keymap.c 13 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  4. #include "planck.h"
  5. #include "action_layer.h"
  6. #ifdef AUDIO_ENABLE
  7. #include "audio.h"
  8. #endif
  9. #include "eeconfig.h"
  10. extern keymap_config_t keymap_config;
  11. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  12. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  13. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  14. // entirely and just use numbers.
  15. enum planck_layers {
  16. _QWERTY,
  17. _COLEMAK,
  18. _DVORAK,
  19. _LOWER,
  20. _RAISE,
  21. _PLOVER,
  22. _ADJUST
  23. };
  24. enum planck_keycodes {
  25. QWERTY = SAFE_RANGE,
  26. COLEMAK,
  27. DVORAK,
  28. PLOVER,
  29. LOWER,
  30. RAISE,
  31. BACKLIT,
  32. EXT_PLV
  33. };
  34. // Fillers to make layering more clear
  35. #define _______ KC_TRNS
  36. #define XXXXXXX KC_NO
  37. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  38. /* Qwerty
  39. * ,-----------------------------------------------------------------------------------.
  40. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  41. * |------+------+------+------+------+-------------+------+------+------+------+------|
  42. * | Tab | A | S | D | F | G | H | J | K | L | ; | " |
  43. * |------+------+------+------+------+------|------+------+------+------+------+------|
  44. * | Shift| Z | X | C | V | B | N | M | , | . | Up |Enter |
  45. * |------+------+------+------+------+------+------+------+------+------+------+------|
  46. * | Ctrl | Brite| GUI | Alt |Lower | Space |Raise | / | Left | Down |Right |
  47. * `-----------------------------------------------------------------------------------'
  48. */
  49. [_QWERTY] = {
  50. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  51. {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  52. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT },
  53. {KC_LCTL, BACKLIT, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_SLSH, KC_LEFT, KC_DOWN, KC_RGHT}
  54. },
  55. /* Colemak
  56. * ,-----------------------------------------------------------------------------------.
  57. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  58. * |------+------+------+------+------+-------------+------+------+------+------+------|
  59. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  60. * |------+------+------+------+------+------|------+------+------+------+------+------|
  61. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  62. * |------+------+------+------+------+------+------+------+------+------+------+------|
  63. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  64. * `-----------------------------------------------------------------------------------'
  65. */
  66. [_COLEMAK] = {
  67. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  68. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  69. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  70. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  71. },
  72. /* Dvorak
  73. * ,-----------------------------------------------------------------------------------.
  74. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  75. * |------+------+------+------+------+-------------+------+------+------+------+------|
  76. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  77. * |------+------+------+------+------+------|------+------+------+------+------+------|
  78. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  79. * |------+------+------+------+------+------+------+------+------+------+------+------|
  80. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  81. * `-----------------------------------------------------------------------------------'
  82. */
  83. [_DVORAK] = {
  84. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  85. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  86. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  87. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  88. },
  89. /* Lower
  90. * ,-----------------------------------------------------------------------------------.
  91. * | | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  92. * |------+------+------+------+------+-------------+------+------+------+------+------|
  93. * | ~ | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  94. * |------+------+------+------+------+------|------+------+------+------+------+------|
  95. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ | Home | Next | Vol+ | Mute |
  96. * |------+------+------+------+------+------+------+------+------+------+------+------|
  97. * | | | | | | | | End | Prev | Vol- | Play |
  98. * `-----------------------------------------------------------------------------------'
  99. */
  100. [_LOWER] = {
  101. {_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  102. {KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  103. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), KC_HOME, KC_MNXT, KC_VOLU, KC_MUTE},
  104. {_______, _______, _______, _______, _______, _______, _______, _______, KC_END, KC_MPRV, KC_VOLD, KC_MPLY}
  105. },
  106. /* Raise
  107. * ,-----------------------------------------------------------------------------------.
  108. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  109. * |------+------+------+------+------+-------------+------+------+------+------+------|
  110. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  111. * |------+------+------+------+------+------|------+------+------+------+------+------|
  112. * | | F7 | F8 | F9 | F10 | F11 | F12 |Plover|Pg Up | Next | Vol+ | Mute |
  113. * |------+------+------+------+------+------+------+------+------+------+------+------|
  114. * | | | | | | | |Pg Dn | Prev | Vol- | Play |
  115. * `-----------------------------------------------------------------------------------'
  116. */
  117. [_RAISE] = {
  118. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  119. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  120. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TO(_PLOVER), KC_PGUP, KC_MNXT, KC_VOLU, KC_MUTE},
  121. {_______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_MPRV, KC_VOLD, KC_MPLY}
  122. },
  123. /* Numpad Layer
  124. * ,-----------------------------------------------------------------------------------.
