keymap.c 14 KB

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  1. /*
  2. Copyright
  3. 2015 Jack Humbert <jack.humb@gmail.com>
  4. 2016 Francois Marlier <fmarlier@gmail.com>
  5. This program is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 2 of the License, or
  8. (at your option) any later version.
  9. This program is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. For more info on how this works per OS, see here
  16. https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input
  17. */
  18. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  19. #include "planck.h"
  20. #include "action_layer.h"
  21. #ifdef AUDIO_ENABLE
  22. #include "audio.h"
  23. #endif
  24. #include "eeconfig.h"
  25. extern keymap_config_t keymap_config;
  26. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  27. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  28. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  29. // entirely and just use numbers.
  30. #define _QWERTY 0
  31. #define _COLEMAK 1
  32. #define _DVORAK 2
  33. #define _LOWER 3
  34. #define _RAISE 4
  35. #define _PLOVER 5
  36. #define _ADJUST 16
  37. // Macro name shortcuts
  38. #define QWERTY M(_QWERTY)
  39. #define COLEMAK M(_COLEMAK)
  40. #define DVORAK M(_DVORAK)
  41. #define LOWER M(_LOWER)
  42. #define RAISE M(_RAISE)
  43. #define M_BL 5
  44. #define PLOVER M(12)
  45. #define EXT_PLV M(13)
  46. #define TOG_OUT M(14)
  47. // Fillers to make layering more clear
  48. #define _______ KC_TRNS
  49. #define XXXXXXX KC_NO
  50. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  51. /* Qwerty
  52. * ,-----------------------------------------------------------------------------------.
  53. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  54. * |------+------+------+------+------+-------------+------+------+------+------+------|
  55. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  56. * |------+------+------+------+------+------|------+------+------+------+------+------|
  57. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  58. * |------+------+------+------+------+------+------+------+------+------+------+------|
  59. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  60. * `-----------------------------------------------------------------------------------'
  61. */
  62. [_QWERTY] = {
  63. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  64. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  65. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  66. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  67. },
  68. /* Colemak
  69. * ,-----------------------------------------------------------------------------------.
  70. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  71. * |------+------+------+------+------+-------------+------+------+------+------+------|
  72. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  73. * |------+------+------+------+------+------|------+------+------+------+------+------|
  74. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  75. * |------+------+------+------+------+------+------+------+------+------+------+------|
  76. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  77. * `-----------------------------------------------------------------------------------'
  78. */
  79. [_COLEMAK] = {
  80. {KC_TAB, UC_q, UC_w, UC_f, UC_p, UC_g, UC_j, UC_l, UC_u, UC_y, UC_SCLN, UC_BSPC},
  81. {KC_ESC, UC_a, UC_r, UC_s, UC_t, UC_d, UC_h, UC_n, UC_e, UC_i, UC_o, UC_QUOT},
  82. {KC_LSFT, UC_z, UC_x, UC_c, UC_v, UC_b, UC_k, UC_m, UC_COMM, UC_DOT, UC_SLSH, KC_ENT},
  83. {KC_TRNS, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  84. },
  85. /* Dvorak
  86. * ,-----------------------------------------------------------------------------------.
  87. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  88. * |------+------+------+------+------+-------------+------+------+------+------+------|
  89. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  90. * |------+------+------+------+------+------|------+------+------+------+------+------|
  91. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  92. * |------+------+------+------+------+------+------+------+------+------+------+------|
  93. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  94. * `-----------------------------------------------------------------------------------'
  95. */
  96. [_DVORAK] = {
  97. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  98. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  99. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  100. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  101. },
  102. /* Lower
  103. * ,-----------------------------------------------------------------------------------.
  104. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  105. * |------+------+------+------+------+-------------+------+------+------+------+------|
  106. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  107. * |------+------+------+------+------+------|------+------+------+------+------+------|
  108. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  109. * |------+------+------+------+------+------+------+------+------+------+------+------|
  110. * | | | | | | | | Next | Vol- | Vol+ | Play |
  111. * `-----------------------------------------------------------------------------------'
  112. */
  113. [_LOWER] = {
  114. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  115. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  116. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  117. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  118. },
  119. /* Raise
  120. * ,-----------------------------------------------------------------------------------.
  121. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  122. * |------+------+------+------+------+-------------+------+------+------+------+------|
  123. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  124. * |------+------+------+------+------+------|------+------+------+------+------+------|
  125. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  126. * |------+------+------+------+------+------+------+------+------+------+------+------|
  127. * | | | | | | | | Next | Vol- | Vol+ | Play |
  128. * `-----------------------------------------------------------------------------------'
  129. */
  130. [_RAISE] = {
  131. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  132. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  133. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  134. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  135. },
  136. /* Plover layer (http://opensteno.org)
  137. * ,-----------------------------------------------------------------------------------.
