keymap.c 11 KB

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  1. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  2. #include "planck.h"
  3. #include "action_layer.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. #include "eeconfig.h"
  8. extern keymap_config_t keymap_config;
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. #define _QWERTY 0
  14. #define _COLEMAK 1
  15. #define _DVORAK 2
  16. #define _LOWER 3
  17. #define _RAISE 4
  18. #define _ADJUST 16
  19. enum planck_keycodes {
  20. QWERTY = SAFE_RANGE,
  21. COLEMAK,
  22. DVORAK,
  23. LOWER,
  24. RAISE,
  25. BACKLIT
  26. };
  27. // Fillers to make layering more clear
  28. #define _______ KC_TRNS
  29. #define XXXXXXX KC_NO
  30. // Custom macros
  31. #define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
  32. #define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
  33. #define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
  34. #define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)
  35. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  36. /* Qwerty
  37. * ,-----------------------------------------------------------------------------------.
  38. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  39. * |------+------+------+------+------+-------------+------+------+------+------+------|
  40. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  41. * |------+------+------+------+------+------|------+------+------+------+------+------|
  42. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  43. * |------+------+------+------+------+------+------+------+------+------+------+------|
  44. * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  45. * `-----------------------------------------------------------------------------------'
  46. */
  47. [_QWERTY] = {
  48. {HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  49. {CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  50. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
  51. {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  52. },
  53. /* Colemak
  54. * ,-----------------------------------------------------------------------------------.
  55. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  56. * |------+------+------+------+------+-------------+------+------+------+------+------|
  57. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  58. * |------+------+------+------+------+------|------+------+------+------+------+------|
  59. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  60. * |------+------+------+------+------+------+------+------+------+------+------+------|
  61. * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  62. * `-----------------------------------------------------------------------------------'
  63. */
  64. [_COLEMAK] = {
  65. {HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  66. {CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  67. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
  68. {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  69. },
  70. /* Dvorak
  71. * ,-----------------------------------------------------------------------------------.
  72. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  73. * |------+------+------+------+------+-------------+------+------+------+------+------|
  74. * | Esc | A | O | E | U | I | D | H | T | N | S | - |
  75. * |------+------+------+------+------+------|------+------+------+------+------+------|
  76. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  77. * |------+------+------+------+------+------+------+------+------+------+------+------|
  78. * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
  79. * `-----------------------------------------------------------------------------------'
  80. */
  81. [_DVORAK] = {
  82. {HPR_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  83. {CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
  84. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT},
  85. {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  86. },
  87. /* Lower
  88. * ,-----------------------------------------------------------------------------------.
  89. * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  90. * |------+------+------+------+------+-------------+------+------+------+------+------|
  91. * | $ | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | | |
  92. * |------+------+------+------+------+------|------+------+------+------+------+------|
  93. * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | | |
  94. * |------+------+------+------+------+------+------+------+------+------+------+------|
  95. * | | | | | | | | Next | Vol- | Vol+ | Play |
  96. * `-----------------------------------------------------------------------------------'
  97. */
  98. [_LOWER] = {
  99. {ALL_T(KC_0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  100. {CTL_T(KC_DLR), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, _______, _______},
  101. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______},
  102. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  103. },
  104. /* Raise
  105. * ,-----------------------------------------------------------------------------------.
  106. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  107. * |------+------+------+------+------+-------------+------+------+------+------+------|
  108. * | | | | | | | _ | ? | + | { | } | | |
  109. * |------+------+------+------+------+------|------+------+------+------+------+------|
  110. * | | | | | | | - | / | = | [ | ] | \ |
  111. * |------+------+------+------+------+------+------+------+------+------+------+------|
  112. * | | | | | | | | | Home |PageDn|PageUp| End |
  113. * `-----------------------------------------------------------------------------------'
  114. */
  115. [_RAISE] = {
  116. {ALL_T(KC_TILD), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  117. {_______, _______, _______, _______, _______, _______, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  118. {_______, _______, _______, _______, _______, _______, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, SFT_T(KC_BSLS)},
  119. {_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
  120. },
  121. /* Adjust (Lower + Raise)
  122. * ,-----------------------------------------------------------------------------------.
  123. * | | Reset| | | | | | | | | | Reset|
  124. * |------+------+------+------+------+-------------+------+------+------+------+------|
  125. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  126. * |------+------+------+------+------+------|------+------+------+------+------+------|
  127. * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
  128. * |------+------+------+------+------+------+------+------+------+------+------+------|
  129. * | | | | | | | | | | | |
  130. * `-----------------------------------------------------------------------------------'
  131. */
  132. [_ADJUST] = {
  133. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET},
  134. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  135. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  136. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  137. }
  138. };
  139. #ifdef AUDIO_ENABLE
  140. float tone_startup[][2] = SONG(STARTUP_SOUND);
  141. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  142. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  143. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  144. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  145. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  146. #endif
  147. void persistent_default_layer_set(uint16_t default_layer) {
  148. eeconfig_update_default_layer(default_layer);
  149. default_layer_set(default_layer);
  150. }
  151. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  152. switch (keycode) {
  153. case QWERTY:
  154. if (record->event.pressed) {
  155. #ifdef AUDIO_ENABLE
  156. PLAY_SONG(tone_qwerty);
  157. #endif
  158. persistent_default_layer_set(1UL<<_QWERTY);
  159. }
  160. return false;
  161. break;
  162. case COLEMAK:
  163. if (record->event.pressed) {
  164. #ifdef AUDIO_ENABLE
  165. PLAY_SONG(tone_colemak);
  166. #endif
  167. persistent_default_layer_set(1UL<<_COLEMAK);
  168. }
  169. return false;
  170. break;
  171. case DVORAK:
  172. if (record->event.pressed) {
  173. #ifdef AUDIO_ENABLE
  174. PLAY_SONG(tone_dvorak);
  175. #endif
  176. persistent_default_layer_set(1UL<<_DVORAK);
  177. }
  178. return false;
  179. break;
  180. case LOWER:
  181. if (record->event.pressed) {
  182. layer_on(_LOWER);
  183. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  184. } else {
  185. layer_off(_LOWER);
  186. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  187. }
  188. return false;
  189. break;
  190. case RAISE:
  191. if (record->event.pressed) {
  192. layer_on(_RAISE);
  193. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  194. } else {
  195. layer_off(_RAISE);
  196. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  197. }
  198. return false;
  199. break;
  200. case BACKLIT:
  201. if (record->event.pressed) {
  202. register_code(KC_RSFT);
  203. #ifdef BACKLIGHT_ENABLE
  204. backlight_step();
  205. #endif
  206. } else {
  207. unregister_code(KC_RSFT);
  208. }
  209. return false;
  210. break;
  211. }
  212. return true;
  213. }
  214. void matrix_init_user(void) {
  215. #ifdef AUDIO_ENABLE
  216. startup_user();
  217. #endif
  218. }
  219. #ifdef AUDIO_ENABLE
  220. void startup_user()
  221. {
  222. _delay_ms(20); // gets rid of tick
  223. PLAY_SONG(tone_startup);
  224. }
  225. void shutdown_user()
  226. {
  227. PLAY_SONG(tone_goodbye);
  228. _delay_ms(150);
  229. stop_all_notes();
  230. }
  231. void music_on_user(void)
  232. {
  233. music_scale_user();
  234. }
  235. void music_scale_user(void)
  236. {
  237. PLAY_SONG(music_scale);
  238. }
  239. #endif