. return false;
  268. break;
  269. case BACKLIT:
  270. if (record->event.pressed) {
  271. register_code(KC_RSFT);
  272. #ifdef BACKLIGHT_ENABLE
  273. backlight_step();
  274. #endif
  275. } else {
  276. unregister_code(KC_RSFT);
  277. }
  278. return false;
  279. break;
  280. case PLOVER:
  281. if (record->event.pressed) {
  282. #ifdef AUDIO_ENABLE
  283. stop_all_notes();
  284. PLAY_NOTE_ARRAY(tone_plover, false, 0);
  285. #endif
  286. layer_off(_RAISE);
  287. layer_off(_LOWER);
  288. layer_off(_ADJUST);
  289. layer_on(_PLOVER);
  290. if (!eeconfig_is_enabled()) {
  291. eeconfig_init();
  292. }
  293. keymap_config.raw = eeconfig_read_keymap();
  294. keymap_config.nkro = 1;
  295. eeconfig_update_keymap(keymap_config.raw);
  296. }
  297. return false;
  298. break;
  299. case EXT_PLV:
  300. if (record->event.pressed) {
  301. #ifdef AUDIO_ENABLE
  302. PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
  303. #endif
  304. layer_off(_PLOVER);
  305. }
  306. return false;
  307. break;
  308. }
  309. return true;
  310. }
  311. void matrix_init_user(void) {
  312. #ifdef AUDIO_ENABLE
  313. startup_user();
  314. #endif
  315. }
  316. #ifdef AUDIO_ENABLE
  317. void startup_user()
  318. {
  319. _delay_ms(20); // gets rid of tick
  320. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  321. }
  322. void shutdown_user()
  323. {
  324. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  325. _delay_ms(150);
  326. stop_all_notes();
  327. }
  328. void music_on_user(void)
  329. {
  330. music_scale_user();
  331. }
  332. void music_scale_user(void)
  333. {
  334. PLAY_NOTE_ARRAY(music_scale, false, 0);
  335. }
  336. #endif