  138. * | # | # | # | # | # | # | # | # | # | # | # | # |
  139. * |------+------+------+------+------+-------------+------+------+------+------+------|
  140. * | | S | T | P | H | * | * | F | P | L | T | D |
  141. * |------+------+------+------+------+------|------+------+------+------+------+------|
  142. * |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
  143. * |------+------+------+------+------+------+------+------+------+------+------+------|
  144. * | Exit | | | A | O | | E | U | | | |
  145. * `-----------------------------------------------------------------------------------'
  146. */
  147. [_PLOVER] = {
  148. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  149. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  150. {TOG_OUT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  151. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  152. },
  153. /* Adjust (Lower + Raise)
  154. * ,-----------------------------------------------------------------------------------.
  155. * | | Reset| | | | | | | | | | Del |
  156. * |------+------+------+------+------+-------------+------+------+------+------+------|
  157. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  158. * |------+------+------+------+------+------|------+------+------+------+------+------|
  159. * | |Voice-|Voice+|Mus on|Musoff| | | | | | | |
  160. * |------+------+------+------+------+------+------+------+------+------+------+------|
  161. * | | | | | | | | | | | |
  162. * `-----------------------------------------------------------------------------------'
  163. */
  164. [_ADJUST] = {
  165. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  166. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  167. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  168. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  169. }
  170. };
  171. const uint16_t PROGMEM fn_actions[] = {
  172. };
  173. #ifdef AUDIO_ENABLE
  174. float tone_startup[][2] = SONG(STARTUP_SOUND);
  175. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  176. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  177. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  178. float tone_plover[][2] = SONG(PLOVER_SOUND);
  179. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  180. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  181. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  182. #endif
  183. void persistent_default_layer_set(uint16_t default_layer) {
  184. eeconfig_update_default_layer(default_layer);
  185. default_layer_set(default_layer);
  186. }
  187. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  188. {
  189. switch(id) {
  190. case _QWERTY:
  191. if (record->event.pressed) {
  192. #ifdef AUDIO_ENABLE
  193. PLAY_SONG(tone_qwerty);
  194. #endif
  195. persistent_default_layer_set(1UL<<_QWERTY);
  196. }
  197. break;
  198. case _COLEMAK:
  199. if (record->event.pressed) {
  200. #ifdef AUDIO_ENABLE
  201. PLAY_SONG(tone_colemak);
  202. #endif
  203. persistent_default_layer_set(1UL<<_COLEMAK);
  204. }
  205. break;
  206. case _DVORAK:
  207. if (record->event.pressed) {
  208. #ifdef AUDIO_ENABLE
  209. PLAY_SONG(tone_dvorak);
  210. #endif
  211. persistent_default_layer_set(1UL<<_DVORAK);
  212. }
  213. break;
  214. case _LOWER:
  215. if (record->event.pressed) {
  216. layer_on(_LOWER);
  217. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  218. } else {
  219. layer_off(_LOWER);
  220. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  221. }
  222. break;
  223. case _RAISE:
  224. if (record->event.pressed) {
  225. layer_on(_RAISE);
  226. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  227. } else {
  228. layer_off(_RAISE);
  229. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  230. }
  231. break;
  232. case M_BL:
  233. if (record->event.pressed) {
  234. register_code(KC_RSFT);
  235. #ifdef BACKLIGHT_ENABLE
  236. backlight_step();
  237. #endif
  238. } else {
  239. unregister_code(KC_RSFT);
  240. }
  241. break;
  242. case 12:
  243. if (record->event.pressed) {
  244. #ifdef AUDIO_ENABLE
  245. stop_all_notes();
  246. PLAY_SONG(tone_plover);
  247. #endif
  248. layer_off(_RAISE);
  249. layer_off(_LOWER);
  250. layer_off(_ADJUST);
  251. layer_on(_PLOVER);
  252. if (!eeconfig_is_enabled()) {
  253. eeconfig_init();
  254. }
  255. keymap_config.raw = eeconfig_read_keymap();
  256. keymap_config.nkro = 1;
  257. eeconfig_update_keymap(keymap_config.raw);
  258. }
  259. break;
  260. case 13:
  261. if (record->event.pressed) {
  262. #ifdef AUDIO_ENABLE
  263. PLAY_SONG(tone_plover_gb);
  264. #endif
  265. layer_off(_PLOVER);
  266. }
  267. break;
  268. case 14:
  269. if (record->event.pressed) {
  270. return MACRO( D(E), D(R), D(F), D(V), D(O), D(L), U(E), U(R), U(F), U(V), U(O), U(L), END );
  271. }
  272. break;
  273. }
  274. return MACRO_NONE;
  275. };
  276. void matrix_init_user(void) {
  277. #ifdef AUDIO_ENABLE
  278. startup_user();
  279. #endif
  280. }
  281. #ifdef AUDIO_ENABLE
  282. void startup_user()
  283. {
  284. _delay_ms(20); // gets rid of tick
  285. PLAY_SONG(tone_startup);
  286. }
  287. void shutdown_user()
  288. {
  289. PLAY_SONG(tone_goodbye);
  290. _delay_ms(150);
  291. stop_all_notes();
  292. }
  293. void music_on_user(void)
  294. {
  295. music_scale_user();
  296. }
  297. void music_scale_user(void)
  298. {
  299. PLAY_SONG(music_scale);
  300. }
  301. #endif