  125. * | ESC | | | ( | ) | | | 7 | 8 | 9 | + | Bksp |
  126. * |------+------+------+------+------+-------------+------+------+------+------+------|
  127. * | Tab | + | - | * | / | | | 4 | 5 | 6 | - | |
  128. * |------+------+------+------+------+------|------+------+------+------+------+------|
  129. * | | | Up | | | | | 1 | 2 | 3 | Up | |
  130. * |------+------+------+------+------+------+------+------+------+------+------+------|
  131. * |ToQrty| Left | Down |Right | | Space | 0 | . | Left | Down |Right |
  132. * `-----------------------------------------------------------------------------------'
  133. */
  134. [_PLOVER] = {
  135. {KC_ESC , XXXXXXX, XXXXXXX, KC_LPRN, KC_RPRN,XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_BSPC},
  136. {KC_TAB , KC_PPLS, KC_PMNS, KC_PAST, KC_PSLS,XXXXXXX, XXXXXXX, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX},
  137. {XXXXXXX, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX,XXXXXXX, XXXXXXX, KC_P1, KC_P2, KC_P3, KC_UP, _______},
  138. {TO(_QWERTY),KC_LEFT,KC_DOWN,KC_RGHT,XXXXXXX, KC_SPC, KC_SPC, KC_P0, KC_PDOT, KC_LEFT, KC_DOWN, KC_RGHT}
  139. },
  140. /* Adjust (Lower + Raise)
  141. * ,-----------------------------------------------------------------------------------.
  142. * | | Reset| | | | | | | | | | Del |
  143. * |------+------+------+------+------+-------------+------+------+------+------+------|
  144. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  145. * |------+------+------+------+------+------|------+------+------+------+------+------|
  146. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  147. * |------+------+------+------+------+------+------+------+------+------+------+------|
  148. * | | | | | | | | | | | |
  149. * `-----------------------------------------------------------------------------------'
  150. */
  151. [_ADJUST] = {
  152. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
  153. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  154. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  155. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  156. }
  157. };
  158. #ifdef AUDIO_ENABLE
  159. float tone_startup[][2] = SONG(STARTUP_SOUND);
  160. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  161. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  162. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  163. float tone_plover[][2] = SONG(PLOVER_SOUND);
  164. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  165. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  166. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  167. #endif
  168. void persistant_default_layer_set(uint16_t default_layer) {
  169. eeconfig_update_default_layer(default_layer);
  170. default_layer_set(default_layer);
  171. }
  172. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  173. switch (keycode) {
  174. case QWERTY:
  175. if (record->event.pressed) {
  176. #ifdef AUDIO_ENABLE
  177. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  178. #endif
  179. persistant_default_layer_set(1UL<<_QWERTY);
  180. }
  181. return false;
  182. break;
  183. case COLEMAK:
  184. if (record->event.pressed) {
  185. #ifdef AUDIO_ENABLE
  186. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  187. #endif
  188. persistant_default_layer_set(1UL<<_COLEMAK);
  189. }
  190. return false;
  191. break;
  192. case DVORAK:
  193. if (record->event.pressed) {
  194. #ifdef AUDIO_ENABLE
  195. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  196. #endif
  197. persistant_default_layer_set(1UL<<_DVORAK);
  198. }
  199. return false;
  200. break;
  201. case LOWER:
  202. if (record->event.pressed) {
  203. layer_on(_LOWER);
  204. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  205. } else {
  206. layer_off(_LOWER);
  207. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  208. }
  209. return false;
  210. break;
  211. case RAISE:
  212. if (record->event.pressed) {
  213. layer_on(_RAISE);
  214. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  215. } else {
  216. layer_off(_RAISE);
  217. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  218. }
  219. return false;
  220. break;
  221. case BACKLIT:
  222. if (record->event.pressed) {
  223. register_code(KC_RSFT);
  224. #ifdef BACKLIGHT_ENABLE
  225. backlight_step();
  226. #endif
  227. } else {
  228. unregister_code(KC_RSFT);
  229. }
  230. return false;
  231. break;
  232. case PLOVER:
  233. if (record->event.pressed) {
  234. #ifdef AUDIO_ENABLE
  235. stop_all_notes();
  236. PLAY_NOTE_ARRAY(tone_plover, false, 0);
  237. #endif
  238. layer_off(_RAISE);
  239. layer_off(_LOWER);
  240. layer_off(_ADJUST);
  241. layer_on(_PLOVER);
  242. if (!eeconfig_is_enabled()) {
  243. eeconfig_init();
  244. }
  245. keymap_config.raw = eeconfig_read_keymap();
  246. keymap_config.nkro = 1;
  247. eeconfig_update_keymap(keymap_config.raw);
  248. }
  249. return false;
  250. break;
  251. case EXT_PLV:
  252. if (record->event.pressed) {
  253. #ifdef AUDIO_ENABLE
  254. PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
  255. #endif
  256. layer_off(_PLOVER);
  257. }
  258. return false;
  259. break;
  260. }
  261. return true;
  262. }
  263. void matrix_init_user(void) {
  264. #ifdef AUDIO_ENABLE
  265. startup_user();
  266. #endif
  267. }
  268. #ifdef AUDIO_ENABLE
  269. void startup_user()
  270. {
  271. _delay_ms(20); // gets rid of tick
  272. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  273. }
  274. void shutdown_user()
  275. {
  276. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  277. _delay_ms(150);
  278. stop_all_notes();
  279. }
  280. void music_on_user(void)
  281. {
  282. music_scale_user();
  283. }
  284. void music_scale_user(void)
  285. {
  286. PLAY_NOTE_ARRAY(music_scale, false, 0);
  287. }
  288. #endif